Spirit Master Eysith

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Spirit Master Eysith
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Crystal Soliferrum
    Effect

    Self

    Grace x 3
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    [On Grace]Enemy with the lowest HP

    120% Water ATK damage *Ignores Counterattacks
    Slow x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest ATK

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest DEF

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest MATK

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest MDEF

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest HP

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Aqua Breaker (Con.)
    Skill Lv1

    All Grounded Allies

    (Constant) 8% damage up against Jotun

    All Allies

    (Constant) Water Element damage 3% up

    Skill Lv2

    All Grounded Allies

    (Constant) 11% damage up against Jotun

    All Allies

    (Constant) Water Element damage 6% up

    Skill Lv3

    All Grounded Allies

    (Constant) 14% damage up against Jotun

    All Allies

    (Constant) Water Element damage 9% up

    Skill Lv4

    All Grounded Allies

    (Constant) 17% damage up against Jotun

    All Allies

    (Constant) Water Element damage 12% up

    Skill Lv5

    All Grounded Allies

    (Constant) 20% damage up against Jotun

    All Allies

    (Constant) Water Element damage 15% up

    Name
    Toughness Acceleration <3> (Op/Con)
    Skill Lv1

    3 front Allies

    (Opener) Quick x 3 turns
    (Constant) HP 8% up

    Skill Lv2

    3 front Allies

    (Opener) Quick x 3 turns
    (Constant) HP 11% up

    Skill Lv3

    3 front Allies

    (Opener) Quick x 3 turns
    (Constant) HP 14% up

    Skill Lv4

    3 front Allies

    (Opener) Quick x 3 turns
    (Constant) HP 17% up

    Skill Lv5

    3 front Allies

    (Opener) Quick x 3 turns
    (Constant) HP 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,262
    240
    81
    210
    126
    149
    122
    141
    Max※1
    68,708
    8,787
    3,124
    8,551
    5,688
    5,080
    4,406
    4,569

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Guard Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Moby Orb

    Kitsune Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Envy Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Envy Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Whitewyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Crystal Soliferrum
    Effect

    Self

    Grace x 3
    ATK/MATK Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP

    [On Grace]Enemy with the lowest HP

    120% Water ATK damage *Ignores Counterattacks
    Slow x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest ATK

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest DEF

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest MATK

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest MDEF

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    Enemy with the highest HP

    120% Water ATK damage
    Brand x 3 turns *Only affects Aesir, Elf, and Jotun heroes
    Vortex x 3 turns *Only affects Aesir, Elf, and Jotun heroes

    ●

    Limit Burst

    Name
    Frigid Jol
    Effect

    All Enemies

    20% Water ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ground Killer <3> (Con.)
    Skill Lv
    1
    Effect

    3 front Allies

    (Constant) Damage up 8% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×50

    Love Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ground Killer <3> (Con.)
    Skill Lv
    2
    Effect

    3 front Allies

    (Constant) Damage up 11% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×100

    Love Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ground Killer <3> (Con.)
    Skill Lv
    3
    Effect

    3 front Allies

    (Constant) Damage up 14% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×150

    Love Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ground Killer <3> (Con.)
    Skill Lv
    4
    Effect

    3 front Allies

    (Constant) Damage up 17% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×200

    Love Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ground Killer <3> (Con.)
    Skill Lv
    5
    Effect

    3 front Allies

    (Constant) Damage up 20% against grounded enemies

    Materials Needed

    Skill Crystal (Water) ×300

    Love Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fubuki Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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