Paragon Seeker Bergelmir
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Basic Info
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Action Skill
Element
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Front Enemy
140% Earth ATK damage *Ignores Counterattacks
Back Enemy
140% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
140% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
140% Earth ATK damage *Ignores Counterattacks
All Enemies
140% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
6% ATK/MATK Shield x 3 turns
Front Enemy
160% Earth ATK damage *Ignores Counterattacks
Back Enemy
160% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
160% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
160% Earth ATK damage *Ignores Counterattacks
All Enemies
160% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
12% ATK/MATK Shield x 3 turns
Front Enemy
180% Earth ATK damage *Ignores Counterattacks
Back Enemy
180% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
180% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
180% Earth ATK damage *Ignores Counterattacks
All Enemies
180% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
18% ATK/MATK Shield x 3 turns
Front Enemy
200% Earth ATK damage *Ignores Counterattacks
Back Enemy
200% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
200% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
200% Earth ATK damage *Ignores Counterattacks
All Enemies
200% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
24% ATK/MATK Shield x 3 turns
Front Enemy
220% Earth ATK damage *Ignores Counterattacks
Back Enemy
220% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
220% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
220% Earth ATK damage *Ignores Counterattacks
All Enemies
220% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
30% ATK/MATK Shield x 3 turns
Front Enemy
240% Earth ATK damage *Ignores Counterattacks
Back Enemy
240% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
240% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
240% Earth ATK damage *Ignores Counterattacks
All Enemies
240% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Soul Burst
All Allies in Raid Battle
Earth Element damage 20% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Berserk x 10 turns
Quick x 10 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
All Grounded Allies
(Constant) All Stats 3% up
All Grounded Allies
(Constant) All Stats 6% up
All Grounded Allies
(Constant) All Stats 9% up
All Grounded Allies
(Constant) All Stats 12% up
All Grounded Allies
(Constant) All Stats 15% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 3% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 6% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 9% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 12% up
All Allies
(Opener) Stoneskin x 5 turns
(Constant) HP 15% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Boar Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Taurus Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Eclipse Orb
Pegasus Orb
Champion Orb
Wrath Orb
Venus Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Wrath Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Frozen Land Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Frozen Land Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Jotun)
Holy Wolf Orb (Jotun)
Wicked Wolf Orb (Jotun)
Holy Boar Orb (Jotun)
Holy Butterfly Orb (Jotun)
Shell Orb (Jotun)
Holy Eagle Orb (Jotun)
Wicked Eagle Orb (Jotun)
Holy Hawk Orb (Jotun)
Hunger Orb (Jotun)
Recital Orb (Jotun)
Iceberg Orb (Jotun)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Earth Ring x 3 turns
Stoneskin x 3 turns
Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
Front Enemy
140% Earth ATK damage *Ignores Counterattacks
Back Enemy
140% Earth ATK damage *Ignores Counterattacks
Enemy with the highest HP
140% Earth ATK damage *Ignores Counterattacks
Enemy with the lowest HP
140% Earth ATK damage *Ignores Counterattacks
All Enemies
140% Earth ATK damage *Ignores Counterattacks
Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes
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Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 10% up
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 15% up
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 20% up
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) DEF 18% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 25% up
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 21% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) DEF 24% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 27% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) DEF 30% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest ATK
(Opener) Quick x 3 turns
(Constant) ATK 30% up
3 front Enemies
(Opener) Windchain x 5 turns
(Opener) Earth Wound x 5 turns
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.