Teahouse Waitress Elm

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Teahouse Waitress Elm
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Righteous Hammer
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3

    Self

    All Stats 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    300% Light ATK Damage Counterattack x 3 turns

    All Enemies

    Status Ailment Resistance 40% down x 3 turns
    Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
    Light Element Resistance 30% down x 3 turns
    400% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Skill Gauge 50% down

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 2 turns
    Recover 30% of max HP

    Name
    Righteous Hammer
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3
    Skill Gauge 2% up

    Self

    All Stats 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    300% Light ATK Damage Counterattack x 3 turns

    All Enemies

    Status Ailment Resistance 40% down x 3 turns
    Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
    Light Element Resistance 30% down x 3 turns
    420% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Skill Gauge 50% down

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 2 turns
    Recover 30% of max HP

    Name
    Righteous Hammer
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3
    Skill Gauge 4% up

    Self

    All Stats 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    300% Light ATK Damage Counterattack x 3 turns

    All Enemies

    Status Ailment Resistance 40% down x 3 turns
    Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
    Light Element Resistance 30% down x 3 turns
    440% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Skill Gauge 50% down

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 2 turns
    Recover 30% of max HP

    Name
    Righteous Hammer
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3
    Skill Gauge 6% up

    Self

    All Stats 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    300% Light ATK Damage Counterattack x 3 turns

    All Enemies

    Status Ailment Resistance 40% down x 3 turns
    Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
    Light Element Resistance 30% down x 3 turns
    460% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Skill Gauge 50% down

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 2 turns
    Recover 30% of max HP

    Name
    Righteous Hammer
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3
    Skill Gauge 8% up

    Self

    All Stats 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    300% Light ATK Damage Counterattack x 3 turns

    All Enemies

    Status Ailment Resistance 40% down x 3 turns
    Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
    Light Element Resistance 30% down x 3 turns
    480% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Skill Gauge 50% down

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 2 turns
    Recover 30% of max HP

    Name
    Righteous Hammer
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Frenzy x 3 turns
    Agitation x 3 turns
    Damage up 30% against Dark element enemies x 3 turns
    Grace x 3
    Skill Gauge 10% up

    Self

    All Stats 50% up x 3 turns
    Light Ring x 3 turns
    Stoneskin x 3 turns
    Status Ailment Resistance 70% up x 3 turns
    Defend All Allies with HP 70% or lower x 3 turns
    300% Light ATK Damage Counterattack x 3 turns

    All Enemies

    Status Ailment Resistance 40% down x 3 turns
    Thunderchain x 3 turns *Only affects Elf, Jotun, and Celestial heroes
    Light Element Resistance 30% down x 3 turns
    500% Light ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Holychain x 3 turns *Only affects Airborne Heroes
    Celestial Shot x 3 turns *Only affects Airborne Heroes
    Skill Gauge 50% down

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Grace]Self

    Skill Gauge 10% up
    Frenzy x 2 turns
    Master x 2 turns
    Sureshot x 2 turns
    Recover 30% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Elm Burst
    Effect

    Front Enemy

    500% Light ATK damage 3 times

    All Allies in Raid Battle

    Light Element damage 30% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Shadow Clone x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 3 from the front

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Elves
    (Constant) 10% damage up against Celestials

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Elves
    (Constant) 15% damage up against Celestials

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Elves
    (Constant) 20% damage up against Celestials

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Elves
    (Constant) 25% damage up against Celestials

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Elves
    (Constant) 30% damage up against Celestials

    Name
    Lightning Rage (Op/Con)
    Skill Lv1

    Self

    (Constant) Pitchain Resistance 20% up
    (Constant) Brand Resistance 20% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 20% up x 10 turns
    (Opener) Brand Resistance 20% up x 10 turns

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv2

    Self

    (Constant) Pitchain Resistance 35% up
    (Constant) Brand Resistance 40% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 35% up x 10 turns
    (Opener) Brand Resistance 40% up x 10 turns

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv3

    Self

    (Constant) Pitchain Resistance 50% up
    (Constant) Brand Resistance 60% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 50% up x 10 turns
    (Opener) Brand Resistance 60% up x 10 turns

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv4

    Self

    (Constant) Pitchain Resistance 65% up
    (Constant) Brand Resistance 80% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 65% up x 10 turns
    (Opener) Brand Resistance 80% up x 10 turns

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    Skill Lv5

    Self

    (Constant) Pitchain Resistance 80% up
    (Constant) Brand Resistance 100% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 80% up x 10 turns
    (Opener) Brand Resistance 100% up x 10 turns

    All Allied Light Element Heroes

    (Opener) Dark Rejection x 5 turns*Effect does not affect the number of turns

    All Airborne Enemies

    (Opener) Thunderchain x 5 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    226
    120
    205
    136
    154
    128
    141
    Max※1
    104,557
    16,837
    1,583
    8,983
    5,525
    4,430
    4,831
    5,600
    Max※2
    109,051
    17,328
    1,927
    9,482
    5,882
    4,749
    5,185
    5,923

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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