Alpha
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Basic Info
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Action Skill
Element
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
250% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
150% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
120% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 10% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 20% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
200% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
200% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
200% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
270% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
170% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
124% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 11% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 21% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
204% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
204% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
204% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
290% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
190% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
128% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 12% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 22% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
208% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
208% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
208% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
310% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
210% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
132% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 13% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 23% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
212% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
212% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
212% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
330% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
230% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
136% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 14% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 24% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
216% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
216% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
216% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
350% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
250% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
140% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 15% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 25% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
220% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
220% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
220% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
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Limit Burst
All Allied Parties
Damage up 50% against airborne enemies x 5 turns
All Allies
Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
Shadow Clone x 5 turns
3 front Enemies
200% Light ATK damage
3 back Enemies
200% Light ATK damage
3 Enemies with the lowest Light Resistance
200% Light ATK damage
3 Enemies with the lowest HP
200% Light ATK damage
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Passive Skill
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 10% up
(Constant) MATK 10% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 15% up
(Constant) MATK 15% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 20% up
(Constant) MATK 20% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 25% up
(Constant) MATK 25% up
All Enemies
(Opener) Barrier Seal x 5 turns
All Allies
(Opener) Quick x 5 turns
(Constant) ATK 30% up
(Constant) MATK 30% up
All Enemies
(Opener) Barrier Seal x 5 turns
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Skill Gauge 8% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 11% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 14% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 17% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
Self
(Opener) Skill Gauge 20% up
(Opener) Master x 3 turns
(Opener) Frenzy x 3 turns
(Opener) Sureshot x 3 turns
(Constant) Stat Debuffs Nullified
(Constant) Skill Gauge Down Nullified
All Allies
(Constant) Slow Resistance 80% up
(Constant) DEF 10% up
All Allies
(Constant) Slow Resistance 85% up
(Constant) DEF 15% up
All Allies
(Constant) Slow Resistance 90% up
(Constant) DEF 20% up
All Allies
(Constant) Slow Resistance 95% up
(Constant) DEF 25% up
All Allies
(Constant) Slow Resistance 100% up
(Constant) DEF 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Stag Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Stag Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Stag Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Kitsune Orb
Noxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Kitsune Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Envy Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Asgard Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Asgard Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Asgard Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Elf)
Holy Wolf Orb (Elf)
Wicked Wolf Orb (Elf)
Holy Boar Orb (Elf)
Holy Butterfly Orb (Elf)
Shell Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
Self
Light Ripple x 3 turns
Overpower x 3 turns
200% Light ATK Damage Counterattack x 3 turns
Defend All Allies with HP 70% or lower x 3 turns
HP 30% up x 3 turns
All Allies
Grace x 3
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Decree x 3 turns
All Enemies
Light Element Resistance 20% down x 3 turns
250% Light ATK damage *Ignores Counterattacks
Brainwash x 3 turns *Only affects Airborne Heroes
Celestial Shot x 3 turns *Only affects Airborne Heroes
4 front Enemies
150% Light ATK damage *Ignores Counterattacks
Thunderchain x 3 turns *Only affects Airborne Heroes
Despair *Extends status ailments by 1 turn(s)
[On Counterattack] Enemy with the highest HP
120% Light ATK damage *Ignores Counterattacks
[On Grace]Self
Master x 1 turn
Shadow Clone x 1 turn
Skill Gauge 10% up
Recover 10% of max HP
[On Decree] Self
Skill Gauge 20% up
ATK 30% up x 2 turns
MATK 30% up x 2 turns
[On Decree] Front Enemy
200% Light ATK/MATK Average damage
Holychain x 2 turns
[On Decree] 2 back Enemies
200% Light ATK/MATK Average damage
Holychain x 2 turns
[On Brainwash] Self
200% Light ATK/MATK Average damage
Skill Gauge 10% down
Ill Omen *Shortens beneficial effects by 1 turn(s)
●
Limit Burst
All Allied Parties
Damage up 50% against airborne enemies x 5 turns
All Allies
Light Resonance x 5 turns *Light Element damage 10% up for each Light Element Hero in the party.
Shadow Clone x 5 turns
Grace x 1
3 front Enemies
200% Light ATK damage *Ignores Shields *Ignores Barriers
3 back Enemies
200% Light ATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest Light Resistance
200% Light ATK damage *Ignores Shields *Ignores Barriers
3 Enemies with the lowest HP
200% Light ATK damage *Ignores Shields *Ignores Barriers
[On Grace]Self
Damage up 50% against grounded enemies x 3 turns
All Stats excluding HP 30% up x 3 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Light) ×50
Wisdom Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Light) ×100
Wisdom Rune ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Light) ×150
Wisdom Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Light) ×200
Wisdom Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Airborne Enemies
(Opener) Slow x 5 turns
All Allies
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Light) ×300
Wisdom Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in The Eminence in Shadow collab. Can be used to Awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.