Dreadcreature Rimuru Tempest

  • Before Awakening
  • After Awakening
  • © Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dreadcreature Rimuru Tempest
    Type
    Race
    Therian
    Gender
    ???
    Collab
    That Time I Got Reincarnated as a Slime

    ●

    Action Skill

    Element

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    220% Dark ATK damage
    DEF 10% down x 3 turns
    Skill Gauge 5% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    220% Dark ATK damage
    MDEF 10% down x 3 turns
    Skill Gauge 5% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    220% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Skill Gauge 5% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    236% Dark ATK damage
    DEF 12% down x 3 turns
    Skill Gauge 6% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    236% Dark ATK damage
    MDEF 12% down x 3 turns
    Skill Gauge 6% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    236% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 22% down x 3 turns
    MDEF 22% down x 3 turns
    Skill Gauge 6% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    252% Dark ATK damage
    DEF 14% down x 3 turns
    Skill Gauge 7% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    252% Dark ATK damage
    MDEF 14% down x 3 turns
    Skill Gauge 7% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    252% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 24% down x 3 turns
    MDEF 24% down x 3 turns
    Skill Gauge 7% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    268% Dark ATK damage
    DEF 16% down x 3 turns
    Skill Gauge 8% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    268% Dark ATK damage
    MDEF 16% down x 3 turns
    Skill Gauge 8% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    268% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 26% down x 3 turns
    MDEF 26% down x 3 turns
    Skill Gauge 8% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    284% Dark ATK damage
    DEF 18% down x 3 turns
    Skill Gauge 9% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    284% Dark ATK damage
    MDEF 18% down x 3 turns
    Skill Gauge 9% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    284% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 28% down x 3 turns
    MDEF 28% down x 3 turns
    Skill Gauge 9% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    300% Dark ATK damage
    DEF 20% down x 3 turns
    Skill Gauge 10% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    300% Dark ATK damage
    MDEF 20% down x 3 turns
    Skill Gauge 10% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    300% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 30% down x 3 turns
    MDEF 30% down x 3 turns
    Skill Gauge 10% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Black Hole
    Effect

    All Enemies

    40% Dark ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Rimuru Burst
    Effect

    All Allies in Raid Battle

    Dark Element damage 30% up x 30 seconds
    ATK 20% up x 30 seconds

    All Allies

    Dark Ring x 10 turns
    Skill Gauge 30% up

    Front Enemy

    Dark Element Resistance 20% down x 10 turns
    500% Dark ATK damage 5 times

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Darkness Power (Con.)
    Skill Lv1

    Self

    (Constant) Dark Element damage 10% up
    (Constant) 2% Regain

    Skill Lv2

    Self

    (Constant) Dark Element damage 20% up
    (Constant) 4% Regain

    Skill Lv3

    Self

    (Constant) Dark Element damage 30% up
    (Constant) 6% Regain

    Skill Lv4

    Self

    (Constant) Dark Element damage 40% up
    (Constant) 8% Regain

    Skill Lv5

    Self

    (Constant) Dark Element damage 50% up
    (Constant) 10% Regain

    Name
    Sky Authority (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Opener) Frenzy x 5 turns
    (Constant) Damage up 30% against airborne enemies

    Name
    All Up (Con.)
    Skill Lv1

    All Airborne Allies

    (Constant) All Stats 8% up

    Skill Lv2

    All Airborne Allies

    (Constant) All Stats 11% up

    Skill Lv3

    All Airborne Allies

    (Constant) All Stats 14% up

    Skill Lv4

    All Airborne Allies

    (Constant) All Stats 17% up

    Skill Lv5

    All Airborne Allies

    (Constant) All Stats 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    222
    117
    205
    130
    165
    144
    130
    Max※1
    71,883
    15,738
    2,041
    7,203
    4,871
    4,785
    6,124
    1,285
    Max※2
    76,251
    16,265
    2,413
    7,682
    5,209
    5,111
    6,475
    1,596

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Saturn Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Venus Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • © Taiki Kawakami,Fuse, KODANSHA/“Ten-Sura” Project.

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Time to Get Serious
    Effect

    3 front Allies

    Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.*Only affects Dark Element Heroes
    Dark Ring x 3 turns*Only affects Dark Element Heroes
    Buff Swipe x 3 turns*Only affects Dark Element Heroes

    2 Enemies with the highest MATK

    220% Dark ATK damage
    DEF 10% down x 3 turns
    Skill Gauge 5% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    2 Enemies with the highest ATK

    220% Dark ATK damage
    MDEF 10% down x 3 turns
    Skill Gauge 5% down
    Shadowbound x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    All Enemies

    220% Dark ATK damage
    Dark Element Resistance 10% down x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    Skill Gauge 5% down
    Pitchain x 3 turns *Only affects Human, and Therian heroes
    Dark Wound x 3 turns

    ●

    Limit Burst

    Name
    Helsblot
    Effect

    All Enemies

    20% Dark ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Dark) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Binding Darkness (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) ATK 3% up

    All Enemy Human, Therian

    (Opener) Pitchain x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×50

    Power Rune (Dark) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Dark) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Binding Darkness (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) ATK 6% up

    All Enemy Human, Therian

    (Opener) Pitchain x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×100

    Power Rune (Dark) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Dark) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Binding Darkness (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) ATK 9% up

    All Enemy Human, Therian

    (Opener) Pitchain x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×150

    Power Rune (Dark) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Dark) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Binding Darkness (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) ATK 12% up

    All Enemy Human, Therian

    (Opener) Pitchain x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×200

    Power Rune (Dark) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Dark) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Binding Darkness (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) ATK 15% up

    All Enemy Human, Therian

    (Opener) Pitchain x 5 turns

    Materials Needed

    Skill Crystal (Dark) ×300

    Power Rune (Dark) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Boelthor Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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