Summer Treats Elineige

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Summer Treats Elineige
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Vanilla Bunny Crush
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Dark Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Feint x 3 turns
    100% Dark ATK Damage Counterattack x 3 turns
    All Stats 50% up x 3 turns

    All Enemies

    200% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes

    4 front Enemies

    250% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 front Enemies

    300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    350% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    400% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Counterattack] All Enemies

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Front Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Back Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    Name
    Vanilla Bunny Crush
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Dark Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Feint x 3 turns
    100% Dark ATK Damage Counterattack x 3 turns
    All Stats 50% up x 3 turns
    Skill Gauge 2% up

    All Enemies

    220% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes

    4 front Enemies

    270% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 front Enemies

    320% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    370% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    420% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Counterattack] All Enemies

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Front Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Back Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    Name
    Vanilla Bunny Crush
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Dark Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Feint x 3 turns
    100% Dark ATK Damage Counterattack x 3 turns
    All Stats 50% up x 3 turns
    Skill Gauge 4% up

    All Enemies

    240% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes

    4 front Enemies

    290% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 front Enemies

    340% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    390% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    440% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Counterattack] All Enemies

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Front Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Back Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    Name
    Vanilla Bunny Crush
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Dark Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Feint x 3 turns
    100% Dark ATK Damage Counterattack x 3 turns
    All Stats 50% up x 3 turns
    Skill Gauge 6% up

    All Enemies

    260% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes

    4 front Enemies

    310% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 front Enemies

    360% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    410% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    460% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Counterattack] All Enemies

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Front Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Back Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    Name
    Vanilla Bunny Crush
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Dark Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Feint x 3 turns
    100% Dark ATK Damage Counterattack x 3 turns
    All Stats 50% up x 3 turns
    Skill Gauge 8% up

    All Enemies

    280% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes

    4 front Enemies

    330% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 front Enemies

    380% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    430% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    480% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Counterattack] All Enemies

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Front Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Back Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    Name
    Vanilla Bunny Crush
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Stoneskin x 3 turns
    Dark Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Feint x 3 turns
    100% Dark ATK Damage Counterattack x 3 turns
    All Stats 50% up x 3 turns
    Skill Gauge 10% up

    All Enemies

    300% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Status Ailment Resistance 30% down x 3 turns
    Shadowbound x 3 turns*Ignores Grace *Only affects Airborne Heroes

    4 front Enemies

    350% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Pitchain x 3 turns*Ignores Grace *Only affects Airborne Heroes

    3 front Enemies

    400% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Underworld Shot x 3 turns*Ignores Grace *Only affects Airborne Heroes

    2 front Enemies

    450% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    Front Enemy

    500% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Counterattack] All Enemies

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Front Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    [On Counterattack] Back Enemy

    100% Dark ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Skill Gauge 10% down

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Elineige Burst
    Effect

    Front Enemy

    500% Dark ATK damage 3 times

    All Allies in Raid Battle

    Dark Element damage 30% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Frenzy x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    3 Allies with the highest ATK

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up

    All Allied Dark Element Heroes

    (Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv2

    3 Allies with the highest ATK

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up

    All Allied Dark Element Heroes

    (Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv3

    3 Allies with the highest ATK

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up

    All Allied Dark Element Heroes

    (Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv4

    3 Allies with the highest ATK

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up

    All Allied Dark Element Heroes

    (Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv5

    3 Allies with the highest ATK

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up

    All Allied Dark Element Heroes

    (Opener) Thunder Rejection x 5 turns*Effect does not affect the number of turns

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv1

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Enemies

    (Opener) Blind x 5 turns

    3 Allies with the highest ATK

    (Constant) All Stats 8% up

    Skill Lv2

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Enemies

    (Opener) Blind x 5 turns

    3 Allies with the highest ATK

    (Constant) All Stats 11% up

    Skill Lv3

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Enemies

    (Opener) Blind x 5 turns

    3 Allies with the highest ATK

    (Constant) All Stats 14% up

    Skill Lv4

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Enemies

    (Opener) Blind x 5 turns

    3 Allies with the highest ATK

    (Constant) All Stats 17% up

    Skill Lv5

    3 Enemies with the lowest MDEF

    (Opener) Status Ailment Resistance 50% down x 5 turns

    All Enemies

    (Opener) Blind x 5 turns

    3 Allies with the highest ATK

    (Constant) All Stats 20% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Humans
    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Humans
    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) Damage up 30% against grounded enemies

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    226
    117
    205
    130
    165
    137
    132
    Max※1
    86,017
    16,177
    1,694
    7,748
    5,814
    5,715
    6,686
    4,799
    Max※2
    90,385
    16,705
    2,066
    8,227
    6,152
    6,041
    7,036
    5,109

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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