Catalyst Lindwurm
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Basic Info
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Action Skill
Element
Self
Stoneskin x 3 turns
Status Ailment Resistance 60% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 62% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 42% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
174% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
174% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
174% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 64% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 44% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
188% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
188% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
188% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 66% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 46% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
202% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
202% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
202% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 68% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 48% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
216% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
216% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
216% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
230% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
230% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
230% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
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Limit Burst
All Enemies
40% ATK damage 6 times
All Allied Parties
ATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Fire ATK damage 5 times
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
2 front Allies
(Constant) Fire Element damage 8% up
(Constant) 8% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 11% up
(Constant) 11% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 14% up
(Constant) 14% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 17% up
(Constant) 17% damage up against Aesir
2 front Allies
(Constant) Fire Element damage 20% up
(Constant) 20% damage up against Aesir
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 8% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 11% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 14% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 17% up
2 Allies with the lowest Earth Resistance
(Constant) Earth Element Resistance 20% up
3 Allies with the highest ATK
(Constant) Damage up 8% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 11% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 14% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 17% against airborne enemies
3 Allies with the highest ATK
(Constant) Damage up 20% against airborne enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Sea Orb
Guard Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Technique Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Knight Orb
Knowledge Orb
Bear Orb
Wolf Orb
Colt Orb
Redfruit Orb
Priest Orb
Technique Orb
Bull Orb
Wolf Orb
Wyrm Orb
Redfruit Orb
Luxsea Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxsea Orb
Hircus Orb
Pavo Orb
Aper Orb
Noxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aper Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Gluttony Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Gluttony Orb
Venus Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Rainbow Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Rainbow Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Beast)
Holy Wolf Orb (Beast)
Wicked Wolf Orb (Beast)
Holy Boar Orb (Beast)
Holy Butterfly Orb (Beast)
Shell Orb (Beast)
Holy Eagle Orb (Beast)
Wicked Eagle Orb (Beast)
Holy Hawk Orb (Beast)
Hunger Orb (Beast)
Recital Orb (Beast)
Iceberg Orb (Beast)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Stoneskin x 3 turns
Status Ailment Resistance 60% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
Defend All Allies with HP 50% or lower x 3 turns
120% Fire ATK Damage Counterattack x 3 turns
Front Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Back Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
Random Enemy
160% Fire ATK damage
Flamechain x 3 turns *Only affects Grounded Heroes
[On Counterattack] Self
ATK 10% up x 2 turns
DEF 10% up x 2 turns
MDEF 10% up x 2 turns
[On Counterattack] Front Enemy
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
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Limit Burst
All Enemies
20% Fire ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 30% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 40% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) HP 18% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 21% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) HP 24% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 27% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) HP 30% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 10% against grounded enemies
Skill Crystal (Fire) ×200
Scion High Rune (Fire) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) ATK 3% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) ATK 6% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) ATK 9% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Damage up 15% against grounded enemies
Skill Crystal (Fire) ×200
Scion High Rune (Fire) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) ATK 12% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Fire) ×250
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) ATK 15% up
Skill Crystal (Fire) ×50
Scion High Rune (Fire) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Damage up 20% against grounded enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Damage up 25% against grounded enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Damage up 30% against grounded enemies
Skill Crystal (Fire) ×300
Scion High Rune (Fire) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.