Alpha

  • Before Awakening
  • After Awakening
  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Alpha
    Type
    Race
    Elf
    Gender
    ♀
    Collab
    The Eminence in Shadow

    ●

    Action Skill

    Element

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    250% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    150% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    120% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 20% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    200% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    200% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    200% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    270% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    170% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    124% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 11% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 21% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    204% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    204% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    204% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    290% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    190% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    128% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 12% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 22% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    208% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    208% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    208% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    310% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    210% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    132% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 13% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 23% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    212% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    212% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    212% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    330% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    230% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    136% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 14% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 24% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    216% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    216% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    216% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    350% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    250% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    140% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 15% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 25% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    220% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    220% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    220% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    Status Effects

    ●

    Limit Burst

    Name
    Sentence of Death
    Effect

    All Allied Parties

    Damage up 50% against airborne enemies x 5 turns

    All Allies

    Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Shadow Clone x 5 turns

    3 front Enemies

    200% Light ATK damage

    3 back Enemies

    200% Light ATK damage

    3 Enemies with the lowest Light Resistance

    200% Light ATK damage

    3 Enemies with the lowest HP

    200% Light ATK damage

    ●

    Passive Skill

    Name
    Origin Library (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv2

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv3

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv4

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Skill Lv5

    All Allies

    (Opener) Quick x 5 turns
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    All Enemies

    (Opener) Barrier Seal x 5 turns

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Shadow Wisdom (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 8% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv2

    Self

    (Opener) Skill Gauge 11% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv3

    Self

    (Opener) Skill Gauge 14% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv4

    Self

    (Opener) Skill Gauge 17% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Skill Lv5

    Self

    (Opener) Skill Gauge 20% up
    (Opener) Master x 3 turns
    (Opener) Frenzy x 3 turns
    (Opener) Sureshot x 3 turns
    (Constant) Stat Debuffs Nullified
    (Constant) Skill Gauge Down Nullified

    Name
    Anti-Slow (Con.)
    Skill Lv1

    All Allies

    (Constant) Slow Resistance 80% up
    (Constant) DEF 10% up

    Skill Lv2

    All Allies

    (Constant) Slow Resistance 85% up
    (Constant) DEF 15% up

    Skill Lv3

    All Allies

    (Constant) Slow Resistance 90% up
    (Constant) DEF 20% up

    Skill Lv4

    All Allies

    (Constant) Slow Resistance 95% up
    (Constant) DEF 25% up

    Skill Lv5

    All Allies

    (Constant) Slow Resistance 100% up
    (Constant) DEF 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    235
    123
    191
    120
    172
    128
    141
    Max※1
    85,603
    14,431
    2,194
    7,181
    5,371
    7,439
    5,206
    6,137
    Max※2
    89,950
    14,929
    2,537
    7,685
    5,722
    7,789
    5,544
    6,460

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Moby Orb

    Kitsune Orb

    Noxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Envy Orb

    Mars Orb

    Venus Orb

    Fullmoon Orb

    Whitewyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Elf)

    Holy Wolf Orb (Elf)

    Wicked Wolf Orb (Elf)

    Holy Boar Orb (Elf)

    Holy Butterfly Orb (Elf)

    Shell Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ⒸDaisuke Aizawa,KADOKAWA/Shadow Garden

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    We'll Punish These Sinners with Death
    Effect

    Self

    Light Ripple x 3 turns
    Overpower x 3 turns
    200% Light ATK Damage Counterattack x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    HP 30% up x 3 turns

    All Allies

    Grace x 3
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Decree x 3 turns

    All Enemies

    Light Element Resistance 20% down x 3 turns
    250% Light ATK damage *Ignores Counterattacks
    Brainwash x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes

    4 front Enemies

    150% Light ATK damage *Ignores Counterattacks
    Thunderchain x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    [On Counterattack] Enemy with the highest HP

    120% Light ATK damage *Ignores Counterattacks

    [On Grace]Self

    Master x 1 turn
    Shadow Clone x 1 turn
    Skill Gauge 10% up
    Recover 10% of max HP

    [On Decree] Self

    Skill Gauge 20% up
    ATK 30% up x 2 turns
    MATK 30% up x 2 turns

    [On Decree] Front Enemy

    200% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Decree] 2 back Enemies

    200% Light ATK/MATK Average damage
    Holychain x 2 turns

    [On Brainwash] Self

    200% Light ATK/MATK Average damage
    Skill Gauge 10% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)

    ●

    Limit Burst

    Name
    True Sentence of Death
    Effect

    All Allied Parties

    Damage up 50% against airborne enemies x 5 turns

    All Allies

    Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
    Shadow Clone x 5 turns
    Grace x 1

    3 front Enemies

    200% Light ATK damage *Ignores Shields *Ignores Barriers

    3 back Enemies

    200% Light ATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest Light Resistance

    200% Light ATK damage *Ignores Shields *Ignores Barriers

    3 Enemies with the lowest HP

    200% Light ATK damage *Ignores Shields *Ignores Barriers

    [On Grace]Self

    Damage up 50% against grounded enemies x 3 turns
    All Stats excluding HP 30% up x 3 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    1
    Effect

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) Damage up 10% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×50

    Wisdom Rune ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    2
    Effect

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) Damage up 15% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×100

    Wisdom Rune ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    3
    Effect

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) Damage up 20% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×150

    Wisdom Rune ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    4
    Effect

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) Damage up 25% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×200

    Wisdom Rune ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Immortal Valley (Op/Con)
    Skill Lv
    5
    Effect

    All Airborne Enemies

    (Opener) Slow x 5 turns

    All Allies

    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×300

    Wisdom Rune ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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