Delta
●
Basic Info
●
Action Skill
Element
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Wind Ripple x 3 turns
Shadow Clone x 3 turns
Overpower x 3 turns
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
30% damage up against Celestials x 3 turns
2 Enemies with the highest HP
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest ATK
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest MATK
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
All Enemies
400% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
[On Dodge] All Allies
ATK 50% up x 2 turns
MATK 50% up x 2 turns
Skill Gauge 10% up
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Wind Ripple x 3 turns
Shadow Clone x 3 turns
Overpower x 3 turns
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
30% damage up against Celestials x 3 turns
Skill Gauge 2% up
2 Enemies with the highest HP
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest ATK
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest MATK
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
All Enemies
420% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
[On Dodge] All Allies
ATK 50% up x 2 turns
MATK 50% up x 2 turns
Skill Gauge 10% up
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Wind Ripple x 3 turns
Shadow Clone x 3 turns
Overpower x 3 turns
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
30% damage up against Celestials x 3 turns
Skill Gauge 4% up
2 Enemies with the highest HP
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest ATK
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest MATK
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
All Enemies
440% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
[On Dodge] All Allies
ATK 50% up x 2 turns
MATK 50% up x 2 turns
Skill Gauge 10% up
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Wind Ripple x 3 turns
Shadow Clone x 3 turns
Overpower x 3 turns
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
30% damage up against Celestials x 3 turns
Skill Gauge 6% up
2 Enemies with the highest HP
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest ATK
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest MATK
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
All Enemies
460% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
[On Dodge] All Allies
ATK 50% up x 2 turns
MATK 50% up x 2 turns
Skill Gauge 10% up
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Wind Ripple x 3 turns
Shadow Clone x 3 turns
Overpower x 3 turns
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
30% damage up against Celestials x 3 turns
Skill Gauge 8% up
2 Enemies with the highest HP
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest ATK
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest MATK
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
All Enemies
480% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
[On Dodge] All Allies
ATK 50% up x 2 turns
MATK 50% up x 2 turns
Skill Gauge 10% up
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Wind Ripple x 3 turns
Shadow Clone x 3 turns
Overpower x 3 turns
Frenzy x 3 turns
Master x 3 turns
Sureshot x 3 turns
Feint x 3 turns
30% damage up against Celestials x 3 turns
Skill Gauge 10% up
2 Enemies with the highest HP
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest ATK
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
2 Enemies with the highest MATK
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Despair *Extends status ailments by 1 turn(s)
Fear x 3 turns
Silence x 3 turns
Windchain x 3 turns
All Enemies
500% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns *Only affects Airborne Heroes
Stop x 3 turns *Only affects Airborne Heroes
[On Dodge] All Allies
ATK 50% up x 2 turns
MATK 50% up x 2 turns
Skill Gauge 10% up
●
Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
●
Passive Skill
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 6% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 12% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 18% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 24% up
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
(Constant) All Stats 30% up
All Allies
(Constant) 10% damage up against Elves
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Elves
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Elves
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Elves
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Elves
(Constant) 30% damage up against Beasts
Self
(Opener) Skill Gauge 8% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 11% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 14% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 17% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 20% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.