Valiant Berserker Miyu

  • Before Awakening
  • After Awakening
  • ©2021 H・T/K/PLNGMP

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Valiant Berserker Miyu
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    PRISMA ILLYA

    ●

    Action Skill

    Element

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns

    2 Enemies with the highest MATK

    180% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    180% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    180% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    18% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns
    Skill Gauge 2% up

    2 Enemies with the highest MATK

    200% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    200% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    200% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    20% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns
    Skill Gauge 4% up

    2 Enemies with the highest MATK

    220% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    220% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    220% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    22% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns
    Skill Gauge 6% up

    2 Enemies with the highest MATK

    240% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    240% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    240% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    24% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns
    Skill Gauge 8% up

    2 Enemies with the highest MATK

    260% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    260% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    260% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    26% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns
    Skill Gauge 10% up

    2 Enemies with the highest MATK

    280% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    280% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    280% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    28% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Soul Burst

    Name
    Miyu Burst
    Effect

    Front Enemy

    500% Earth ATK damage 3 times

    All Allies in Raid Battle

    Earth Element damage 30% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Shadow Clone x 10 turns
    Quick x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Leaf Rebellion (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) Earth Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Beasts
    (Constant) Earth Element damage 20% up

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Beasts
    (Constant) Earth Element damage 30% up

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Beasts
    (Constant) Earth Element damage 40% up

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Beasts
    (Constant) Earth Element damage 50% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Install (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 2% up
    (Constant) All Stats 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 4% up
    (Constant) All Stats 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 6% up
    (Constant) All Stats 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) All Stats 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 10% up
    (Constant) All Stats 30% up

    Name
    Flower of Aura (Con.)
    Skill Lv1

    Self

    (Constant) Immortal *Cannot stack
    (Constant) Uplift

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,972
    218
    119
    205
    130
    165
    144
    132
    Max※1
    93,740
    14,252
    1,703
    8,605
    4,607
    5,715
    6,709
    5,909
    Max※2
    98,108
    14,779
    2,075
    9,084
    4,945
    6,041
    7,060
    6,219

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ©2021 H・T/K/PLNGMP

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    This Is The Hammer Of My Madness!
    Effect

    Self

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Fortify

    All Allies

    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Frenzy x 3 turns
    Berserk x 3 turns
    Agitation x 3 turns
    50% damage up against Aesir x 3 turns

    2 Enemies with the highest MATK

    180% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest ATK

    180% Earth ATK damage
    Wind Shot x 3 turns

    2 Enemies with the highest HP

    180% Earth ATK damage
    Wind Shot x 3 turns

    All Enemies

    Stonechain x 3 turns *Only affects Airborne Heroes
    Windchain x 3 turns *Only affects Airborne Heroes
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Earth Element Resistance 20% down x 3 turns
    18% Earth ATK damage 10 times

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Earth Ring x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    ●

    Limit Burst

    Name
    Voxtratlaga
    Effect

    All Enemies

    20% Earth ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Sky Invasion (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Opener) Skill Gauge 2% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Harvest Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Sky Invasion (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Opener) Skill Gauge 4% up

    Materials Needed

    Skill Crystal (Earth) ×100

    Harvest Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Sky Invasion (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Opener) Skill Gauge 6% up

    Materials Needed

    Skill Crystal (Earth) ×150

    Harvest Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Sky Invasion (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Opener) Skill Gauge 8% up

    Materials Needed

    Skill Crystal (Earth) ×200

    Harvest Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Sky Invasion (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Opener) Skill Gauge 10% up

    Materials Needed

    Skill Crystal (Earth) ×300

    Harvest Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

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    Elemental Resistance

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