Gray Fullbuster

  • ©Hiro Mashima, Atsuo Ueda, KODANSHA / FAIRY TAIL 100 YEARS QUEST Committee, TV TOKYO

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Gray Fullbuster
    Type
    Race
    Human
    Gender
    ♂
    Collab
    FAIRY TAIL 100 YEARS QUEST

    ●

    Action Skill

    Element

    Name
    Ice Make: Heavy Knights
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Water Ripple x 2 turns
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Skill Gauge 20% up

    All Enemies

    Freeze x 3 turns *Only affects Aesir, and Human heroes
    Water Element Resistance 15% down x 3 turns
    200% Water ATK damage

    3 front Enemies

    200% Water ATK damage
    Ice Shot x 3 turns *Only affects Aesir, and Human heroes
    Underworld Shot x 3 turns *Only affects Aesir, and Human heroes

    2 front Enemies

    200% Water ATK damage
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Pitchain x 3 turns *Only affects Aesir, and Human heroes

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 10% up
    ATK 10% up x 2 turns

    Name
    Ice Make: Heavy Knights
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Water Ripple x 2 turns
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Skill Gauge 20% up

    All Enemies

    Freeze x 3 turns *Only affects Aesir, and Human heroes
    Water Element Resistance 15% down x 3 turns
    220% Water ATK damage

    3 front Enemies

    220% Water ATK damage
    Ice Shot x 3 turns *Only affects Aesir, and Human heroes
    Underworld Shot x 3 turns *Only affects Aesir, and Human heroes

    2 front Enemies

    220% Water ATK damage
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Pitchain x 3 turns *Only affects Aesir, and Human heroes

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 10% up
    ATK 10% up x 2 turns

    Name
    Ice Make: Heavy Knights
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Water Ripple x 2 turns
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Skill Gauge 20% up

    All Enemies

    Freeze x 3 turns *Only affects Aesir, and Human heroes
    Water Element Resistance 20% down x 3 turns
    240% Water ATK damage

    3 front Enemies

    240% Water ATK damage
    Ice Shot x 3 turns *Only affects Aesir, and Human heroes
    Underworld Shot x 3 turns *Only affects Aesir, and Human heroes

    2 front Enemies

    240% Water ATK damage
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Pitchain x 3 turns *Only affects Aesir, and Human heroes

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 10% up
    ATK 10% up x 2 turns

    Name
    Ice Make: Heavy Knights
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Water Ripple x 2 turns
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Skill Gauge 20% up

    All Enemies

    Freeze x 3 turns *Only affects Aesir, and Human heroes
    Water Element Resistance 25% down x 3 turns
    260% Water ATK damage

    3 front Enemies

    260% Water ATK damage
    Ice Shot x 3 turns *Only affects Aesir, and Human heroes
    Underworld Shot x 3 turns *Only affects Aesir, and Human heroes

    2 front Enemies

    260% Water ATK damage
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Pitchain x 3 turns *Only affects Aesir, and Human heroes

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 10% up
    ATK 10% up x 2 turns

    Name
    Ice Make: Heavy Knights
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 2 turns or receiving 5 attacks
    Water Ripple x 2 turns
    Solidarity x 2 turns
    Solidarity rate 50% up x 2

    3 Allies with the highest Water Resistance

    Skill Gauge 25% up
    MATK 20% up x 3 turns

    All Enemies

    Freeze x 3 turns *Only affects Aesir, and Human heroes
    Water Element Resistance 30% down x 3 turns
    280% Water ATK damage

    3 front Enemies

    280% Water ATK damage
    Ice Shot x 3 turns *Only affects Aesir, and Human heroes
    Underworld Shot x 3 turns *Only affects Aesir, and Human heroes

    2 front Enemies

    280% Water ATK damage
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Pitchain x 3 turns *Only affects Aesir, and Human heroes

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 10% up
    ATK 10% up x 2 turns

    Name
    Ice Make: Heavy Knights
    Effect

    All Allies

    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 5 attacks
    Water Ripple x 3 turns
    Solidarity x 3 turns
    Solidarity rate 50% up x 3

    3 Allies with the highest Water Resistance

    Skill Gauge 30% up
    MATK 20% up x 3 turns

    All Enemies

    Freeze x 3 turns *Only affects Aesir, and Human heroes
    Water Element Resistance 35% down x 3 turns
    300% Water ATK damage

    3 front Enemies

    300% Water ATK damage
    Ice Shot x 3 turns *Only affects Aesir, and Human heroes
    Underworld Shot x 3 turns *Only affects Aesir, and Human heroes

    2 front Enemies

    300% Water ATK damage
    Frostburn x 3 turns *Only affects Aesir, and Human heroes
    Pitchain x 3 turns *Only affects Aesir, and Human heroes

    [On Solidarity]Enemy with the lowest Water Resistance

    400% ATK/MATK Average damage *Ignores Counterattacks

    [On Solidarity]All Allies Excluding Self

    Skill Gauge 10% up
    ATK 10% up x 2 turns

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 8% against Dark element enemies

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 11% against Dark element enemies

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 14% against Dark element enemies

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 17% against Dark element enemies

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 20% against Dark element enemies

    Name
    Fairy Protection (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge 3% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv2

    Self

    (Opener) Skill Gauge 6% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv3

    Self

    (Opener) Skill Gauge 9% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv4

    Self

    (Opener) Skill Gauge 12% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Skill Lv5

    Self

    (Opener) Skill Gauge 15% up
    (Constant) Skill Gauge Down Nullified
    (Constant) Stat Debuffs Nullified

    Name
    Anti-Freeze (Op/Con)
    Skill Lv1

    Self

    (Constant) Freeze Resistance 20% up

    All Enemies

    (Opener) Water Wound x 10 turns

    Skill Lv2

    Self

    (Constant) Freeze Resistance 40% up

    All Enemies

    (Opener) Water Wound x 10 turns

    Skill Lv3

    Self

    (Constant) Freeze Resistance 60% up

    All Enemies

    (Opener) Water Wound x 10 turns

    Skill Lv4

    Self

    (Constant) Freeze Resistance 80% up

    All Enemies

    (Opener) Water Wound x 10 turns

    Skill Lv5

    Self

    (Constant) Freeze Resistance 100% up

    All Enemies

    (Opener) Water Wound x 10 turns

    Name
    Aqua Protection <2> (Op/Con)
    Skill Lv1

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 3% up x 5 turns
    (Constant) Water Element Resistance 2% up
    (Constant) All Stats 5% up

    Skill Lv2

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 6% up x 5 turns
    (Constant) Water Element Resistance 4% up
    (Constant) All Stats 10% up

    Skill Lv3

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 9% up x 5 turns
    (Constant) Water Element Resistance 6% up
    (Constant) All Stats 15% up

    Skill Lv4

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 12% up x 5 turns
    (Constant) Water Element Resistance 8% up
    (Constant) All Stats 20% up

    Skill Lv5

    2 Allies with the highest Water Resistance

    (Opener) Water Element Resistance 15% up x 5 turns
    (Constant) Water Element Resistance 10% up
    (Constant) All Stats 25% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,171
    215
    117
    205
    130
    156
    130
    141
    Max※1
    87,833
    13,205
    881
    5,317
    7,239
    3,732
    4,072
    4,691
    Max※2
    92,327
    13,697
    1,226
    5,817
    7,596
    4,051
    4,427
    5,015

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main