Delta

  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Delta
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    The Eminence in Shadow

    ●

    Action Skill

    Element

    Name
    Justice in the Form of Power and Strength
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Wind Ripple x 3 turns
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    30% damage up against Celestials x 3 turns

    2 Enemies with the highest HP

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest ATK

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest MATK

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    All Enemies

    400% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Stop x 3 turns *Only affects Airborne Heroes

    [On Dodge] All Allies

    ATK 50% up x 2 turns
    MATK 50% up x 2 turns
    Skill Gauge 10% up

    Name
    Justice in the Form of Power and Strength
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Wind Ripple x 3 turns
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    30% damage up against Celestials x 3 turns
    Skill Gauge 2% up

    2 Enemies with the highest HP

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest ATK

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest MATK

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    All Enemies

    420% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Stop x 3 turns *Only affects Airborne Heroes

    [On Dodge] All Allies

    ATK 50% up x 2 turns
    MATK 50% up x 2 turns
    Skill Gauge 10% up

    Name
    Justice in the Form of Power and Strength
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Wind Ripple x 3 turns
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    30% damage up against Celestials x 3 turns
    Skill Gauge 4% up

    2 Enemies with the highest HP

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest ATK

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest MATK

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    All Enemies

    440% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Stop x 3 turns *Only affects Airborne Heroes

    [On Dodge] All Allies

    ATK 50% up x 2 turns
    MATK 50% up x 2 turns
    Skill Gauge 10% up

    Name
    Justice in the Form of Power and Strength
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Wind Ripple x 3 turns
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    30% damage up against Celestials x 3 turns
    Skill Gauge 6% up

    2 Enemies with the highest HP

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest ATK

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest MATK

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    All Enemies

    460% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Stop x 3 turns *Only affects Airborne Heroes

    [On Dodge] All Allies

    ATK 50% up x 2 turns
    MATK 50% up x 2 turns
    Skill Gauge 10% up

    Name
    Justice in the Form of Power and Strength
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Wind Ripple x 3 turns
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    30% damage up against Celestials x 3 turns
    Skill Gauge 8% up

    2 Enemies with the highest HP

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest ATK

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest MATK

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    All Enemies

    480% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Stop x 3 turns *Only affects Airborne Heroes

    [On Dodge] All Allies

    ATK 50% up x 2 turns
    MATK 50% up x 2 turns
    Skill Gauge 10% up

    Name
    Justice in the Form of Power and Strength
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Wind Ripple x 3 turns
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Frenzy x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    30% damage up against Celestials x 3 turns
    Skill Gauge 10% up

    2 Enemies with the highest HP

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest ATK

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    2 Enemies with the highest MATK

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Despair *Extends status ailments by 1 turn(s)
    Fear x 3 turns
    Silence x 3 turns
    Windchain x 3 turns

    All Enemies

    500% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Wind Shot x 3 turns *Only affects Airborne Heroes
    Stop x 3 turns *Only affects Airborne Heroes

    [On Dodge] All Allies

    ATK 50% up x 2 turns
    MATK 50% up x 2 turns
    Skill Gauge 10% up

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Aura Stampede (Op/Con)
    Skill Lv1

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 6% up

    Skill Lv2

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 12% up

    Skill Lv3

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 18% up

    Skill Lv4

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 24% up

    Skill Lv5

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift
    (Constant) All Stats 30% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Elves
    (Constant) 10% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Elves
    (Constant) 15% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Elves
    (Constant) 20% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Elves
    (Constant) 25% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Elves
    (Constant) 30% damage up against Beasts

    Name
    Shadow Wisdom (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    222
    117
    205
    130
    165
    141
    132
    Max※1
    86,017
    13,331
    1,694
    8,605
    5,814
    6,297
    6,699
    5,354
    Max※2
    90,385
    13,858
    2,066
    9,084
    6,152
    6,622
    7,051
    5,664

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

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