Heroic Spellsword Dielle
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 20% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher
Self
Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Fortify
Back Ally
Fortify
All Enemies
Earth Element Resistance 30% down x 3 turns
20% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Erode 30% x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
4 back Enemies
Earth Element Resistance 20% down x 3 turns
20% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
20% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 5% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 22% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher
Self
Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Fortify
Back Ally
Fortify
All Enemies
Earth Element Resistance 30% down x 3 turns
22% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Erode 31% x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
4 back Enemies
Earth Element Resistance 20% down x 3 turns
22% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
22% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 5% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 24% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher
Self
Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Fortify
Back Ally
Fortify
All Enemies
Earth Element Resistance 30% down x 3 turns
24% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Erode 32% x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
4 back Enemies
Earth Element Resistance 20% down x 3 turns
24% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
24% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 5% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 26% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher
Self
Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Fortify
Back Ally
Fortify
All Enemies
Earth Element Resistance 30% down x 3 turns
26% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Erode 33% x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
4 back Enemies
Earth Element Resistance 20% down x 3 turns
26% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
26% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 5% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 28% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher
Self
Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Fortify
Back Ally
Fortify
All Enemies
Earth Element Resistance 30% down x 3 turns
28% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Erode 34% x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
4 back Enemies
Earth Element Resistance 20% down x 3 turns
28% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
28% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 5% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
All Allies
Skill Gauge 30% up
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Master x 3 turns<[Ascension Condition ] Use Earth Auto Skills 3 or more times> *Can be set at Ascension Lv 3 or higher
Overpower x 3 turns<[Ascension Condition ] Defeat 1 enemies> *Can be set at Ascension Lv 5 or higher
Sureshot x 3 turns
Feint x 3 turns
Damage up 50% against Light element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 1 or higher
Damage up 50% against Dark element enemies x 3 turns<[Ascension Condition ] Inflict a total of at least 50000 Earth damage> *Can be set at Ascension Lv 2 or higher
Self
Divine Wings<[Ascension Condition ] Inflict a total of at least 150000 Earth damage> *Can be set at Ascension Lv 5 or higher
Embolden x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Fortify
Back Ally
Fortify
All Enemies
Earth Element Resistance 30% down x 3 turns
30% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Stonechain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Windchain x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes
Erode 35% x 3 turns*Ignores Grace
Ill Omen *Shortens beneficial effects by 1 turn(s)<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 1 or higher
4 back Enemies
Earth Element Resistance 20% down x 3 turns
30% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Wind Shot x 3 turns*Ignores Grace *Only affects Jotun, Beast, and Celestial heroes<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 4 or higher
Skill Gauge 40% down
2 back Enemies
DEF 50% down x 3 turns
30% Earth ATK damage 10 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Self
Frenzy x 2 turns
Skill Gauge 5% up
[On Dodge] All Enemies
120% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Skill Gauge 5% down
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 5 turns
Frenzy x 5 turns
Master x 5 turns
Recover 100% of max HP
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 10% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 35% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 40% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 50% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) 20% damage up against Aesir
(Constant) 10% damage up against ♀ Enemies
All Allies
(Constant) 25% damage up against Aesir
(Constant) 15% damage up against ♀ Enemies
All Allies
(Constant) 30% damage up against Aesir
(Constant) 20% damage up against ♀ Enemies
All Allies
(Constant) 35% damage up against Aesir
(Constant) 25% damage up against ♀ Enemies
All Allies
(Constant) 40% damage up against Aesir
(Constant) 30% damage up against ♀ Enemies
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Opener) Fire Element Resistance 10% up x 10 turns
(Constant) Uplift
(Constant) HP 10% up
All Enemies
(Opener) Earth Element Resistance 8% down x 10 turns
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Opener) Fire Element Resistance 15% up x 10 turns
(Constant) Uplift
(Constant) HP 15% up
All Enemies
(Opener) Earth Element Resistance 11% down x 10 turns
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Opener) Fire Element Resistance 20% up x 10 turns
(Constant) Uplift
(Constant) HP 20% up
All Enemies
(Opener) Earth Element Resistance 14% down x 10 turns
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Opener) Fire Element Resistance 25% up x 10 turns
(Constant) Uplift
(Constant) HP 25% up
All Enemies
(Opener) Earth Element Resistance 17% down x 10 turns
Self
(Constant) Skill Gauge Down Nullified
All Allies Excluding Self
(Opener) Skill Gauge Down Nullified x 10 turns
All Allies
(Opener) Fire Element Resistance 30% up x 10 turns
(Constant) Uplift
(Constant) HP 30% up
All Enemies
(Opener) Earth Element Resistance 20% down x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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