Dual Blade Solstis

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dual Blade Solstis
    Type
    Race
    Elf
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    180% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    180% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    200% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    200% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    220% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    220% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    240% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    240% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    260% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    260% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    280% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    280% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Grand Strike
    Effect

    All Enemies

    40% ATK damage 6 times

    All Allied Parties

    ATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    Avoid Step <2> (Op/Con)
    Skill Lv1

    2 front Allies

    (Opener) Feint x 5 turns
    (Constant) HP 3% up

    Skill Lv2

    2 front Allies

    (Opener) Feint x 5 turns
    (Constant) HP 6% up

    Skill Lv3

    2 front Allies

    (Opener) Feint x 5 turns
    (Constant) HP 9% up

    Skill Lv4

    2 front Allies

    (Opener) Feint x 5 turns
    (Constant) HP 12% up

    Skill Lv5

    2 front Allies

    (Opener) Feint x 5 turns
    (Constant) HP 15% up

    Name
    Valiant Force (Con.)
    Skill Lv1

    All Allied Elves

    (Constant) ATK 8% up
    (Constant) MATK 8% up

    Skill Lv2

    All Allied Elves

    (Constant) ATK 11% up
    (Constant) MATK 11% up

    Skill Lv3

    All Allied Elves

    (Constant) ATK 14% up
    (Constant) MATK 14% up

    Skill Lv4

    All Allied Elves

    (Constant) ATK 17% up
    (Constant) MATK 17% up

    Skill Lv5

    All Allied Elves

    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,665
    283
    96
    193
    109
    172
    156
    120
    Max※1
    57,253
    8,729
    3,159
    6,006
    4,459
    5,700
    6,119
    4,014
    Max※2
    60,208
    9,085
    3,405
    6,343
    4,697
    5,967
    6,385
    4,251

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Forsaken Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Stag Orb

    Colt Orb

    Redfruit Orb

    Thief Orb

    Technique Orb

    Bull Orb

    Stag Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Noxsky Orb

    Hircus Orb

    Pavo Orb

    Kitsune Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsky Orb

    Hircus Orb

    Lacerta Orb

    Kitsune Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mercury Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Envy Orb

    Venus Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Envy Orb

    Mars Orb

    Neptune Orb

    Fullmoon Orb

    Whitewyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Asgard Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Asgard Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    180% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    180% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    200% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    200% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    220% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    220% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    240% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    240% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    260% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    260% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    Name
    Twin Edge Assassinate
    Effect

    2 front Enemies

    280% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    2 back Enemies

    280% Light ATK damage *Damage scales up with own EVA
    Paralyze x 3 turns *Only affects Aesir, Therian, Jotun

    Self

    Feint x 3 turns

    [On Dodge] All Enemies

    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 front Allies

    (Constant) 10% damage up against Airborne Enemies
    (Constant) 3% damage up against Grounded Enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Power Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 front Allies

    (Constant) 15% damage up against Airborne Enemies
    (Constant) 6% damage up against Grounded Enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Power Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 front Allies

    (Constant) 20% damage up against Airborne Enemies
    (Constant) 9% damage up against Grounded Enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Power Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 front Allies

    (Constant) 25% damage up against Airborne Enemies
    (Constant) 12% damage up against Grounded Enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Power Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 front Allies

    (Constant) 30% damage up against Airborne Enemies
    (Constant) 15% damage up against Grounded Enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Power Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Sleipnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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