Vindicator Fotma
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Basic Info
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Action Skill
Element
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
Front Enemy
170% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
170% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
170% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 34% or lower x 3 turns
Front Enemy
190% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
190% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
190% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 38% or lower x 3 turns
Front Enemy
210% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
210% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
210% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 42% or lower x 3 turns
Front Enemy
230% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
230% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
230% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 46% or lower x 3 turns
Front Enemy
250% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
250% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
250% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 50% or lower x 3 turns
Front Enemy
270% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
270% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
270% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
100% Earth ATK damage 5 times
All Allied Parties
Shadow Clone x 5 turns
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
All Allies
(Constant) HP 10% up
All Allies
(Constant) HP 15% up
All Allies
(Constant) HP 20% up
All Allies
(Constant) HP 25% up
All Allies
(Constant) HP 30% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 8% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 11% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 14% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 17% up
All Allies
(Opener) Feint x 5 turns
(Constant) HP 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Squirrel Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bull Orb
Squirrel Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bear Orb
Squirrel Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Ursus Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Ursus Orb
Noxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Fullmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Sloth Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Whitewyrm Orb
Champion Orb
Sloth Orb
Mars Orb
Saturn Orb
Newmoon Orb
Whitewyrm Orb
Purgatory Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Purgatory Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Purgatory Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Wicked Hawk Orb (Dwarf)
Holy Wolf Orb (Dwarf)
Wicked Wolf Orb (Dwarf)
Holy Boar Orb (Dwarf)
Holy Butterfly Orb (Dwarf)
Shell Orb (Dwarf)
Holy Eagle Orb (Dwarf)
Wicked Eagle Orb (Dwarf)
Holy Hawk Orb (Dwarf)
Hunger Orb (Dwarf)
Recital Orb (Dwarf)
Iceberg Orb (Dwarf)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
HP 50% up x 3 turns
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Berserk x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
Front Enemy
170% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Back Enemy
170% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
Random Enemy
170% Earth ATK damage
Stonechain x 3 turns *Only affects Airborne Heroes
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Limit Burst
All Enemies
100% Earth ATK damage 5 times
4 Enemies with the lowest Earth Resistance
100% Earth ATK damage
3 Enemies with the lowest Earth Resistance
100% Earth ATK damage
2 Enemies with the lowest Earth Resistance
100% Earth ATK damage
Enemy with the lowest Earth Resistance
100% Earth ATK damage
All Allied Parties
Earth Ring x 5 turns
Shadow Clone x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 60% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
Skill Crystal (Earth) ×50
Warning Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) ACC 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 60% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
Skill Crystal (Earth) ×100
Warning Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) ACC 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 60% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Skill Crystal (Earth) ×150
Warning Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) ACC 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 35% up
(Constant) MDEF 35% up
Skill Crystal (Earth) ×200
Warning Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) ACC 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) ACC 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 60% up x 10 turns
(Opener) Stoneskin x 10 turns
(Constant) DEF 40% up
(Constant) MDEF 40% up
Skill Crystal (Earth) ×300
Warning Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Earth Element damage 10% up
Skill Crystal (Earth) ×200
Scion High Rune (Earth) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) ATK 3% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) ATK 9% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Earth Element damage 20% up
Skill Crystal (Earth) ×200
Scion High Rune (Earth) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) ATK 12% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Earth) ×250
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) ATK 15% up
Skill Crystal (Earth) ×50
Scion High Rune (Earth) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Earth Element damage 30% up
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Earth Element damage 40% up
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Earth Element damage 50% up
Skill Crystal (Earth) ×300
Scion High Rune (Earth) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Mimir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.