Valiant Berserker Miyu
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Basic Info
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Action Skill
Element
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
2 Enemies with the highest MATK
180% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
180% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
180% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
18% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
Skill Gauge 2% up
2 Enemies with the highest MATK
200% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
200% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
200% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
20% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
Skill Gauge 4% up
2 Enemies with the highest MATK
220% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
220% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
220% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
22% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
Skill Gauge 6% up
2 Enemies with the highest MATK
240% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
240% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
240% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
24% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
Skill Gauge 8% up
2 Enemies with the highest MATK
260% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
260% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
260% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
26% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
Skill Gauge 10% up
2 Enemies with the highest MATK
280% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
280% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
280% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
28% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Soul Burst
Front Enemy
500% Earth ATK damage 3 times
All Allies in Raid Battle
Earth Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Quick x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Constant) 20% damage up against Beasts
(Constant) Earth Element damage 10% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Earth Element damage 20% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Earth Element damage 30% up
All Allies
(Constant) 35% damage up against Beasts
(Constant) Earth Element damage 40% up
All Allies
(Constant) 40% damage up against Beasts
(Constant) Earth Element damage 50% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Opener) Skill Gauge 2% up
(Constant) All Stats 10% up
All Allies
(Opener) Skill Gauge 4% up
(Constant) All Stats 15% up
All Allies
(Opener) Skill Gauge 6% up
(Constant) All Stats 20% up
All Allies
(Opener) Skill Gauge 8% up
(Constant) All Stats 25% up
All Allies
(Opener) Skill Gauge 10% up
(Constant) All Stats 30% up
Self
(Constant) Immortal *Cannot stack
(Constant) Uplift
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Warrior Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Saturn Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Venus Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Fortify
All Allies
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Frenzy x 3 turns
Berserk x 3 turns
Agitation
50% damage up against Aesir x 3 turns
2 Enemies with the highest MATK
180% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest ATK
180% Earth ATK damage
Wind Shot x 3 turns
2 Enemies with the highest HP
180% Earth ATK damage
Wind Shot x 3 turns
All Enemies
Stonechain x 3 turns *Only affects Airborne Heroes
Windchain x 3 turns *Only affects Airborne Heroes
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
Earth Element Resistance 20% down x 3 turns
18% Earth ATK damage 10 times
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Earth Ring x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
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Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Constant) Damage up 10% against airborne enemies
(Opener) Skill Gauge 2% up
Skill Crystal (Earth) ×50
Harvest Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Constant) Damage up 15% against airborne enemies
(Opener) Skill Gauge 4% up
Skill Crystal (Earth) ×100
Harvest Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Constant) Damage up 20% against airborne enemies
(Opener) Skill Gauge 6% up
Skill Crystal (Earth) ×150
Harvest Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Constant) Damage up 25% against airborne enemies
(Opener) Skill Gauge 8% up
Skill Crystal (Earth) ×200
Harvest Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Constant) Damage up 30% against airborne enemies
(Opener) Skill Gauge 10% up
Skill Crystal (Earth) ×300
Harvest Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Hrungnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.