Moonlight Selene
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Basic Info
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Action Skill
Element
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
160% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
160% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
220% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
180% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
180% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
240% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 34% down x 3 turns
MDEF 5% down x 3 turns
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
200% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
200% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
260% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 38% down x 3 turns
MDEF 10% down x 3 turns
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
220% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
220% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
280% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 42% down x 3 turns
MDEF 15% down x 3 turns
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
240% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
240% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
300% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 46% down x 3 turns
MDEF 20% down x 3 turns
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
260% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
260% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
320% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 50% down x 3 turns
MDEF 25% down x 3 turns
●
Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 8% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 11% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 14% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 17% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 20% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
3 Enemies with the lowest DEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 10% up
3 Enemies with the lowest DEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 15% up
3 Enemies with the lowest DEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 20% up
3 Enemies with the lowest DEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 25% up
3 Enemies with the lowest DEF
(Opener) Status Ailment Resistance 50% down x 5 turns
(Opener) Blind x 5 turns
3 Allies with the highest MATK
(Constant) All Stats 30% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Light Element damage 10% up
(Constant) Dark Element damage 10% up
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Light Element damage 15% up
(Constant) Dark Element damage 15% up
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Light Element damage 20% up
(Constant) Dark Element damage 20% up
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Light Element damage 25% up
(Constant) Dark Element damage 25% up
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Light Element damage 30% up
(Constant) Dark Element damage 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Stag Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Stag Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Stag Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Noxland Orb
Hircus Orb
Pavo Orb
Kitsune Orb
Noxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Kitsune Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Envy Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Envy Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Asgard Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Asgard Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Holywyrm Orb
Asgard Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Elf)
Holy Wolf Orb (Elf)
Wicked Wolf Orb (Elf)
Holy Boar Orb (Elf)
Holy Butterfly Orb (Elf)
Shell Orb (Elf)
Holy Eagle Orb (Elf)
Wicked Eagle Orb (Elf)
Holy Hawk Orb (Elf)
Hunger Orb (Elf)
Recital Orb (Elf)
Iceberg Orb (Elf)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
Self
Embolden x 3 turns
Agitation
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
All Allies
Light Reverberation
Dark Reverberation
Light Ring x 3 turns
Overpower x 3 turns
Feint x 3 turns
Damage up 30% against Light element enemies x 3 turns
Damage up 30% against Dark element enemies x 3 turns
[On Dodge] Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 5% down
[On Dodge] Self
Skill Gauge 5% up
3 Enemies with the highest ATK
160% Light ATK damage *Ignores Barriers
Celestial Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Thunderchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Light Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
160% Light ATK damage *Ignores Barriers
Underworld Shot x 3 turns *Only affects Human, Therian, and Jotun heroes
Pitchain x 3 turns *Only affects Human, Therian, and Jotun heroes
Dark Element Resistance 20% down x 3 turns
All Enemies
220% Light ATK damage *Ignores Barriers
Holychain x 3 turns *Only affects Airborne Heroes
DEF 30% down x 3 turns
●
Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 2% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 8% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 8% up
Skill Crystal (Light) ×50
Savior Rune (Brilliant White) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) SPD 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 4% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 11% up
Skill Crystal (Light) ×100
Savior Rune (Brilliant White) ×2
Arena Token ×500
Friend Token ×500
●
Awakening Lv 10
Self
(Constant) DEF 11% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) SPD 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 14% up
Skill Crystal (Light) ×150
Savior Rune (Brilliant White) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 14% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
●
Awakening Lv 16
Self
(Constant) SPD 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 17% up
Skill Crystal (Light) ×200
Savior Rune (Brilliant White) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 19
Self
(Constant) ATK 8% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 20
Self
(Constant) DEF 17% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 21
Self
(Constant) SPD 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 10% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 24
Self
(Constant) DEF 20% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 25
Self
(Constant) SPD 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
●
Awakening Lv 26
Self
(Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
(Constant) All Stats 20% up
Skill Crystal (Light) ×300
Savior Rune (Brilliant White) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power.
Can be used to Awaken eligible heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.