Rem

  • Before Awakening
  • After Awakening
  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Rem
    Type
    Race
    Therian
    Gender
    ♀
    Collab
    Re:ZERO

    ●

    Action Skill

    Element

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 3 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    100% Water ATK damage *Ignores Counterattacks

    All Enemies

    300% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    150% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 3 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    106% Water ATK damage *Ignores Counterattacks

    All Enemies

    314% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    164% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 3 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    112% Water ATK damage *Ignores Counterattacks

    All Enemies

    328% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    178% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 3 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    118% Water ATK damage *Ignores Counterattacks

    All Enemies

    342% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    192% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 3 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    124% Water ATK damage *Ignores Counterattacks

    All Enemies

    356% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    206% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 4 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    130% Water ATK damage *Ignores Counterattacks

    All Enemies

    370% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    220% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    All Up (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Constant) All Stats 30% up

    Name
    Cross Holder (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 8% against grounded enemies
    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 11% against grounded enemies
    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 14% against grounded enemies
    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 17% against grounded enemies
    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Damage up 30% against airborne enemies

    Name
    Demonize (Op/Con)
    Skill Lv1

    Self

    (Constant) 1% Regain
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified
    (Constant) Brand Resistance 20% up
    (Opener) Frenzy x 3 turns
    (Opener) Master x 3 turns
    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Opener) Skill Gauge 4% up

    Skill Lv2

    Self

    (Constant) 2% Regain
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified
    (Constant) Brand Resistance 40% up
    (Opener) Frenzy x 3 turns
    (Opener) Master x 3 turns
    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Opener) Skill Gauge 8% up

    Skill Lv3

    Self

    (Constant) 3% Regain
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified
    (Constant) Brand Resistance 60% up
    (Opener) Frenzy x 3 turns
    (Opener) Master x 3 turns
    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Opener) Skill Gauge 12% up

    Skill Lv4

    Self

    (Constant) 4% Regain
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified
    (Constant) Brand Resistance 80% up
    (Opener) Frenzy x 3 turns
    (Opener) Master x 3 turns
    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Opener) Skill Gauge 16% up

    Skill Lv5

    Self

    (Constant) 5% Regain
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified
    (Constant) Brand Resistance 100% up
    (Opener) Frenzy x 3 turns
    (Opener) Master x 3 turns
    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Opener) Skill Gauge 20% up

    Name
    High Field Resistance (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up
    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up
    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up
    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up
    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up
    (Constant) High Eclipse Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,972
    219
    119
    205
    130
    165
    140
    135
    Max※1
    91,307
    11,783
    2,878
    8,605
    5,210
    5,642
    7,848
    5,289
    Max※2
    95,948
    12,285
    3,231
    9,084
    5,549
    5,963
    8,224
    5,595

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ©Tappei Nagatsuki,KADOKAWA/Re:ZERO2 PARTNERS

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Rem's Death Sentence
    Effect

    Self

    Quick x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Solidarity x 3 turns
    Solidarity rate 100% up x 1
    Shadow Clone x 3 turns
    Overpower x 3 turns
    Water Ring x 3 turns
    Berserk x 3 turns
    Sureshot x 3 turns
    Feint x 3 turns
    50% damage up against Therians x 3 turns

    [On Solidarity]All Enemies

    DEF 10% down x 2 turns
    100% Water ATK damage *Ignores Counterattacks

    All Enemies

    300% Water ATK damage *Ignores Barriers
    Despair *Extends status ailments by 1 turn(s)
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Confuse x 3 turns *Only affects Airborne Heroes
    Corrupt x 3 turns *Only affects Grounded Heroes

    3 Enemies with the highest MATK

    150% Water ATK damage *Ignores Barriers
    Fear x 3 turns *Only affects Airborne Heroes
    Silence x 3 turns *Only affects Grounded Heroes

    ●

    Limit Burst

    Name
    Frigid Jol
    Effect

    All Enemies

    20% Water ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Baptism of Fear (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Skill Gauge 8% up
    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Insignia Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Baptism of Fear (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Skill Gauge 11% up
    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Insignia Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Baptism of Fear (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Skill Gauge 14% up
    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Insignia Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Baptism of Fear (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Skill Gauge 17% up
    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Insignia Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Baptism of Fear (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Skill Gauge 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    2 front Enemies

    (Opener) Fear x 5 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Insignia Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the Re:ZERO collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main