Trickster Goddess Loki
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Basic Info
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Action Skill
Element
All Allies
Agitation
Damage up 30% against Fire element enemies x 3 turns
Feint x 3 turns
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Self
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher
3 random Enemies
Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
Status Ailment Resistance 50% down x 3 turns
Enemy with the lowest Water Resistance
350% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
2 Enemies with the lowest Water Resistance
300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
3 Enemies with the lowest Water Resistance
250% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Element Resistance 15% down x 3 turns
All Enemies
200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns*Ignores Grace
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Dodge] Enemy with the lowest Water Resistance
100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Agitation
Damage up 30% against Fire element enemies x 3 turns
Feint x 3 turns
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 2% up
Self
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher
3 random Enemies
Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
Status Ailment Resistance 50% down x 3 turns
Enemy with the lowest Water Resistance
370% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
2 Enemies with the lowest Water Resistance
320% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
3 Enemies with the lowest Water Resistance
270% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Element Resistance 15% down x 3 turns
All Enemies
220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns*Ignores Grace
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Dodge] Enemy with the lowest Water Resistance
100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Agitation
Damage up 30% against Fire element enemies x 3 turns
Feint x 3 turns
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 4% up
Self
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher
3 random Enemies
Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
Status Ailment Resistance 50% down x 3 turns
Enemy with the lowest Water Resistance
390% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
2 Enemies with the lowest Water Resistance
340% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
3 Enemies with the lowest Water Resistance
290% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Element Resistance 15% down x 3 turns
All Enemies
240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns*Ignores Grace
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Dodge] Enemy with the lowest Water Resistance
100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Agitation
Damage up 30% against Fire element enemies x 3 turns
Feint x 3 turns
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 6% up
Self
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher
3 random Enemies
Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
Status Ailment Resistance 50% down x 3 turns
Enemy with the lowest Water Resistance
410% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
2 Enemies with the lowest Water Resistance
360% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
3 Enemies with the lowest Water Resistance
310% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Element Resistance 15% down x 3 turns
All Enemies
260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns*Ignores Grace
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Dodge] Enemy with the lowest Water Resistance
100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Agitation
Damage up 30% against Fire element enemies x 3 turns
Feint x 3 turns
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 8% up
Self
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher
3 random Enemies
Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
Status Ailment Resistance 50% down x 3 turns
Enemy with the lowest Water Resistance
430% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
2 Enemies with the lowest Water Resistance
380% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
3 Enemies with the lowest Water Resistance
330% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Element Resistance 15% down x 3 turns
All Enemies
280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns*Ignores Grace
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Dodge] Enemy with the lowest Water Resistance
100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Agitation
Damage up 30% against Fire element enemies x 3 turns
Feint x 3 turns
Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
Skill Gauge 10% up
Self
Status Ailment Resistance 70% up x 3 turns
Stoneskin x 3 turns
Sureshot x 3 turns
Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher
3 random Enemies
Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
Status Ailment Resistance 50% down x 3 turns
Enemy with the lowest Water Resistance
450% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
2 Enemies with the lowest Water Resistance
400% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Status Ailment Resistance 50% down x 3 turns
Water Element Resistance 15% down x 3 turns
3 Enemies with the lowest Water Resistance
350% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Water Element Resistance 15% down x 3 turns
All Enemies
300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Brand x 3 turns*Ignores Grace
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
[On Dodge] Enemy with the lowest Water Resistance
100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 10% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 15% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 20% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 25% up
3 Enemies with the highest ATK
(Opener) Status Ailment Resistance 50% down x 5 turns
3 Allies with the highest ATK
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) ATK 30% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 10% against Magic enemies
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) Damage up 15% against Magic enemies
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) Damage up 20% against Magic enemies
All Allies
(Constant) Damage up 35% against grounded enemies
(Constant) Damage up 25% against Magic enemies
All Allies
(Constant) Damage up 40% against grounded enemies
(Constant) Damage up 30% against Magic enemies
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Skill Gauge 2% up
(Constant) HP 8% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Skill Gauge 4% up
(Constant) HP 11% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Skill Gauge 6% up
(Constant) HP 14% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Skill Gauge 8% up
(Constant) HP 17% up
All Allies
(Opener) Skill Gauge Down Nullified x 10 turns
(Opener) Skill Gauge 10% up
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
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