Sunny Flower Dinavia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Sunny Flower Dinavia
    Type
    Race
    Therian
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 20% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    150% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest HP

    150% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    150% Water ATK damage *Ignores Barriers

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 22% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    170% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes
    DEF 5% down x 3 turns

    3 Enemies with the lowest HP

    170% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    170% Water ATK damage *Ignores Barriers

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 24% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    190% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes
    DEF 10% down x 3 turns

    3 Enemies with the lowest HP

    190% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    190% Water ATK damage *Ignores Barriers

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 26% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    210% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes
    DEF 15% down x 3 turns

    3 Enemies with the lowest HP

    210% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    210% Water ATK damage *Ignores Barriers

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 28% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    230% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes
    DEF 20% down x 3 turns

    3 Enemies with the lowest HP

    230% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    230% Water ATK damage *Ignores Barriers

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 30% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    250% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes
    DEF 25% down x 3 turns

    3 Enemies with the lowest HP

    250% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    250% Water ATK damage *Ignores Barriers

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Name
    Aqua Grace (Con.)
    Skill Lv1

    All Allied Water Element Heroes

    (Constant) Water Element damage 10% up
    (Constant) 20% damage up against Aesir

    Skill Lv2

    All Allied Water Element Heroes

    (Constant) Water Element damage 15% up
    (Constant) 25% damage up against Aesir

    Skill Lv3

    All Allied Water Element Heroes

    (Constant) Water Element damage 20% up
    (Constant) 30% damage up against Aesir

    Skill Lv4

    All Allied Water Element Heroes

    (Constant) Water Element damage 25% up
    (Constant) 35% damage up against Aesir

    Skill Lv5

    All Allied Water Element Heroes

    (Constant) Water Element damage 30% up
    (Constant) 40% damage up against Aesir

    Name
    Origin Library (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 8% up
    (Constant) MATK 8% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 11% up
    (Constant) MATK 11% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 14% up
    (Constant) MATK 14% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 17% up
    (Constant) MATK 17% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    244
    104
    208
    130
    165
    130
    132
    Max※1
    76,376
    10,660
    2,934
    7,212
    4,871
    4,724
    5,415
    3,975
    Max※2
    81,017
    11,162
    3,287
    7,691
    5,209
    5,045
    5,791
    4,281

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Miraculous Sunflower
    Effect

    Self

    Shadow Clone x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    150% Water ATK Damage Counterattack x 3 turns

    All Allies

    Boon *Extends beneficial effects by 1 turn(s)
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 20% up
    Damage up 40% against airborne enemies x 3 turns

    All Enemies

    150% Water ATK damage *Ignores Barriers
    Water Wound x3 times x 3 turns
    Thunderchain x 3 turns *Only affects Grounded Heroes
    Vortex x 3 turns *Only affects Grounded Heroes

    3 Enemies with the lowest HP

    150% Water ATK damage *Ignores Barriers
    Water Element Resistance 20% down x 3 turns

    Front Enemy

    150% Water ATK damage *Ignores Barriers

    ●

    Limit Burst

    Name
    Frigid Jol
    Effect

    All Enemies

    20% Water ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Fire Spirit (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 20% up

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Fire Spirit (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 35% up

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Fire Spirit (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 50% up

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Fire Spirit (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 65% up

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Fire Spirit (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Windchain Resistance 80% up

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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