
Catalyst Lindwurm
          
  ●
Basic Info
  ●
Action Skill
Element
Self
Stoneskin x 3 turns
Status Ailment Resistance 60% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 62% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 42% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
174% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
174% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
174% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 64% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 44% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
188% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
188% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
188% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 66% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 46% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
202% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
202% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
202% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 68% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 48% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
216% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
216% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
216% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
230% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
230% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
230% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
  ●
Limit Burst
All Enemies
40% ATK damage 6 times
All Allied Parties
ATK 10% up x 5 turns
  ●
Soul Burst
Front Enemy
500% Fire ATK damage 5 times
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
  ●
Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
2 front Allies
(Constant) Fire Element damage 8% up
(Constant) 8% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 11% up
(Constant) 11% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 14% up
(Constant) 14% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 17% up
(Constant) 17% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 20% up
(Constant) 20% damage up against Aesir
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 8% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 11% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 14% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 17% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 20% up
3 Allies with the highest ATK
(Constant) Damage up 8% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 11% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 14% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 17% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 20% against airborne enemies
  ●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
  ●
Elemental Resistance
▲PAGE TOP
  ●
Orbs Needed
Sea Orb
                                Guard Orb
                                Power Orb
                                Fang Orb
                                Hide Orb
                                Fruit Orb
                                Jester Orb
                                Technique Orb
                                Bear Orb
                                Wolf Orb
                                Colt Orb
                                Redfruit Orb
                                Knight Orb
                                Knowledge Orb
                                Bear Orb
                                Wolf Orb
                                Colt Orb
                                Redfruit Orb
                                Priest Orb
                                Technique Orb
                                Bull Orb
                                Wolf Orb
                                Wyrm Orb
                                Redfruit Orb
                                Luxsea Orb
                                Sun Orb
                                Spring Orb
                                Thunder Orb
                                Dawnmist Orb
                                Redwyrm Orb
                                Noxsea Orb
                                Hircus Orb
                                Pavo Orb
                                Aper Orb
                                Noxfang Orb
                                Redwyrm Orb
                                Luxland Orb
                                Hircus Orb
                                Pavo Orb
                                Aper Orb
                                Luxshell Orb
                                Redwyrm Orb
                                Paladin Orb
                                Lava Orb
                                Mars Orb
                                Saturn Orb
                                Fullmoon Orb
                                Phoenix Orb
                                Berserker Orb
                                Lava Orb
                                Mars Orb
                                Neptune Orb
                                Eclipse Orb
                                Phoenix Orb
                                Valor Orb
                                Samurai Orb
                                Saturn Orb
                                Venus Orb
                                Fullmoon Orb
                                Pegasus Orb
                                Champion Orb
                                Gluttony Orb
                                Saturn Orb
                                Neptune Orb
                                Eclipse Orb
                                Whitewyrm Orb
                                Champion Orb
                                Gluttony Orb
                                Venus Orb
                                Venus Orb
                                Fullmoon Orb
                                Whitewyrm Orb
                                Rainbow Orb
                                Brave Orb
                                Swordmaster Orb
                                Valkyrie Orb
                                Hourglass Orb
                                Unholywyrm Orb
                                Rainbow Orb
                                Swordmaster Orb
                                Brave Orb
                                Valkyrie Orb
                                Goddess Orb
                                Unholywyrm Orb
                                Rainbow Orb
                                Swordmaster Orb
                                Brave Orb
                                Valkyrie Orb
                                Goddess Orb
                                Holywyrm Orb
                                Rainbow Orb
                                Brave Orb
                                Swordmaster Orb
                                Valkyrie Orb
                                Hourglass Orb
                                Holywyrm Orb
                                Wicked Hawk Orb (Beast)
                                  
                                Holy Wolf Orb (Beast)
                                  
                                Wicked Wolf Orb (Beast)
                                  
                                Holy Boar Orb (Beast)
                                  
                                Holy Butterfly Orb (Beast)
                                  
                                Shell Orb (Beast)
                                  
                                Holy Eagle Orb (Beast)
                                  
                                Wicked Eagle Orb (Beast)
                                  
                                Holy Hawk Orb (Beast)
                                  
                                Hunger Orb (Beast)
                                  
                                Recital Orb (Beast)
                                  
                                Iceberg Orb (Beast)
                                  
                                [+] See More
  ●
Normal Attack Element
Element
  ●
Action Skill
Element
Self
Stoneskin x 3 turns
Status Ailment Resistance 60% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
  ●
Limit Burst
All Enemies
20% Fire ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
  ●
Awakening Lv 2
                                      
                                      
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
  ●
Awakening Lv 3
                                      
                                      
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
  ●
Awakening Lv 4
                                      
                                      
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
  ●
Awakening Lv 5
                                      
                                      
All Allies
(Opener) Status Ailment Resistance 30% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
  ●
Awakening Lv 6
                                      
                                      
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
  ●
Awakening Lv 7
                                      
                                      
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
  ●
Awakening Lv 8
                                      
                                      
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
  ●
Awakening Lv 9
                                      
                                      
All Allies
(Opener) Status Ailment Resistance 40% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
  ●
Awakening Lv 10
                                      
                                      
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
  ●
Awakening Lv 11
                                      
                                      
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
  ●
Awakening Lv 12
                                      
                                      
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
  ●
Awakening Lv 13
                                      
                                      
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
  ●
Awakening Lv 14
                                      
                                      
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
  ●
Awakening Lv 15
                                      
                                      
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
  ●
Awakening Lv 16
                                      
                                      
Self
(Constant) HP 18% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
  ●
Awakening Lv 17
                                      
                                      
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
  ●
Awakening Lv 18
                                      
                                      
Self
(Constant) HP 21% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 19
                                      
                                      
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 20
                                      
                                      
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 21
                                      
                                      
Self
(Constant) HP 24% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 22
                                      
                                      
Self
(Constant) HP 27% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 23
                                      
                                      
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 24
                                      
                                      
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 25
                                      
                                      
Self
(Constant) HP 30% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
  ●
Awakening Lv 26
                                      
                                      
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
  ●
Awakening Lv 27
                                      
                                      
Self
(Constant) Damage up 10% against grounded enemies
Skill Crystal (Fire) ×200
Scion High Rune (Fire) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
  ●
Awakening Lv 28
                                      
                                      
Self
(Constant) ATK 3% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
  ●
Awakening Lv 29
                                      
                                      
Self
(Constant) ATK 6% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
  ●
Awakening Lv 30
                                      
                                      
Self
(Constant) ATK 9% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
  ●
Awakening Lv 31
                                      
                                      
Self
(Constant) Damage up 15% against grounded enemies
Skill Crystal (Fire) ×200
Scion High Rune (Fire) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
  ●
Awakening Lv 32
                                      
                                      
Self
(Constant) ATK 12% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
  ●
Awakening Lv 33
                                      
                                      
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Fire) ×250
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
  ●
Awakening Lv 34
                                      
                                      
Self
(Constant) ATK 15% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
  ●
Awakening Lv 35
                                      
                                      
Self
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
  ●
Awakening Lv 36
                                      
                                      
Self
(Constant) Damage up 25% against grounded enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
  ●
Awakening Lv 37
                                      
                                      
Self
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
  ●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.