Holiday Managarm

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Holiday Managarm
    Type
    Race
    Beast
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    150% Light ATK damage *20% damage up against Grounded Enemies

    2 front Enemies

    150% Light ATK damage *20% damage up against Grounded Enemies

    3 front Enemies

    150% Light ATK damage *20% damage up against Grounded Enemies

    All Enemies

    130% Light ATK damage *20% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    166% Light ATK damage *22% damage up against Grounded Enemies

    2 front Enemies

    166% Light ATK damage *22% damage up against Grounded Enemies

    3 front Enemies

    166% Light ATK damage *22% damage up against Grounded Enemies

    All Enemies

    146% Light ATK damage *22% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up
    MDEF 30% up x 3 turns

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    182% Light ATK damage *24% damage up against Grounded Enemies

    2 front Enemies

    182% Light ATK damage *24% damage up against Grounded Enemies

    3 front Enemies

    182% Light ATK damage *24% damage up against Grounded Enemies

    All Enemies

    162% Light ATK damage *24% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up
    MDEF 30% up x 3 turns

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    198% Light ATK damage *26% damage up against Grounded Enemies

    2 front Enemies

    198% Light ATK damage *26% damage up against Grounded Enemies

    3 front Enemies

    198% Light ATK damage *26% damage up against Grounded Enemies

    All Enemies

    178% Light ATK damage *26% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up
    MDEF 30% up x 3 turns

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    214% Light ATK damage *28% damage up against Grounded Enemies

    2 front Enemies

    214% Light ATK damage *28% damage up against Grounded Enemies

    3 front Enemies

    214% Light ATK damage *28% damage up against Grounded Enemies

    All Enemies

    194% Light ATK damage *28% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up
    MDEF 30% up x 3 turns

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    230% Light ATK damage *30% damage up against Grounded Enemies

    2 front Enemies

    230% Light ATK damage *30% damage up against Grounded Enemies

    3 front Enemies

    230% Light ATK damage *30% damage up against Grounded Enemies

    All Enemies

    210% Light ATK damage *30% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes
    DEF 30% down x 3 turns

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up
    MDEF 30% up x 3 turns

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Overwhelming Gift
    Effect

    All Enemies

    100% Light ATK damage 6 times

    All Allied Parties

    Skill Gauge Down Nullified x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Light element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Name
    Permanent Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) ATK 8% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) ATK 11% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) ATK 14% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) ATK 17% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stat Debuffs Nullified x 10 turns
    (Constant) ATK 20% up

    Name
    Immortal Valley (Op/Con)
    Skill Lv1

    3 front Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 10% damage up against Beasts

    Skill Lv2

    3 front Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 15% damage up against Beasts

    Skill Lv3

    3 front Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 20% damage up against Beasts

    Skill Lv4

    3 front Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 25% damage up against Beasts

    Skill Lv5

    3 front Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 30% damage up against Beasts

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,250
    270
    78
    208
    130
    141
    130
    130
    Max※1
    93,632
    16,939
    2,922
    7,694
    5,742
    5,185
    4,628
    5,081
    Max※2
    98,084
    17,483
    3,300
    8,168
    6,076
    5,519
    4,928
    5,411

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Wolf Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Wolf Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aper Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Gluttony Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Gluttony Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Rainbow Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Rainbow Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Rainbow Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Rainbow Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Beast)

    Holy Wolf Orb (Beast)

    Wicked Wolf Orb (Beast)

    Holy Boar Orb (Beast)

    Holy Butterfly Orb (Beast)

    Shell Orb (Beast)

    Holy Eagle Orb (Beast)

    Wicked Eagle Orb (Beast)

    Holy Hawk Orb (Beast)

    Hunger Orb (Beast)

    Recital Orb (Beast)

    Iceberg Orb (Beast)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Wonderous Aspirations
    Effect

    Front Enemy

    150% Light ATK damage *20% damage up against Grounded Enemies

    2 front Enemies

    150% Light ATK damage *20% damage up against Grounded Enemies

    3 front Enemies

    150% Light ATK damage *20% damage up against Grounded Enemies

    All Enemies

    130% Light ATK damage *20% damage up against Grounded Enemies
    Holychain x 3 turns *Only affects Human, Elf, and Therian heroes

    Self

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Stoneskin x 3 turns
    Skill Gauge 20% up

    All Allies

    Light Ring x 3 turns
    Quick x 3 turns
    Feint x 3 turns
    50% Recovery Shield x 3 turns

    ●

    Limit Burst

    Name
    Wonderful Glint
    Effect

    All Enemies

    100% Light ATK damage 10 times
    Light Element Resistance 20% down x 3 turns

    All Allied Parties

    Skill Gauge Down Nullified x 5 turns

    All Allies

    Skill Gauge 10% up
    Master x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Lightning Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Opener) Light Element damage 10% up x 10 turns
    (Constant) ATK 10% up

    3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Lightning Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Opener) Light Element damage 15% up x 10 turns
    (Constant) ATK 15% up

    3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Lightning Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Opener) Light Element damage 20% up x 10 turns
    (Constant) ATK 20% up

    3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Lightning Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Opener) Light Element damage 25% up x 10 turns
    (Constant) ATK 25% up

    3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Lightning Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Opener) Light Element damage 30% up x 10 turns
    (Constant) ATK 30% up

    3 back Enemies *Only affects Human, Elf, Therian, and Jotun heroes

    (Opener) Thunderchain x 3 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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