Catalyst Minurval
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Basic Info
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Action Skill
Element
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
150% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
180% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
154% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 22% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
24% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
24% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
200% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
158% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 24% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
28% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
28% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
220% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
162% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 26% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
32% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
32% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
240% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
166% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 28% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
36% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
36% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
260% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
170% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 30% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
40% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
40% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
280% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Master x 10 turns
Boon *Extends beneficial effects by 1 turn(s)
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 10% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 15% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 20% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 25% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 30% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 3 from the front
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lizard Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Butterfly Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lizard Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Anguis Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Anguis Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Unicorn Orb
Champion Orb
Lust Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Lust Orb
Mars Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Space Time Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Space Time Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Therian)
Holy Wolf Orb (Therian)
Wicked Wolf Orb (Therian)
Holy Boar Orb (Therian)
Holy Butterfly Orb (Therian)
Shell Orb (Therian)
Holy Eagle Orb (Therian)
Wicked Eagle Orb (Therian)
Holy Hawk Orb (Therian)
Hunger Orb (Therian)
Recital Orb (Therian)
Iceberg Orb (Therian)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
150% Fire ATK Damage Counterattack x 3 turns
[On Counterattack] Ally 3 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
[On Counterattack] Ally 4 from the front
Quick x 3 turns
Sureshot x 3 turns
Fire Element damage 50% up x 3 turns
All Allies
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Skill Gauge 20% up
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
3 Enemies with the lowest HP
20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the lowest DEF
20% Fire ATK damage 5 times *Damage scales up with own max HP *Ignores Counterattacks
Flamechain x 3 turns *Only affects Airborne Heroes
All Enemies
180% Fire ATK damage *Damage scales up with own max HP *Ignores Counterattacks
Fear x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
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Limit Burst
All Enemies
20% Fire ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) ATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) EVA 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 8% x 3 turns
Skill Crystal (Fire) ×50
Warning Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) ATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 11% x 3 turns
Skill Crystal (Fire) ×100
Warning Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) EVA 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) ATK 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 14% x 3 turns
Skill Crystal (Fire) ×150
Warning Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) EVA 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 17% x 3 turns
Skill Crystal (Fire) ×200
Warning Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) ATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) EVA 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) ATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) EVA 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
3 front Enemies
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
Skill Crystal (Fire) ×300
Warning Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.