Wild Floret Seraphel

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Wild Floret Seraphel
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 30% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 5% down x 3 turns
    MDEF 5% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    180% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 31% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 6% down x 3 turns
    MDEF 6% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    34% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    34% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    200% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 32% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 7% down x 3 turns
    MDEF 7% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    38% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    38% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    220% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 33% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 8% down x 3 turns
    MDEF 8% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    42% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    42% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    240% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 34% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 9% down x 3 turns
    MDEF 9% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    46% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    46% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    260% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 35% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    50% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    50% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    280% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Aqua Fountain
    Effect

    All Enemies

    100% Water ATK damage 5 times

    4 Enemies with the lowest Water Resistance

    100% Water ATK damage

    3 Enemies with the lowest Water Resistance

    100% Water ATK damage

    2 Enemies with the lowest Water Resistance

    100% Water ATK damage

    Enemy with the lowest Water Resistance

    100% Water ATK damage

    All Allied Parties

    Boon *Extends beneficial effects by 1 turn(s)
    Water Element damage 50% up x 5 turns
    Resuscitation x 5 turns

    All Allies

    Frenzy x 5 turns

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    240
    123
    191
    120
    172
    123
    141
    Max※1
    80,387
    18,238
    2,816
    6,524
    4,251
    6,971
    2,636
    5,221
    Max※2
    83,492
    18,606
    3,074
    6,870
    4,489
    7,222
    2,878
    5,450

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Noxland Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Noxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Envy Orb

    Mars Orb

    Venus Orb

    Fullmoon Orb

    Whitewyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

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  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 30% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 5% down x 3 turns
    MDEF 5% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    30% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    180% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 31% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 6% down x 3 turns
    MDEF 6% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    34% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    34% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    200% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 32% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 7% down x 3 turns
    MDEF 7% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    38% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    38% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    220% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 33% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 8% down x 3 turns
    MDEF 8% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    42% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    42% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    240% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 34% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 9% down x 3 turns
    MDEF 9% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    46% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    46% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    260% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    Name
    Lacerating Malediction
    Effect

    Self

    Water Ring x 3 turns
    Agitation x 3 turns
    Stoneskin x 3 turns
    HP 35% up x 3 turns

    All Allies

    Frenzy x 3 turns
    Skill Gauge 20% up
    150% Water ATK Damage Counterattack x 3 turns
    Grace x 2

    [On Counterattack] 2 Enemies with the lowest Water Resistance

    Water Element Resistance 5% down x 3 turns
    Slow x 3 turns
    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    [On Grace]All Allies

    30% ATK/MATK Shield x 1 turn
    130% Water ATK Damage Counterattack x 1 turn

    3 Enemies with the lowest HP

    50% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Airborne Heroes
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the lowest DEF

    50% Water ATK damage 5 times *Ignores Barriers *Ignores Counterattacks
    Vortex x 3 turns *Only affects Grounded Heroes

    All Enemies

    280% Water ATK damage *Ignores Barriers *Ignores Counterattacks
    Silence x 3 turns *Only affects Airborne Heroes
    DEF 30% down x 3 turns

    ●

    Limit Burst

    Name
    Darkness Fountain
    Effect

    All Enemies

    100% Water ATK damage 5 times

    4 Enemies with the lowest Water Resistance

    100% Water ATK damage

    3 Enemies with the lowest Water Resistance

    100% Water ATK damage

    2 Enemies with the lowest Water Resistance

    100% Water ATK damage

    Enemy with the lowest Water Resistance

    100% Water ATK damage

    All Allied Parties

    Boon *Extends beneficial effects by 1 turn(s)
    Water Element damage 50% up x 5 turns
    Resuscitation x 5 turns

    All Allies

    50% Recovery Shield x 5 turns
    Frenzy x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Adonis Slayer <2> (Op/Con)
    Skill Lv
    1
    Effect

    2 Allies with the highest ATK

    (Constant) 10% damage up against ♂ Enemies
    (Constant) ATK 8% up

    2 Enemies with the highest MATK *Only affects ♂

    (Opener) Silence x 3 turns

    Materials Needed

    Skill Crystal (Water) ×50

    Power Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Adonis Slayer <2> (Op/Con)
    Skill Lv
    2
    Effect

    2 Allies with the highest ATK

    (Constant) 15% damage up against ♂ Enemies
    (Constant) ATK 11% up

    2 Enemies with the highest MATK *Only affects ♂

    (Opener) Silence x 3 turns

    Materials Needed

    Skill Crystal (Water) ×100

    Power Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Adonis Slayer <2> (Op/Con)
    Skill Lv
    3
    Effect

    2 Allies with the highest ATK

    (Constant) 20% damage up against ♂ Enemies
    (Constant) ATK 14% up

    2 Enemies with the highest MATK *Only affects ♂

    (Opener) Silence x 3 turns

    Materials Needed

    Skill Crystal (Water) ×150

    Power Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Adonis Slayer <2> (Op/Con)
    Skill Lv
    4
    Effect

    2 Allies with the highest ATK

    (Constant) 25% damage up against ♂ Enemies
    (Constant) ATK 17% up

    2 Enemies with the highest MATK *Only affects ♂

    (Opener) Silence x 3 turns

    Materials Needed

    Skill Crystal (Water) ×200

    Power Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Adonis Slayer <2> (Op/Con)
    Skill Lv
    5
    Effect

    2 Allies with the highest ATK

    (Constant) 30% damage up against ♂ Enemies
    (Constant) ATK 20% up

    2 Enemies with the highest MATK *Only affects ♂

    (Opener) Silence x 3 turns

    Materials Needed

    Skill Crystal (Water) ×300

    Power Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Aegir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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