Rem
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Basic Info
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Action Skill
Element
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
100% Water ATK damage *Ignores Counterattacks
All Enemies
300% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
150% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
106% Water ATK damage *Ignores Counterattacks
All Enemies
314% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
164% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
112% Water ATK damage *Ignores Counterattacks
All Enemies
328% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
178% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
118% Water ATK damage *Ignores Counterattacks
All Enemies
342% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
192% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
124% Water ATK damage *Ignores Counterattacks
All Enemies
356% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
206% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 4 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
130% Water ATK damage *Ignores Counterattacks
All Enemies
370% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
220% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
Self
(Constant) All Stats 10% up
Self
(Constant) All Stats 15% up
Self
(Constant) All Stats 20% up
Self
(Constant) All Stats 25% up
Self
(Constant) All Stats 30% up
All Allies
(Constant) Damage up 8% against grounded enemies
(Constant) Damage up 10% against airborne enemies
All Allies
(Constant) Damage up 11% against grounded enemies
(Constant) Damage up 15% against airborne enemies
All Allies
(Constant) Damage up 14% against grounded enemies
(Constant) Damage up 20% against airborne enemies
All Allies
(Constant) Damage up 17% against grounded enemies
(Constant) Damage up 25% against airborne enemies
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) Damage up 30% against airborne enemies
Self
(Constant) 1% Regain
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
(Constant) Brand Resistance 20% up
(Opener) Frenzy x 3 turns
(Opener) Master x 3 turns
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Skill Gauge 4% up
Self
(Constant) 2% Regain
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
(Constant) Brand Resistance 40% up
(Opener) Frenzy x 3 turns
(Opener) Master x 3 turns
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Skill Gauge 8% up
Self
(Constant) 3% Regain
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
(Constant) Brand Resistance 60% up
(Opener) Frenzy x 3 turns
(Opener) Master x 3 turns
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Skill Gauge 12% up
Self
(Constant) 4% Regain
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
(Constant) Brand Resistance 80% up
(Opener) Frenzy x 3 turns
(Opener) Master x 3 turns
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Skill Gauge 16% up
Self
(Constant) 5% Regain
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
(Constant) Brand Resistance 100% up
(Opener) Frenzy x 3 turns
(Opener) Master x 3 turns
(Opener) Status Ailment Resistance 50% up x 5 turns
(Opener) Skill Gauge 20% up
Self
(Constant) High Gravity Field Resistance 20% up
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
(Constant) High Eclipse Field Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Agitation
Solidarity x 3 turns
Solidarity rate 100% up x 1
Shadow Clone x 3 turns
Overpower x 3 turns
Water Ring x 3 turns
Berserk x 3 turns
Sureshot x 3 turns
Feint x 3 turns
50% damage up against Therians x 3 turns
[On Solidarity]All Enemies
DEF 10% down x 2 turns
100% Water ATK damage *Ignores Counterattacks
All Enemies
300% Water ATK damage *Ignores Barriers
Despair *Extends status ailments by 1 turn(s)
Ill Omen *Shortens beneficial effects by 1 turn(s)
Confuse x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
3 Enemies with the highest MATK
150% Water ATK damage *Ignores Barriers
Fear x 3 turns *Only affects Airborne Heroes
Silence x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) SPD 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) Skill Gauge 8% up
(Constant) DEF 8% up
(Constant) MDEF 8% up
2 front Enemies
(Opener) Fear x 5 turns
Skill Crystal (Water) ×50
Insignia Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) EVA 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) Skill Gauge 11% up
(Constant) DEF 11% up
(Constant) MDEF 11% up
2 front Enemies
(Opener) Fear x 5 turns
Skill Crystal (Water) ×100
Insignia Rune ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) SPD 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) EVA 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) Skill Gauge 14% up
(Constant) DEF 14% up
(Constant) MDEF 14% up
2 front Enemies
(Opener) Fear x 5 turns
Skill Crystal (Water) ×150
Insignia Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) SPD 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) EVA 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) Skill Gauge 17% up
(Constant) DEF 17% up
(Constant) MDEF 17% up
2 front Enemies
(Opener) Fear x 5 turns
Skill Crystal (Water) ×200
Insignia Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) SPD 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) EVA 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) SPD 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) EVA 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Opener) Skill Gauge 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
2 front Enemies
(Opener) Fear x 5 turns
Skill Crystal (Water) ×300
Insignia Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.