Scorching Heat Laufey
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Basic Info
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Action Skill
Element
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 30% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
300% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
400% Fire ATK damage *Ignores Barriers
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 34% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
320% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 34% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
420% Fire ATK damage *Ignores Barriers
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 38% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
340% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 38% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
440% Fire ATK damage *Ignores Barriers
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 42% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
360% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 42% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
460% Fire ATK damage *Ignores Barriers
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 46% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
380% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 46% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
480% Fire ATK damage *Ignores Barriers
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 50% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
400% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 50% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
500% Fire ATK damage *Ignores Barriers
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against grounded enemies
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
3 Allies with the highest HP
(Constant) HP 2% up
(Constant) ATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
3 Allies with the highest HP
(Constant) HP 4% up
(Constant) ATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
3 Allies with the highest HP
(Constant) HP 6% up
(Constant) ATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
3 Allies with the highest HP
(Constant) HP 8% up
(Constant) ATK 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 30% down x 10 turns
(Opener) MDEF 30% down x 10 turns
3 Allies with the highest HP
(Constant) HP 10% up
(Constant) ATK 30% up
Front Ally Row
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
All Allies
(Constant) HP 8% up
(Constant) Charm Resistance 20% up
Front Ally Row
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
All Allies
(Constant) HP 11% up
(Constant) Charm Resistance 40% up
Front Ally Row
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
All Allies
(Constant) HP 14% up
(Constant) Charm Resistance 60% up
Front Ally Row
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
All Allies
(Constant) HP 17% up
(Constant) Charm Resistance 80% up
Front Ally Row
(Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP
All Allies
(Constant) HP 20% up
(Constant) Charm Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Agitation
Quick x 3 turns
HP 30% up x 3 turns
ATK 30% up x 3 turns
All Allies
Fire Reverberation
Frenzy x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
100% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] 3 front Enemies
Remove Barrier
Remove Shield
Stat Buffs Nullified x 2 turns
3 front Enemies
Remove Barrier
Remove Shield
Flamebound x 3 turns *Only affects Grounded Heroes
Stat Buffs Nullified x 3 turns
2 front Enemies
300% Fire ATK damage *Ignores Barriers
All Enemies
Blast Shot x 3 turns *Only affects Grounded Heroes
DEF 50% down x 3 turns
MDEF 30% down x 3 turns
Fire Element Resistance 30% down x 3 turns
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Wound x 3 turns
400% Fire ATK damage *Ignores Barriers
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Limit Burst
All Enemies
20% Fire ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 2% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 8% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Skill Crystal (Fire) ×50
Savior Rune (Jet-Black) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 4% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Skill Crystal (Fire) ×100
Savior Rune (Jet-Black) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 11% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Skill Crystal (Fire) ×150
Savior Rune (Jet-Black) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 14% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) DEF 18% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Skill Crystal (Fire) ×200
Savior Rune (Jet-Black) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 8% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 21% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 17% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) DEF 24% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 10% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 27% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 20% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) DEF 30% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
Skill Crystal (Fire) ×300
Savior Rune (Jet-Black) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.