Paragon Seeker Bergelmir

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Paragon Seeker Bergelmir
    Type
    Race
    Jotun
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.

    Front Enemy

    140% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    140% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    140% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    140% Earth ATK damage *Ignores Counterattacks

    All Enemies

    140% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    6% ATK/MATK Shield x 3 turns

    Front Enemy

    160% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    160% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    160% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    160% Earth ATK damage *Ignores Counterattacks

    All Enemies

    160% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    12% ATK/MATK Shield x 3 turns

    Front Enemy

    180% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    180% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    180% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    180% Earth ATK damage *Ignores Counterattacks

    All Enemies

    180% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    18% ATK/MATK Shield x 3 turns

    Front Enemy

    200% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    200% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    200% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    200% Earth ATK damage *Ignores Counterattacks

    All Enemies

    200% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    24% ATK/MATK Shield x 3 turns

    Front Enemy

    220% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    220% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    220% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    220% Earth ATK damage *Ignores Counterattacks

    All Enemies

    220% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.
    30% ATK/MATK Shield x 3 turns

    Front Enemy

    240% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    240% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    240% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    240% Earth ATK damage *Ignores Counterattacks

    All Enemies

    240% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Soul Burst

    Name
    Bergelmir Burst
    Effect

    All Allies in Raid Battle

    Earth Element damage 20% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Berserk x 10 turns
    Quick x 10 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    All Up (Con.)
    Skill Lv1

    All Grounded Allies

    (Constant) All Stats 3% up

    Skill Lv2

    All Grounded Allies

    (Constant) All Stats 6% up

    Skill Lv3

    All Grounded Allies

    (Constant) All Stats 9% up

    Skill Lv4

    All Grounded Allies

    (Constant) All Stats 12% up

    Skill Lv5

    All Grounded Allies

    (Constant) All Stats 15% up

    Name
    Strong Protection (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 3% up

    Skill Lv2

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 6% up

    Skill Lv3

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 9% up

    Skill Lv4

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 12% up

    Skill Lv5

    All Allies

    (Opener) Stoneskin x 5 turns
    (Constant) HP 15% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,379
    247
    74
    240
    146
    126
    105
    135
    Max※1
    101,317
    13,035
    2,811
    8,303
    6,020
    4,336
    5,061
    6,822
    Max※2
    105,664
    13,545
    3,176
    8,805
    6,366
    4,655
    5,395
    7,150

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Eclipse Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Blackwyrm Orb

    Champion Orb

    Wrath Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Glorious Growth
    Effect

    All Allies

    Earth Ring x 3 turns
    Stoneskin x 3 turns
    Divine Aid x 3 turns*All stats 10% up for each Jotun in the Ally and Enemy Party.

    Front Enemy

    140% Earth ATK damage *Ignores Counterattacks

    Back Enemy

    140% Earth ATK damage *Ignores Counterattacks

    Enemy with the highest HP

    140% Earth ATK damage *Ignores Counterattacks

    Enemy with the lowest HP

    140% Earth ATK damage *Ignores Counterattacks

    All Enemies

    140% Earth ATK damage *Ignores Counterattacks
    Stonechain x 3 turns *Only affects Human, Elf, and Therian heroes
    Corrupt x 3 turns *Only affects Human, Elf, and Therian heroes

    ●

    Limit Burst

    Name
    Voxtratlaga
    Effect

    All Enemies

    20% Earth ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 10% up

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×50

    Warning Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 15% up

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×100

    Warning Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 20% up

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×150

    Warning Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 25% up

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×200

    Warning Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Wild Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 3 turns
    (Constant) ATK 30% up

    3 front Enemies

    (Opener) Windchain x 5 turns
    (Opener) Earth Wound x 5 turns

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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