Trickster Goddess Loki

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Trickster Goddess Loki
    Type
    Race
    Jotun
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Enormous Trick
    Effect

    All Allies

    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Feint x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher

    Self

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Sureshot x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher

    3 random Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Status Ailment Resistance 50% down x 3 turns

    Enemy with the lowest Water Resistance

    350% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    2 Enemies with the lowest Water Resistance

    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    3 Enemies with the lowest Water Resistance

    250% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 15% down x 3 turns

    All Enemies

    200% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns*Ignores Grace
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Enormous Trick
    Effect

    All Allies

    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Feint x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 2% up

    Self

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Sureshot x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher

    3 random Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Status Ailment Resistance 50% down x 3 turns

    Enemy with the lowest Water Resistance

    370% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    2 Enemies with the lowest Water Resistance

    320% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    3 Enemies with the lowest Water Resistance

    270% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 15% down x 3 turns

    All Enemies

    220% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns*Ignores Grace
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Enormous Trick
    Effect

    All Allies

    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Feint x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 4% up

    Self

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Sureshot x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher

    3 random Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Status Ailment Resistance 50% down x 3 turns

    Enemy with the lowest Water Resistance

    390% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    2 Enemies with the lowest Water Resistance

    340% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    3 Enemies with the lowest Water Resistance

    290% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 15% down x 3 turns

    All Enemies

    240% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns*Ignores Grace
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Enormous Trick
    Effect

    All Allies

    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Feint x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 6% up

    Self

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Sureshot x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher

    3 random Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Status Ailment Resistance 50% down x 3 turns

    Enemy with the lowest Water Resistance

    410% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    2 Enemies with the lowest Water Resistance

    360% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    3 Enemies with the lowest Water Resistance

    310% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 15% down x 3 turns

    All Enemies

    260% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns*Ignores Grace
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Enormous Trick
    Effect

    All Allies

    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Feint x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 8% up

    Self

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Sureshot x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher

    3 random Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Status Ailment Resistance 50% down x 3 turns

    Enemy with the lowest Water Resistance

    430% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    2 Enemies with the lowest Water Resistance

    380% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    3 Enemies with the lowest Water Resistance

    330% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 15% down x 3 turns

    All Enemies

    280% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns*Ignores Grace
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Enormous Trick
    Effect

    All Allies

    Agitation x 3 turns
    Damage up 30% against Fire element enemies x 3 turns
    Feint x 3 turns
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Water damage> *Can be set at Ascension Lv 1 or higher
    Shadow Clone x 3 turns<[Ascension Condition ] Use Water Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Master x 3 turns<[Ascension Condition ] Use Water Auto Skills 10 or more times> *Can be set at Ascension Lv 3 or higher
    Skill Gauge 10% up

    Self

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Sureshot x 3 turns
    Frenzy x 3 turns<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 2 or higher
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Inflict a total of at least 100000 Water damage> *Can be set at Ascension Lv 4 or higher

    3 random Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Status Ailment Resistance 50% down x 3 turns

    Enemy with the lowest Water Resistance

    450% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    2 Enemies with the lowest Water Resistance

    400% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 50% down x 3 turns
    Water Element Resistance 15% down x 3 turns

    3 Enemies with the lowest Water Resistance

    350% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Water Element Resistance 15% down x 3 turns

    All Enemies

    300% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Brand x 3 turns*Ignores Grace
    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Grant 25 or more buffs to allies> *Can be set at Ascension Lv 5 or higher
    Vortex x 3 turns*Ignores Grace *Only affects Human, Elf, and Therian heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Dodge] Enemy with the lowest Water Resistance

    100% Water ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 10% up

    Skill Lv2

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 15% up

    Skill Lv3

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Skill Lv4

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 25% up

    Skill Lv5

    3 Enemies with the highest ATK

    (Opener) Status Ailment Resistance 50% down x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 10% against Magic enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) Damage up 15% against Magic enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Damage up 20% against Magic enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 35% against grounded enemies
    (Constant) Damage up 25% against Magic enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 40% against grounded enemies
    (Constant) Damage up 30% against Magic enemies

    Name
    Divine Boost (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Skill Gauge 2% up
    (Constant) HP 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Skill Gauge 4% up
    (Constant) HP 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Skill Gauge 6% up
    (Constant) HP 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Skill Gauge 8% up
    (Constant) HP 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Opener) Skill Gauge 10% up
    (Constant) HP 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,033
    222
    117
    228
    130
    145
    124
    141
    Max※1
    92,008
    12,906
    1,666
    10,932
    7,198
    4,971
    4,532
    5,673
    Max※2
    96,355
    13,417
    2,031
    11,434
    7,544
    5,290
    4,866
    6,000

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

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