Moonlight Selene

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Moonlight Selene
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    160% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    160% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    220% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    180% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    180% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    240% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 34% down x 3 turns
    MDEF 5% down x 3 turns

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    200% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    200% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    260% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 38% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    220% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    220% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    280% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 42% down x 3 turns
    MDEF 15% down x 3 turns

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    240% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    240% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    300% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 46% down x 3 turns
    MDEF 20% down x 3 turns

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    260% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    260% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    320% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 50% down x 3 turns
    MDEF 25% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Attack Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 8% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 11% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 14% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 17% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 20% up

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up

    Name
    Absolute Pit <3> (Op/Con)
    Skill Lv1

    3 Enemies with the lowest DEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 10% up

    Skill Lv2

    3 Enemies with the lowest DEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 15% up

    Skill Lv3

    3 Enemies with the lowest DEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 20% up

    Skill Lv4

    3 Enemies with the lowest DEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 25% up

    Skill Lv5

    3 Enemies with the lowest DEF

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Blind x 5 turns

    3 Allies with the highest MATK

    (Constant) All Stats 30% up

    Name
    Monochrome Divide (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Light Element damage 10% up
    (Constant) Dark Element damage 10% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Light Element damage 15% up
    (Constant) Dark Element damage 15% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Light Element damage 20% up
    (Constant) Dark Element damage 20% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Light Element damage 25% up
    (Constant) Dark Element damage 25% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Light Element damage 30% up
    (Constant) Dark Element damage 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    237
    123
    191
    120
    172
    123
    141
    Max※1
    85,603
    16,771
    2,961
    6,912
    4,518
    6,812
    5,188
    5,564
    Max※2
    89,950
    17,285
    3,322
    7,397
    4,852
    7,163
    5,526
    5,885

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Noxland Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Noxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Envy Orb

    Mars Orb

    Venus Orb

    Fullmoon Orb

    Whitewyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Elf)

    Holy Wolf Orb (Elf)

    Wicked Wolf Orb (Elf)

    Holy Boar Orb (Elf)

    Holy Butterfly Orb (Elf)

    Shell Orb (Elf)

    Holy Eagle Orb (Elf)

    Wicked Eagle Orb (Elf)

    Holy Hawk Orb (Elf)

    Hunger Orb (Elf)

    Recital Orb (Elf)

    Iceberg Orb (Elf)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Moonlight Leap
    Effect

    Self

    Embolden x 3 turns
    Agitation x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks

    All Allies

    Light Reverberation
    Dark Reverberation
    Light Ring x 3 turns
    Overpower x 3 turns
    Feint x 3 turns
    Damage up 30% against Light element enemies x 3 turns
    Damage up 30% against Dark element enemies x 3 turns

    [On Dodge] Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    3 Enemies with the highest ATK

    160% Light ATK damage *Ignores Barriers
    Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Light Element Resistance 20% down x 3 turns

    3 Enemies with the highest MATK

    160% Light ATK damage *Ignores Barriers
    Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
    Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
    Dark Element Resistance 20% down x 3 turns

    All Enemies

    220% Light ATK damage *Ignores Barriers
    Holychain x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 2% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 8% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Materials Needed

    Skill Crystal (Light) ×50

    Savior Rune (Brilliant White) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 4% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Materials Needed

    Skill Crystal (Light) ×100

    Savior Rune (Brilliant White) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 11% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Materials Needed

    Skill Crystal (Light) ×150

    Savior Rune (Brilliant White) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 14% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Materials Needed

    Skill Crystal (Light) ×200

    Savior Rune (Brilliant White) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 8% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 17% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 10% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 20% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Savior Safeguard (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Materials Needed

    Skill Crystal (Light) ×300

    Savior Rune (Brilliant White) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power.
    Can be used to Awaken eligible heroes.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main