Blazing Brilliance Skuld
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 70% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
Master x 3 turns
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
Agitation
Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
Feint x 3 turns
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher
Ally with the lowest HP
Fortify
Self
Fire Ring x 3 turns
Stoneskin x 3 turns
All Enemies
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Fire Element Resistance 40% down x 3 turns
3 Enemies with the highest MATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
[On Dodge] Enemy with the lowest HP
150% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Enemy with the highest MATK
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 100% of max HP
All Allies
Status Ailment Resistance 70% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
Master x 3 turns
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
Agitation
Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
Feint x 3 turns
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher
Ally with the lowest HP
Fortify
Self
Fire Ring x 3 turns
Stoneskin x 3 turns
All Enemies
320% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Fire Element Resistance 40% down x 3 turns
DEF 5% down x 3 turns
3 Enemies with the highest MATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
[On Dodge] Enemy with the lowest HP
156% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Enemy with the highest MATK
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 100% of max HP
All Allies
Status Ailment Resistance 70% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
Master x 3 turns
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
Agitation
Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
Feint x 3 turns
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher
Ally with the lowest HP
Fortify
Self
Fire Ring x 3 turns
Stoneskin x 3 turns
All Enemies
340% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Fire Element Resistance 40% down x 3 turns
DEF 10% down x 3 turns
3 Enemies with the highest MATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
[On Dodge] Enemy with the lowest HP
162% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Enemy with the highest MATK
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 100% of max HP
All Allies
Status Ailment Resistance 70% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
Master x 3 turns
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
Agitation
Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
Feint x 3 turns
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher
Ally with the lowest HP
Fortify
Self
Fire Ring x 3 turns
Stoneskin x 3 turns
All Enemies
360% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Fire Element Resistance 40% down x 3 turns
DEF 15% down x 3 turns
3 Enemies with the highest MATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
[On Dodge] Enemy with the lowest HP
168% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Enemy with the highest MATK
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 100% of max HP
All Allies
Status Ailment Resistance 70% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
Master x 3 turns
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
Agitation
Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
Feint x 3 turns
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher
Ally with the lowest HP
Fortify
Self
Fire Ring x 3 turns
Stoneskin x 3 turns
All Enemies
380% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Fire Element Resistance 40% down x 3 turns
DEF 20% down x 3 turns
3 Enemies with the highest MATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
[On Dodge] Enemy with the lowest HP
174% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Enemy with the highest MATK
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 100% of max HP
All Allies
Status Ailment Resistance 70% up x 3 turns
Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
Master x 3 turns
Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
Agitation
Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
Feint x 3 turns
ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher
Ally with the lowest HP
Fortify
Self
Fire Ring x 3 turns
Stoneskin x 3 turns
All Enemies
400% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Fire Element Resistance 40% down x 3 turns
DEF 25% down x 3 turns
3 Enemies with the highest MATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher
3 Enemies with the highest ATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
[On Dodge] Enemy with the lowest HP
180% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Enemy with the highest MATK
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 100% of max HP
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Skill Gauge 8% up
(Constant) ATK 8% up
(Constant) MATK 8% up
All Allies
(Opener) Skill Gauge 11% up
(Constant) ATK 11% up
(Constant) MATK 11% up
All Allies
(Opener) Skill Gauge 14% up
(Constant) ATK 14% up
(Constant) MATK 14% up
All Allies
(Opener) Skill Gauge 17% up
(Constant) ATK 17% up
(Constant) MATK 17% up
All Allies
(Opener) Skill Gauge 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) 20% damage up against Aesir
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) 25% damage up against Aesir
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) 30% damage up against Aesir
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) 35% damage up against Aesir
All Allies
(Constant) Damage up 30% against grounded enemies
(Constant) 40% damage up against Aesir
Self
(Constant) Immortal *Cannot stack
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
Self
(Constant) Immortal *Cannot stack
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
Self
(Constant) Immortal *Cannot stack
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Constant) Immortal *Cannot stack
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
Self
(Constant) Immortal *Cannot stack
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) HP 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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