Scorching Heat Laufey

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Scorching Heat Laufey
    Type
    Race
    Jotun
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 30% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    300% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    400% Fire ATK damage *Ignores Barriers

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 34% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    320% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 34% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    420% Fire ATK damage *Ignores Barriers

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 38% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    340% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 38% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    440% Fire ATK damage *Ignores Barriers

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 42% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    360% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 42% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    460% Fire ATK damage *Ignores Barriers

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 46% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    380% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 46% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    480% Fire ATK damage *Ignores Barriers

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 50% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    400% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 50% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    500% Fire ATK damage *Ignores Barriers

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Ground Master (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    All Allies

    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    All Allies

    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    All Allies

    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    All Allies

    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    All Allies

    (Constant) Damage up 30% against grounded enemies

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Absolute Depravity <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    3 Allies with the highest HP

    (Constant) HP 2% up
    (Constant) ATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    3 Allies with the highest HP

    (Constant) HP 4% up
    (Constant) ATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    3 Allies with the highest HP

    (Constant) HP 6% up
    (Constant) ATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    3 Allies with the highest HP

    (Constant) HP 8% up
    (Constant) ATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 30% down x 10 turns
    (Opener) MDEF 30% down x 10 turns

    3 Allies with the highest HP

    (Constant) HP 10% up
    (Constant) ATK 30% up

    Name
    Reflect Grant (Op/Con)
    Skill Lv1

    Front Ally Row

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    All Allies

    (Constant) HP 8% up
    (Constant) Charm Resistance 20% up

    Skill Lv2

    Front Ally Row

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    All Allies

    (Constant) HP 11% up
    (Constant) Charm Resistance 40% up

    Skill Lv3

    Front Ally Row

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    All Allies

    (Constant) HP 14% up
    (Constant) Charm Resistance 60% up

    Skill Lv4

    Front Ally Row

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    All Allies

    (Constant) HP 17% up
    (Constant) Charm Resistance 80% up

    Skill Lv5

    Front Ally Row

    (Opener) ATK/MATK Reflection Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 20% of max HP

    All Allies

    (Constant) HP 20% up
    (Constant) Charm Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,072
    222
    114
    223
    135
    145
    123
    141
    Max※1
    92,182
    15,640
    1,655
    10,906
    7,216
    4,399
    3,931
    5,088
    Max※2
    96,529
    16,150
    2,021
    11,408
    7,562
    4,719
    4,265
    5,415

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Blazing Fist
    Effect

    Self

    Agitation x 3 turns
    Quick x 3 turns
    HP 30% up x 3 turns
    ATK 30% up x 3 turns

    All Allies

    Fire Reverberation
    Frenzy x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    100% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] 3 front Enemies

    Remove Barrier
    Remove Shield
    Stat Buffs Nullified x 2 turns

    3 front Enemies

    Remove Barrier
    Remove Shield
    Flamebound x 3 turns *Only affects Grounded Heroes
    Stat Buffs Nullified x 3 turns

    2 front Enemies

    300% Fire ATK damage *Ignores Barriers

    All Enemies

    Blast Shot x 3 turns *Only affects Grounded Heroes
    DEF 50% down x 3 turns
    MDEF 30% down x 3 turns
    Fire Element Resistance 30% down x 3 turns
    Corrupt x 3 turns *Only affects Grounded Heroes
    Fire Wound x 3 turns
    400% Fire ATK damage *Ignores Barriers

    ●

    Limit Burst

    Name
    Eldra Steitun
    Effect

    All Enemies

    20% Fire ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 2% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 8% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Savior Rune (Jet-Black) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 4% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Fire) ×100

    Savior Rune (Jet-Black) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 11% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Fire) ×150

    Savior Rune (Jet-Black) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 14% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Fire) ×200

    Savior Rune (Jet-Black) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 8% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 17% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 10% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 20% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Fire) ×300

    Savior Rune (Jet-Black) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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