Catalyst Bergelmir

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Bergelmir
    Type
    Race
    Jotun
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Growth Groove
    Effect

    Front Enemy

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns

    Name
    Growth Groove
    Effect

    Front Enemy

    166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    DEF 10% down x 3 turns

    2 front Enemies

    166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    166% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 10% down x 3 turns

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns
    MATK 6% up x 3 turns

    Name
    Growth Groove
    Effect

    Front Enemy

    182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    DEF 20% down x 3 turns

    2 front Enemies

    182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    182% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 20% down x 3 turns

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns
    MATK 12% up x 3 turns

    Name
    Growth Groove
    Effect

    Front Enemy

    198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    DEF 30% down x 3 turns

    2 front Enemies

    198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    198% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 30% down x 3 turns

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns
    MATK 18% up x 3 turns

    Name
    Growth Groove
    Effect

    Front Enemy

    214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    DEF 40% down x 3 turns

    2 front Enemies

    214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    214% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 40% down x 3 turns

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns
    MATK 24% up x 3 turns

    Name
    Growth Groove
    Effect

    Front Enemy

    230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    DEF 50% down x 3 turns

    2 front Enemies

    230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    230% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 50% down x 3 turns

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns
    MATK 30% up x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Grand Strike
    Effect

    All Enemies

    40% ATK damage 6 times

    All Allied Parties

    ATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Bergelmir Burst
    Effect

    All Allies in Raid Battle

    ATK 30% up x 30 seconds
    Earth Element damage 20% up x 30 seconds

    All Allies

    Berserk x 10 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Attack Immunity <3> (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 30% up

    Name
    Soul Spring (Con.)
    Skill Lv1

    Self

    (Constant) 2% Regain

    Skill Lv2

    Self

    (Constant) 4% Regain

    Skill Lv3

    Self

    (Constant) 6% Regain

    Skill Lv4

    Self

    (Constant) 8% Regain

    Skill Lv5

    Self

    (Constant) 10% Regain

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,379
    215
    74
    260
    158
    124
    100
    141
    Max※1
    81,786
    9,177
    3,643
    11,092
    8,095
    4,247
    5,107
    6,625
    Max※2
    86,343
    9,639
    3,966
    11,638
    8,479
    4,560
    5,446
    6,942

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Sea Orb

    Guard Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Boar Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Taurus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Taurus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Wrath Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Wrath Orb

    Saturn Orb

    Mars Orb

    Fullmoon Orb

    Whitewyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Frozen Land Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Frozen Land Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Jotun)

    Holy Wolf Orb (Jotun)

    Wicked Wolf Orb (Jotun)

    Holy Boar Orb (Jotun)

    Holy Butterfly Orb (Jotun)

    Shell Orb (Jotun)

    Holy Eagle Orb (Jotun)

    Wicked Eagle Orb (Jotun)

    Holy Hawk Orb (Jotun)

    Hunger Orb (Jotun)

    Recital Orb (Jotun)

    Iceberg Orb (Jotun)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Growth Groove
    Effect

    Front Enemy

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 front Enemies

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 front Enemies

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    4 front Enemies

    150% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    All Enemies

    Stonechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    All Allies

    Sureshot x 3 turns
    Stat Debuffs Nullified x 3 turns
    ATK 50% up x 3 turns

    ●

    Limit Burst

    Name
    Voxtratlaga
    Effect

    All Enemies

    20% Earth ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    1
    Effect

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 8% damage up against Beasts

    Materials Needed

    Skill Crystal (Earth) ×50

    Warning Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    2
    Effect

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 11% damage up against Beasts

    Materials Needed

    Skill Crystal (Earth) ×100

    Warning Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    3
    Effect

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 14% damage up against Beasts

    Materials Needed

    Skill Crystal (Earth) ×150

    Warning Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    4
    Effect

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 17% damage up against Beasts

    Materials Needed

    Skill Crystal (Earth) ×200

    Warning Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    5
    Effect

    All Grounded Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) 20% damage up against Beasts

    Materials Needed

    Skill Crystal (Earth) ×300

    Warning Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Leaf Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Earth Element damage 10% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Scion High Rune (Earth) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Leaf Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Earth Element damage 20% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Scion High Rune (Earth) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Earth) ×250

    Scion High Rune (Earth) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Scion High Rune (Earth) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Leaf Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Earth Element damage 30% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Scion High Rune (Earth) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Leaf Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Earth Element damage 40% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Scion High Rune (Earth) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Leaf Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Earth Element damage 50% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Scion High Rune (Earth) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main