Outcast Gunnlod

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Outcast Gunnlod
    Type
    Race
    Jotun
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Lovely Strength
    Effect

    All Allies

    Frenzy x 3 turns
    Resolute x 3 turns
    Overpower x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Damage up 40% against Magic enemies x 3 turns
    Damage up 50% against Dark element enemies x 3 turns

    Self

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stoneskin x 3 turns
    Earth Ring x 3 turns
    Fortify
    Light Element Resistance 50% up x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stat Buffs Nullified x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    Earth Element Resistance 20% down x 3 turns
    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    2 front Enemies

    ATK 50% down x 3 turns
    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Counterattack] Self

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Lovely Strength
    Effect

    All Allies

    Frenzy x 3 turns
    Resolute x 3 turns
    Overpower x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns
    Status Ailment Resistance 72% up x 3 turns
    Damage up 40% against Magic enemies x 3 turns
    Damage up 50% against Dark element enemies x 3 turns
    ATK 6% up x 3 turns

    Self

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stoneskin x 3 turns
    Earth Ring x 3 turns
    Fortify
    Light Element Resistance 50% up x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    318% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stat Buffs Nullified x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    Earth Element Resistance 20% down x 3 turns
    318% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    2 front Enemies

    ATK 50% down x 3 turns
    318% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Counterattack] Self

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Lovely Strength
    Effect

    All Allies

    Frenzy x 3 turns
    Resolute x 3 turns
    Overpower x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns
    Status Ailment Resistance 74% up x 3 turns
    Damage up 40% against Magic enemies x 3 turns
    Damage up 50% against Dark element enemies x 3 turns
    ATK 12% up x 3 turns

    Self

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stoneskin x 3 turns
    Earth Ring x 3 turns
    Fortify
    Light Element Resistance 50% up x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    336% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stat Buffs Nullified x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    Earth Element Resistance 20% down x 3 turns
    336% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    2 front Enemies

    ATK 50% down x 3 turns
    336% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Counterattack] Self

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Lovely Strength
    Effect

    All Allies

    Frenzy x 3 turns
    Resolute x 3 turns
    Overpower x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns
    Status Ailment Resistance 76% up x 3 turns
    Damage up 40% against Magic enemies x 3 turns
    Damage up 50% against Dark element enemies x 3 turns
    ATK 18% up x 3 turns

    Self

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stoneskin x 3 turns
    Earth Ring x 3 turns
    Fortify
    Light Element Resistance 50% up x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    354% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stat Buffs Nullified x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    Earth Element Resistance 20% down x 3 turns
    354% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    2 front Enemies

    ATK 50% down x 3 turns
    354% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Counterattack] Self

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Lovely Strength
    Effect

    All Allies

    Frenzy x 3 turns
    Resolute x 3 turns
    Overpower x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns
    Status Ailment Resistance 78% up x 3 turns
    Damage up 40% against Magic enemies x 3 turns
    Damage up 50% against Dark element enemies x 3 turns
    ATK 24% up x 3 turns

    Self

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stoneskin x 3 turns
    Earth Ring x 3 turns
    Fortify
    Light Element Resistance 50% up x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    372% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stat Buffs Nullified x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    Earth Element Resistance 20% down x 3 turns
    372% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    2 front Enemies

    ATK 50% down x 3 turns
    372% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Counterattack] Self

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Name
    Lovely Strength
    Effect

    All Allies

    Frenzy x 3 turns
    Resolute x 3 turns
    Overpower x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Skill Gauge Down Nullified x 3 turns
    Status Ailment Resistance 80% up x 3 turns
    Damage up 40% against Magic enemies x 3 turns
    Damage up 50% against Dark element enemies x 3 turns
    ATK 30% up x 3 turns

    Self

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Stoneskin x 3 turns
    Earth Ring x 3 turns
    Fortify
    Light Element Resistance 50% up x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns

    All Enemies

    Earth Element Resistance 30% down x 3 turns
    390% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Stonechain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Windchain x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Stat Buffs Nullified x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    4 front Enemies

    Earth Element Resistance 20% down x 3 turns
    390% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Aesir, Human, and Beast heroes

    2 front Enemies

    ATK 50% down x 3 turns
    390% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Counterattack] Self

    Skill Gauge 5% up

    [On Counterattack] All Enemies

    Windchain x 1 turn*Ignores Grace *Only affects Airborne Heroes
    Wind Shot x 1 turn*Ignores Grace *Only affects Airborne Heroes
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 5 turns
    Frenzy x 5 turns
    Master x 5 turns
    Recover 100% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) 10% damage up against Celestials

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Beasts
    (Constant) 15% damage up against Celestials

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Beasts
    (Constant) 20% damage up against Celestials

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Beasts
    (Constant) 25% damage up against Celestials

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Beasts
    (Constant) 30% damage up against Celestials

    Name
    Strength (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) HP 10% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    Self

    (Opener) Master x 3 turns
    (Constant) Immortal *Cannot stack
    (Constant) Tempered

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) HP 15% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    Self

    (Opener) Master x 3 turns
    (Constant) Immortal *Cannot stack
    (Constant) Tempered

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) HP 20% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Self

    (Opener) Master x 3 turns
    (Constant) Immortal *Cannot stack
    (Constant) Tempered

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) HP 25% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    Self

    (Opener) Master x 3 turns
    (Constant) Immortal *Cannot stack
    (Constant) Tempered

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) HP 30% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Self

    (Opener) Master x 3 turns
    (Constant) Immortal *Cannot stack
    (Constant) Tempered

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    5,562
    345
    119
    297
    215
    140
    128
    145
    Max※1
    162,110
    22,670
    1,674
    18,461
    11,836
    3,813
    5,737
    5,687
    Max※2
    166,457
    23,180
    2,040
    18,963
    12,182
    4,132
    6,071
    6,014

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

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