Outcast Gunnlod
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Basic Info
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Action Skill
Element
All Allies
Frenzy x 3 turns
Resolute x 3 turns
Overpower x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Skill Gauge Down Nullified x 3 turns
Status Ailment Resistance 70% up x 3 turns
Damage up 40% against Magic enemies x 3 turns
Damage up 50% against Dark element enemies x 3 turns
Self
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
Stoneskin x 3 turns
Earth Ring x 3 turns
Fortify
Light Element Resistance 50% up x 3 turns
100% Earth ATK Damage Counterattack x 3 turns
All Enemies
Earth Element Resistance 30% down x 3 turns
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
Stat Buffs Nullified x 3 turns
Despair *Extends status ailments by 1 turn(s)
4 front Enemies
Earth Element Resistance 20% down x 3 turns
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
2 front Enemies
ATK 50% down x 3 turns
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Counterattack] Self
Skill Gauge 5% up
[On Counterattack] All Enemies
Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
ATK 10% down x 3 turns
MATK 10% down x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) 10% damage up against Celestials
All Allies
(Constant) 25% damage up against Beasts
(Constant) 15% damage up against Celestials
All Allies
(Constant) 30% damage up against Beasts
(Constant) 20% damage up against Celestials
All Allies
(Constant) 35% damage up against Beasts
(Constant) 25% damage up against Celestials
All Allies
(Constant) 40% damage up against Beasts
(Constant) 30% damage up against Celestials
All Allies
(Opener) Skill Gauge 8% up
(Constant) HP 10% up
(Constant) ATK 10% up
(Constant) MATK 10% up
Self
(Opener) Master x 3 turns
(Constant) Immortal *Cannot stack
(Constant) Tempered
All Allies
(Opener) Skill Gauge 11% up
(Constant) HP 15% up
(Constant) ATK 15% up
(Constant) MATK 15% up
Self
(Opener) Master x 3 turns
(Constant) Immortal *Cannot stack
(Constant) Tempered
All Allies
(Opener) Skill Gauge 14% up
(Constant) HP 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
Self
(Opener) Master x 3 turns
(Constant) Immortal *Cannot stack
(Constant) Tempered
All Allies
(Opener) Skill Gauge 17% up
(Constant) HP 25% up
(Constant) ATK 25% up
(Constant) MATK 25% up
Self
(Opener) Master x 3 turns
(Constant) Immortal *Cannot stack
(Constant) Tempered
All Allies
(Opener) Skill Gauge 20% up
(Constant) HP 30% up
(Constant) ATK 30% up
(Constant) MATK 30% up
Self
(Opener) Master x 3 turns
(Constant) Immortal *Cannot stack
(Constant) Tempered
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
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