Vindicator Ymir
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 2% up
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
220% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
220% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
220% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 4% up
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
240% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
240% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
240% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 6% up
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
260% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
260% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
260% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 8% up
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
280% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
280% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
280% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Skill Gauge 10% up
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
300% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
300% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
300% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
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Limit Burst
Enemy with the lowest Light Resistance
100% Light ATK damage
2 Enemies with the lowest Light Resistance
100% Light ATK damage
3 Enemies with the lowest Light Resistance
100% Light ATK damage
4 Enemies with the lowest Light Resistance
100% Light ATK damage
All Enemies
100% Light ATK damage
All Allied Parties
Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Shadow Clone x 5 turns
10% Skill Drain x 5 turns
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
2 back Enemies
(Opener) Corrupt x 5 turns
(Opener) Shield Seal x 5 turns
Self
(Constant) 22% damage up against Aesir
(Constant) Light Element damage 22% up
2 back Enemies
(Opener) Corrupt x 5 turns
(Opener) Shield Seal x 5 turns
Self
(Constant) 29% damage up against Aesir
(Constant) Light Element damage 29% up
2 back Enemies
(Opener) Corrupt x 5 turns
(Opener) Shield Seal x 5 turns
Self
(Constant) 36% damage up against Aesir
(Constant) Light Element damage 36% up
2 back Enemies
(Opener) Corrupt x 5 turns
(Opener) Shield Seal x 5 turns
Self
(Constant) 43% damage up against Aesir
(Constant) Light Element damage 43% up
2 back Enemies
(Opener) Corrupt x 5 turns
(Opener) Shield Seal x 5 turns
Self
(Constant) 50% damage up against Aesir
(Constant) Light Element damage 50% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Allies
(Constant) Apocalypse Liberation
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Skill Gauge Down Nullified x 3 turns
Frenzy x 3 turns
Agitation
Grace x 2
[On Grace]Ally with the highest ATK
Skill Gauge 5% up
Self
HP 50% up x 3 turns
Light Ring x 3 turns
Stoneskin x 3 turns
Status Ailment Resistance 70% up x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
100% Light ATK Damage Counterattack x 3 turns
3 Enemies with the highest MATK
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
MATK 30% down x 3 turns
Holychain x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
ATK 30% down x 3 turns
Stop x 3 turns *Only affects Grounded Heroes
Light Element Resistance 20% down x 3 turns
All Enemies
200% Light ATK damage *Ignores Shields *Ignores Counterattacks
DEF 30% down x 3 turns
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Limit Burst
Enemy with the lowest Light Resistance
200% Light ATK damage
2 Enemies with the lowest Light Resistance
200% Light ATK damage
3 Enemies with the lowest Light Resistance
200% Light ATK damage
4 Enemies with the lowest Light Resistance
200% Light ATK damage
All Enemies
200% Light ATK damage
Skill Gauge 50% down
All Allied Parties
Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
All Allies
Shadow Clone x 5 turns
Skill Gauge 10% up
10% Skill Drain x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Frenzy x 5 turns
(Constant) HP 10% up
All Enemies
(Opener) Celestial Shot x 5 turns
(Constant) DEF 8% down
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Frenzy x 5 turns
(Constant) HP 15% up
All Enemies
(Opener) Celestial Shot x 5 turns
(Constant) DEF 11% down
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Frenzy x 5 turns
(Constant) HP 20% up
All Enemies
(Opener) Celestial Shot x 5 turns
(Constant) DEF 14% down
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Frenzy x 5 turns
(Constant) HP 25% up
All Enemies
(Opener) Celestial Shot x 5 turns
(Constant) DEF 17% down
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Stat Debuffs Nullified x 5 turns
(Opener) Frenzy x 5 turns
(Constant) HP 30% up
All Enemies
(Opener) Celestial Shot x 5 turns
(Constant) DEF 20% down
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Armed
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.