Holiday Managarm
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Basic Info
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Action Skill
Element
Front Enemy
150% Light ATK damage *20% damage up against Grounded Enemies
2 front Enemies
150% Light ATK damage *20% damage up against Grounded Enemies
3 front Enemies
150% Light ATK damage *20% damage up against Grounded Enemies
All Enemies
130% Light ATK damage *20% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
Front Enemy
166% Light ATK damage *22% damage up against Grounded Enemies
2 front Enemies
166% Light ATK damage *22% damage up against Grounded Enemies
3 front Enemies
166% Light ATK damage *22% damage up against Grounded Enemies
All Enemies
146% Light ATK damage *22% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
MDEF 30% up x 3 turns
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
Front Enemy
182% Light ATK damage *24% damage up against Grounded Enemies
2 front Enemies
182% Light ATK damage *24% damage up against Grounded Enemies
3 front Enemies
182% Light ATK damage *24% damage up against Grounded Enemies
All Enemies
162% Light ATK damage *24% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
MDEF 30% up x 3 turns
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
Front Enemy
198% Light ATK damage *26% damage up against Grounded Enemies
2 front Enemies
198% Light ATK damage *26% damage up against Grounded Enemies
3 front Enemies
198% Light ATK damage *26% damage up against Grounded Enemies
All Enemies
178% Light ATK damage *26% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
MDEF 30% up x 3 turns
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
Front Enemy
214% Light ATK damage *28% damage up against Grounded Enemies
2 front Enemies
214% Light ATK damage *28% damage up against Grounded Enemies
3 front Enemies
214% Light ATK damage *28% damage up against Grounded Enemies
All Enemies
194% Light ATK damage *28% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
MDEF 30% up x 3 turns
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
Front Enemy
230% Light ATK damage *30% damage up against Grounded Enemies
2 front Enemies
230% Light ATK damage *30% damage up against Grounded Enemies
3 front Enemies
230% Light ATK damage *30% damage up against Grounded Enemies
All Enemies
210% Light ATK damage *30% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
DEF 30% down x 3 turns
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
MDEF 30% up x 3 turns
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
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Limit Burst
All Enemies
100% Light ATK damage 6 times
All Allied Parties
Skill Gauge Down Nullified x 5 turns
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
All Allies
(Constant) Apocalypse Liberation
All Allies
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) ATK 8% up
All Allies
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) ATK 11% up
All Allies
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) ATK 14% up
All Allies
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) ATK 17% up
All Allies
(Opener) Status Ailment Resistance 50% up x 10 turns
(Opener) Stat Debuffs Nullified x 10 turns
(Constant) ATK 20% up
3 front Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 10% damage up against Beasts
3 front Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 15% damage up against Beasts
3 front Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 20% damage up against Beasts
3 front Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 25% damage up against Beasts
3 front Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) 30% damage up against Beasts
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Wolf Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bear Orb
Wolf Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Gluttony Orb
Venus Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Gluttony Orb
Venus Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Beast)
Holy Wolf Orb (Beast)
Wicked Wolf Orb (Beast)
Holy Boar Orb (Beast)
Holy Butterfly Orb (Beast)
Shell Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Front Enemy
150% Light ATK damage *20% damage up against Grounded Enemies
2 front Enemies
150% Light ATK damage *20% damage up against Grounded Enemies
3 front Enemies
150% Light ATK damage *20% damage up against Grounded Enemies
All Enemies
130% Light ATK damage *20% damage up against Grounded Enemies
Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
Self
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
2 Allies with the highest MATK
Frenzy x 3 turns
Stoneskin x 3 turns
Skill Gauge 20% up
All Allies
Light Ring x 3 turns
Quick x 3 turns
Feint x 3 turns
50% Recovery Shield x 3 turns
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Limit Burst
All Enemies
100% Light ATK damage 10 times
Light Element Resistance 20% down x 3 turns
All Allied Parties
Skill Gauge Down Nullified x 5 turns
All Allies
Skill Gauge 10% up
Master x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest ATK
(Opener) Light Element damage 10% up x 10 turns
(Constant) ATK 10% up
3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 9% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest ATK
(Opener) Light Element damage 15% up x 10 turns
(Constant) ATK 15% up
3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) HP 12% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest ATK
(Opener) Light Element damage 20% up x 10 turns
(Constant) ATK 20% up
3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) HP 18% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest ATK
(Opener) Light Element damage 25% up x 10 turns
(Constant) ATK 25% up
3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) HP 24% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 27% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) HP 30% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest ATK
(Opener) Light Element damage 30% up x 10 turns
(Constant) ATK 30% up
3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes
(Opener) Thunderchain x 3 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.