Blazing Brilliance Skuld

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Blazing Brilliance Skuld
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Scarlet Shroud
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
    Master x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Fire Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Feint x 3 turns
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher

    Ally with the lowest HP

    Fortify

    Self

    Fire Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Fire Element Resistance 40% down x 3 turns

    3 Enemies with the highest MATK

    200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    200% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    [On Dodge] Enemy with the lowest HP

    150% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Enemy with the highest MATK

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 100% of max HP

    Name
    Scarlet Shroud
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
    Master x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Fire Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Feint x 3 turns
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher

    Ally with the lowest HP

    Fortify

    Self

    Fire Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    320% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Fire Element Resistance 40% down x 3 turns
    DEF 5% down x 3 turns

    3 Enemies with the highest MATK

    220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    220% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    [On Dodge] Enemy with the lowest HP

    156% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Enemy with the highest MATK

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 100% of max HP

    Name
    Scarlet Shroud
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
    Master x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Fire Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Feint x 3 turns
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher

    Ally with the lowest HP

    Fortify

    Self

    Fire Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    340% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Fire Element Resistance 40% down x 3 turns
    DEF 10% down x 3 turns

    3 Enemies with the highest MATK

    240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    240% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    [On Dodge] Enemy with the lowest HP

    162% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Enemy with the highest MATK

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 100% of max HP

    Name
    Scarlet Shroud
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
    Master x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Fire Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Feint x 3 turns
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher

    Ally with the lowest HP

    Fortify

    Self

    Fire Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    360% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Fire Element Resistance 40% down x 3 turns
    DEF 15% down x 3 turns

    3 Enemies with the highest MATK

    260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    260% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    [On Dodge] Enemy with the lowest HP

    168% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Enemy with the highest MATK

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 100% of max HP

    Name
    Scarlet Shroud
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
    Master x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Fire Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Feint x 3 turns
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher

    Ally with the lowest HP

    Fortify

    Self

    Fire Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    380% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Fire Element Resistance 40% down x 3 turns
    DEF 20% down x 3 turns

    3 Enemies with the highest MATK

    280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    280% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    [On Dodge] Enemy with the lowest HP

    174% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Enemy with the highest MATK

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 100% of max HP

    Name
    Scarlet Shroud
    Effect

    All Allies

    Status Ailment Resistance 70% up x 3 turns
    Skill Gauge Down Nullified x 3 turns<[Ascension Condition ] Grant 5 or more buffs to allies> *Can be set at Ascension Lv 2 or higher
    Master x 3 turns
    Shadow Clone x 3 turns<[Ascension Condition ] Inflict a total of at least 150000 Fire damage> *Can be set at Ascension Lv 5 or higher
    Agitation x 3 turns<[Ascension Condition ] Use Fire Auto Skills 3 or more times> *Can be set at Ascension Lv 1 or higher
    Frenzy x 3 turns<[Ascension Condition ] Use Fire Auto Skills 5 or more times> *Can be set at Ascension Lv 3 or higher
    Feint x 3 turns
    ATK/MATK Reflection Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 30% of max HP
    Skill Gauge 30% up<[Ascension Condition ] Inflict a total of at least 50000 Fire damage> *Can be set at Ascension Lv 5 or higher

    Ally with the lowest HP

    Fortify

    Self

    Fire Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamechain x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Fire Element Resistance 40% down x 3 turns
    DEF 25% down x 3 turns

    3 Enemies with the highest MATK

    300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 2 or more times> *Can be set at Ascension Lv 4 or higher

    3 Enemies with the highest ATK

    300% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Blast Shot x 3 turns*Ignores Grace *Only affects Therian, and Celestial heroes
    Thunderchain x 3 turns*Ignores Grace *Only affects Airborne Heroes<[Ascension Condition ] Use Action Skills 3 or more times> *Can be set at Ascension Lv 1 or higher

    [On Dodge] Enemy with the lowest HP

    180% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Enemy with the highest MATK

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 100% of max HP

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 8% up
    (Constant) MATK 8% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 11% up
    (Constant) MATK 11% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 14% up
    (Constant) MATK 14% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 17% up
    (Constant) MATK 17% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) 20% damage up against Aesir

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) 25% damage up against Aesir

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) 30% damage up against Aesir

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) 35% damage up against Aesir

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) 40% damage up against Aesir

    Name
    Heroes Never Die (Op/Con)
    Skill Lv1

    Self

    (Constant) Immortal *Cannot stack

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 8% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    Self

    (Constant) Immortal *Cannot stack

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 11% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    Self

    (Constant) Immortal *Cannot stack

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 14% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    Self

    (Constant) Immortal *Cannot stack

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 17% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    Self

    (Constant) Immortal *Cannot stack

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) HP 20% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,935
    218
    123
    205
    132
    161
    132
    145
    Max※1
    88,248
    13,287
    2,208
    6,303
    6,149
    6,733
    6,113
    6,191
    Max※2
    92,742
    13,778
    2,552
    6,803
    6,506
    7,052
    6,468
    6,515

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

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