Outcast Pendue

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Outcast Pendue
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Hanging Wires
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Earth element enemies x 3 turns
    Grace x 3

    Self

    All Stats 50% up x 3 turns
    Fire Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    300% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    300% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    All Enemies

    300% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    Blast Shot x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Name
    Hanging Wires
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Earth element enemies x 3 turns
    Grace x 3
    Skill Gauge 2% up

    Self

    All Stats 50% up x 3 turns
    Fire Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    320% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    320% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    All Enemies

    320% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    Blast Shot x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Name
    Hanging Wires
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Earth element enemies x 3 turns
    Grace x 3
    Skill Gauge 4% up

    Self

    All Stats 50% up x 3 turns
    Fire Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    340% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    340% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    All Enemies

    340% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    Blast Shot x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Name
    Hanging Wires
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Earth element enemies x 3 turns
    Grace x 3
    Skill Gauge 6% up

    Self

    All Stats 50% up x 3 turns
    Fire Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    360% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    360% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    All Enemies

    360% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    Blast Shot x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Name
    Hanging Wires
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Earth element enemies x 3 turns
    Grace x 3
    Skill Gauge 8% up

    Self

    All Stats 50% up x 3 turns
    Fire Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    380% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    380% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    All Enemies

    380% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    Blast Shot x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Name
    Hanging Wires
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Skill Gauge Down Nullified x 3 turns
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Earth element enemies x 3 turns
    Grace x 3
    Skill Gauge 10% up

    Self

    All Stats 50% up x 3 turns
    Fire Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 80% or lower x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    3 Enemies with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    MATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    ATK 30% down x 3 turns
    Flamechain x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Corrupt x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes
    Fire Element Resistance 20% down x 3 turns

    All Enemies

    400% Fire ATK damage *Ignores Shields *Ignores Counterattacks
    Blast Shot x 3 turns *Only affects Aesir, Human, Jotun, and Celestial heroes

    [On Grace]All Allies

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Jotun
    (Constant) 10% damage up against Celestials

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Jotun
    (Constant) 15% damage up against Celestials

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Jotun
    (Constant) 20% damage up against Celestials

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Jotun
    (Constant) 25% damage up against Celestials

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Jotun
    (Constant) 30% damage up against Celestials

    Name
    The Hanged Man (Op/Con)
    Skill Lv1

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Flamebound x 3 turns
    (Opener) Blast Shot x 3 turns

    All Allies

    (Constant) HP 10% up

    Skill Lv2

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Flamebound x 3 turns
    (Opener) Blast Shot x 3 turns

    All Allies

    (Constant) HP 15% up

    Skill Lv3

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Flamebound x 3 turns
    (Opener) Blast Shot x 3 turns

    All Allies

    (Constant) HP 20% up

    Skill Lv4

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Flamebound x 3 turns
    (Opener) Blast Shot x 3 turns

    All Allies

    (Constant) HP 25% up

    Skill Lv5

    3 front Enemies

    (Opener) Status Ailment Resistance 50% down x 3 turns
    (Opener) Corrupt x 3 turns
    (Opener) Flamebound x 3 turns
    (Opener) Blast Shot x 3 turns

    All Allies

    (Constant) HP 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    5,428
    370
    115
    299
    219
    165
    104
    132
    Max※1
    157,512
    20,631
    2,863
    11,631
    15,186
    5,068
    6,364
    5,829
    Max※2
    162,153
    21,133
    3,216
    12,110
    15,524
    5,389
    6,740
    6,135

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main