Fashionista Raspi

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Fashionista Raspi
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Biting Illustrious
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Water element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher

    3 front Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 30% down x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher

    [On Grace]Front Ally Row

    Skill Gauge 5% up

    [On Grace]Back Ally Row

    Skill Gauge 5% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns

    Name
    Biting Illustrious
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Water element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher

    3 front Enemies

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 30% down x 3 turns

    All Enemies

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    DEF 5% down x 3 turns
    MDEF 5% down x 3 turns

    [On Grace]Front Ally Row

    Skill Gauge 6% up

    [On Grace]Back Ally Row

    Skill Gauge 6% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns

    Name
    Biting Illustrious
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Water element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher

    3 front Enemies

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 30% down x 3 turns

    All Enemies

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    [On Grace]Front Ally Row

    Skill Gauge 7% up

    [On Grace]Back Ally Row

    Skill Gauge 7% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns

    Name
    Biting Illustrious
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Water element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher

    3 front Enemies

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 30% down x 3 turns

    All Enemies

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    DEF 15% down x 3 turns
    MDEF 15% down x 3 turns

    [On Grace]Front Ally Row

    Skill Gauge 8% up

    [On Grace]Back Ally Row

    Skill Gauge 8% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns

    Name
    Biting Illustrious
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Water element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher

    3 front Enemies

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 30% down x 3 turns

    All Enemies

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Front Ally Row

    Skill Gauge 9% up

    [On Grace]Back Ally Row

    Skill Gauge 9% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns

    Name
    Biting Illustrious
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Water element enemies x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Grace x 3
    Earth Ring x 3 turns<[Ascension Condition ] Inflict a total of at least 250000 Earth damage> *Can be set at Ascension Lv 1 or higher
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 1 or higher
    Skill Gauge 20% up<[Ascension Condition ] HP decreases by at least 20% of your max HP in 1 attack> *Can be set at Ascension Lv 3 or higher

    Self

    All Stats 50% up x 3 turns
    Stoneskin x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    100% Earth ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self<[Ascension Condition ] Use Earth Auto Skills 5 or more times> *Can be set at Ascension Lv 2 or higher
    Embolden x 3 turns<[Ascension Condition ] Inflict a total of at least 100000 Earth damage> *Can be set at Ascension Lv 4 or higher

    3 front Enemies

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Corrupt x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 20% down x 3 turns

    3 Enemies with the highest ATK

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Exhaust x 3 turns*Ignores Grace
    Stonechain x 3 turns*Ignores Grace *Only affects Elf, Beast, and Celestial heroes
    Earth Element Resistance 30% down x 3 turns

    All Enemies

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Use Action Skills 1 or more times> *Can be set at Ascension Lv 5 or higher
    Stop x 3 turns*Ignores Grace *Only affects Grounded Heroes<[Ascension Condition ] Total damage inflicted from Limit Bursts (including Apocalypse Bursts) reaches at least 30000> *Can be set at Ascension Lv 5 or higher
    DEF 25% down x 3 turns
    MDEF 25% down x 3 turns

    [On Grace]Front Ally Row

    Skill Gauge 10% up

    [On Grace]Back Ally Row

    Skill Gauge 10% up

    [On Counterattack] Front Enemy Row

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Absolute Depravity <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    3 Allies with the highest ATK

    (Constant) HP 10% up
    (Constant) ATK 10% up

    Skill Lv2

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    3 Allies with the highest ATK

    (Constant) HP 15% up
    (Constant) ATK 15% up

    Skill Lv3

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    3 Allies with the highest ATK

    (Constant) HP 20% up
    (Constant) ATK 20% up

    Skill Lv4

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    3 Allies with the highest ATK

    (Constant) HP 25% up
    (Constant) ATK 25% up

    Skill Lv5

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 30% down x 10 turns
    (Opener) MDEF 30% down x 10 turns

    3 Allies with the highest ATK

    (Constant) HP 30% up
    (Constant) ATK 30% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) 20% damage up against Therians

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) 25% damage up against Therians

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) 30% damage up against Therians

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) 35% damage up against Therians

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) 40% damage up against Therians

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,972
    215
    117
    208
    130
    166
    144
    133
    Max※1
    85,936
    16,120
    1,694
    6,907
    5,814
    5,720
    6,709
    5,358
    Max※2
    90,304
    16,647
    2,066
    7,385
    6,152
    6,045
    7,060
    5,669

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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