Catalyst Minurval

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Catalyst Minurval
    Type
    Race
    Therian
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    150% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 20% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    154% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 22% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    24% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    24% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    200% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    158% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 24% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    28% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    28% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    220% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    162% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 26% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    32% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    32% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    240% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    166% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 28% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    36% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    36% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    260% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    170% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 30% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    40% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    40% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    280% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Soul Burst

    Name
    Minurval Burst
    Effect

    All Allies in Raid Battle

    Fire Element damage 20% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Master x 10 turns
    Boon *Extends beneficial effects by 1 turn(s)

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Orbital Trinity <3> (Op/Con)
    Skill Lv1

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 10% up

    Skill Lv2

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 15% up

    Skill Lv3

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 20% up

    Skill Lv4

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 25% up

    Skill Lv5

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 30% up

    Name
    Holy Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 3 from the front

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,388
    247
    88
    189
    137
    152
    122
    136
    Max※1
    110,865
    13,028
    2,585
    8,789
    7,312
    5,635
    4,568
    4,227
    Max※2
    115,548
    13,505
    2,914
    9,283
    7,662
    5,959
    4,957
    4,535

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lizard Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Butterfly Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lizard Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Anguis Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Anguis Orb

    Noxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Unicorn Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Lust Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Space Time Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Space Time Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Therian)

    Holy Wolf Orb (Therian)

    Wicked Wolf Orb (Therian)

    Holy Boar Orb (Therian)

    Holy Butterfly Orb (Therian)

    Shell Orb (Therian)

    Holy Eagle Orb (Therian)

    Wicked Eagle Orb (Therian)

    Holy Hawk Orb (Therian)

    Hunger Orb (Therian)

    Recital Orb (Therian)

    Iceberg Orb (Therian)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Oblivion Reverie
    Effect

    Self

    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    150% Fire ATK Damage Counterattack x 3 turns

    [On Counterattack] Ally 3 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    [On Counterattack] Ally 4 from the front

    Quick x 3 turns
    Sureshot x 3 turns
    Fire Element damage 50% up x 3 turns

    All Allies

    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Skill Gauge 20% up
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP

    3 Enemies with the lowest HP

    20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
    Flamechain x 3 turns *Only affects Airborne Heroes

    All Enemies

    180% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
    Fear x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    ●

    Limit Burst

    Name
    Eldra Steitun
    Effect

    All Enemies

    20% Fire ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 8% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 8% x 3 turns

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 11% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 11% x 3 turns

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 14% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 14% x 3 turns

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 17% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 17% x 3 turns

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Stigma Erosion (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up

    3 front Enemies

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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