General Tholin

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    General Tholin
    Type
    Race
    Dwarf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Imperial Slash
    Effect

    Enemy with the highest HP

    160% Light ATK damage
    Light Wound x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Enemy with the highest SPD

    160% Light ATK damage
    Light Wound x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Enemy with the highest ACC

    160% Light ATK damage
    Light Wound x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Life Up <3> (Con.)
    Skill Lv1

    3 front Allies

    (Constant) HP 3% up

    Skill Lv2

    3 front Allies

    (Constant) HP 6% up

    Skill Lv3

    3 front Allies

    (Constant) HP 9% up

    Skill Lv4

    3 front Allies

    (Constant) HP 12% up

    Skill Lv5

    3 front Allies

    (Constant) HP 15% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,843
    226
    104
    211
    123
    179
    130
    153
    Max※1
    58,078
    8,692
    3,663
    7,672
    4,626
    5,892
    4,701
    5,603

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Squirrel Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bull Orb

    Spider Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Squirrel Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsky Orb

    Hircus Orb

    Moby Orb

    Ursus Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Ursus Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Uranus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Sloth Orb

    Uranus Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Sloth Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Whitewyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Imperial Slash
    Effect

    Enemy with the highest HP

    160% Light ATK damage
    Light Wound x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Enemy with the highest SPD

    160% Light ATK damage
    Light Wound x 3 turns *Only affects Aesir, Human, and Jotun heroes

    Enemy with the highest ACC

    160% Light ATK damage
    Light Wound x 3 turns *Only affects Aesir, Human, and Jotun heroes

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Holy Ground <3> (Con.)
    Skill Lv
    1
    Effect

    3 front Allies

    (Constant) Damage up 3% against grounded enemies
    (Constant) Light Element damage 8% up

    Materials Needed

    Skill Crystal (Light) ×50

    Harvest Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Holy Ground <3> (Con.)
    Skill Lv
    2
    Effect

    3 front Allies

    (Constant) Damage up 6% against grounded enemies
    (Constant) Light Element damage 11% up

    Materials Needed

    Skill Crystal (Light) ×100

    Harvest Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Holy Ground <3> (Con.)
    Skill Lv
    3
    Effect

    3 front Allies

    (Constant) Damage up 9% against grounded enemies
    (Constant) Light Element damage 14% up

    Materials Needed

    Skill Crystal (Light) ×150

    Harvest Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Holy Ground <3> (Con.)
    Skill Lv
    4
    Effect

    3 front Allies

    (Constant) Damage up 12% against grounded enemies
    (Constant) Light Element damage 17% up

    Materials Needed

    Skill Crystal (Light) ×200

    Harvest Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Holy Ground <3> (Con.)
    Skill Lv
    5
    Effect

    3 front Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) Light Element damage 20% up

    Materials Needed

    Skill Crystal (Light) ×300

    Harvest Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Beast Killer (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) 10% damage up against Beasts

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×20

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×1000

    ●

    Awakening Lv 28

    Name
    Blight Warp Resistance <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Blight Warp Resistance 20% up

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×20

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×1000

    ●

    Awakening Lv 29

    Name
    Beast Killer (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) 20% damage up against Beasts

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×30

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×1000

    ●

    Awakening Lv 30

    Name
    Blight Warp Resistance <3> (Con.)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Constant) Blight Warp Resistance 40% up

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×30

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×1000

    ●

    Awakening Lv 31

    Name
    Beast Killer (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) 30% damage up against Beasts

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×40

    Soul Token ×100

    Blacksmith Token ×200000

    Guild Token ×1000

    ●

    Awakening Lv 32

    Name
    Blight Warp Resistance <3> (Con.)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Constant) Blight Warp Resistance 60% up

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×40

    Soul Token ×100

    Blacksmith Token ×200000

    Guild Token ×1000

    ●

    Awakening Lv 33

    Name
    Beast Killer (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) 40% damage up against Beasts

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×50

    Soul Token ×100

    Blacksmith Token ×200000

    Guild Token ×1000

    ●

    Awakening Lv 34

    Name
    Blight Warp Resistance <3> (Con.)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Constant) Blight Warp Resistance 80% up

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×50

    Soul Token ×100

    Blacksmith Token ×200000

    Guild Token ×1000

    ●

    Awakening Lv 35

    Name
    Beast Killer (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) 50% damage up against Beasts

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×60

    Soul Token ×100

    Blacksmith Token ×300000

    Guild Token ×1000

    ●

    Awakening Lv 36

    Name
    Blight Warp Resistance <3> (Con.)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Constant) Blight Warp Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×100

    War God High Rune (Light) ×60

    Soul Token ×100

    Blacksmith Token ×300000

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Jormungand Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

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