Vindicator Ymir

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Ymir
    Type
    Race
    Jotun
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Skill Gauge 2% up
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    220% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    220% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    220% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Skill Gauge 4% up
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    240% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    240% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    240% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Skill Gauge 6% up
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    260% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    260% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    260% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Skill Gauge 8% up
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    280% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    280% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    280% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Skill Gauge 10% up
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    300% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    300% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    300% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Innocence of Neptune
    Effect

    Enemy with the lowest Light Resistance

    100% Light ATK damage

    2 Enemies with the lowest Light Resistance

    100% Light ATK damage

    3 Enemies with the lowest Light Resistance

    100% Light ATK damage

    4 Enemies with the lowest Light Resistance

    100% Light ATK damage

    All Enemies

    100% Light ATK damage

    All Allied Parties

    Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Shadow Clone x 5 turns
    10% Skill Drain x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Depravity Shield (Op/Con)
    Skill Lv1

    2 back Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Shield Seal x 5 turns

    Self

    (Constant) 22% damage up against Aesir
    (Constant) Light Element damage 22% up

    Skill Lv2

    2 back Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Shield Seal x 5 turns

    Self

    (Constant) 29% damage up against Aesir
    (Constant) Light Element damage 29% up

    Skill Lv3

    2 back Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Shield Seal x 5 turns

    Self

    (Constant) 36% damage up against Aesir
    (Constant) Light Element damage 36% up

    Skill Lv4

    2 back Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Shield Seal x 5 turns

    Self

    (Constant) 43% damage up against Aesir
    (Constant) Light Element damage 43% up

    Skill Lv5

    2 back Enemies

    (Opener) Corrupt x 5 turns
    (Opener) Shield Seal x 5 turns

    Self

    (Constant) 50% damage up against Aesir
    (Constant) Light Element damage 50% up

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Light element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,013
    215
    123
    217
    144
    145
    123
    141
    Max※1
    91,921
    12,872
    2,343
    10,873
    7,247
    4,399
    4,527
    5,673
    Max※2
    96,268
    13,383
    2,708
    11,375
    7,594
    4,719
    4,861
    6,000

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Radiant Medley
    Effect

    All Allies

    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Grace x 2

    [On Grace]Ally with the highest ATK

    Skill Gauge 5% up

    Self

    HP 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Light ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Holychain x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Stop x 3 turns *Only affects Grounded Heroes
    Light Element Resistance 20% down x 3 turns

    All Enemies

    200% Light ATK damage *Ignores Shields *Ignores Counterattacks
    DEF 30% down x 3 turns

    ●

    Limit Burst

    Name
    Hydro Stream
    Effect

    Enemy with the lowest Light Resistance

    200% Light ATK damage

    2 Enemies with the lowest Light Resistance

    200% Light ATK damage

    3 Enemies with the lowest Light Resistance

    200% Light ATK damage

    4 Enemies with the lowest Light Resistance

    200% Light ATK damage

    All Enemies

    200% Light ATK damage
    Skill Gauge 50% down

    All Allied Parties

    Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.

    All Allies

    Shadow Clone x 5 turns
    Skill Gauge 10% up
    10% Skill Drain x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Heaven's Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Stat Debuffs Nullified x 5 turns
    (Opener) Frenzy x 5 turns
    (Constant) HP 10% up

    All Enemies

    (Opener) Celestial Shot x 5 turns
    (Constant) DEF 8% down

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Heaven's Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Stat Debuffs Nullified x 5 turns
    (Opener) Frenzy x 5 turns
    (Constant) HP 15% up

    All Enemies

    (Opener) Celestial Shot x 5 turns
    (Constant) DEF 11% down

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Heaven's Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Stat Debuffs Nullified x 5 turns
    (Opener) Frenzy x 5 turns
    (Constant) HP 20% up

    All Enemies

    (Opener) Celestial Shot x 5 turns
    (Constant) DEF 14% down

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Heaven's Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Stat Debuffs Nullified x 5 turns
    (Opener) Frenzy x 5 turns
    (Constant) HP 25% up

    All Enemies

    (Opener) Celestial Shot x 5 turns
    (Constant) DEF 17% down

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Heaven's Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Stat Debuffs Nullified x 5 turns
    (Opener) Frenzy x 5 turns
    (Constant) HP 30% up

    All Enemies

    (Opener) Celestial Shot x 5 turns
    (Constant) DEF 20% down

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Armed (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Armed *Light element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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