Haute Couture Lif & Lifthrasir
●
Basic Info
●
Action Skill
Element
Self
40% damage up against ♂ Enemies x 3 turns
40% damage up against ♀ Enemies x 3 turns
Fortify
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Master x 3 turns
Shadow Clone x 3 turns
All Enemies
Status Ailment Resistance 50% down x 3 turns
Slow x 3 turns*Ignores Grace
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
180% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 Enemies with the highest ATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
2 Enemies with the highest MATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
All Stats 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Stoneskin x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
Self
42% damage up against ♂ Enemies x 3 turns
42% damage up against ♀ Enemies x 3 turns
Fortify
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Master x 3 turns
Shadow Clone x 3 turns
All Enemies
Status Ailment Resistance 52% down x 3 turns
Slow x 3 turns*Ignores Grace
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
194% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 Enemies with the highest ATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
2 Enemies with the highest MATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
All Stats 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Stoneskin x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
Self
44% damage up against ♂ Enemies x 3 turns
44% damage up against ♀ Enemies x 3 turns
Fortify
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Master x 3 turns
Shadow Clone x 3 turns
All Enemies
Status Ailment Resistance 54% down x 3 turns
Slow x 3 turns*Ignores Grace
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
208% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 Enemies with the highest ATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
2 Enemies with the highest MATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
All Stats 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Stoneskin x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
Self
46% damage up against ♂ Enemies x 3 turns
46% damage up against ♀ Enemies x 3 turns
Fortify
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Master x 3 turns
Shadow Clone x 3 turns
All Enemies
Status Ailment Resistance 56% down x 3 turns
Slow x 3 turns*Ignores Grace
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
222% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 Enemies with the highest ATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
2 Enemies with the highest MATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
All Stats 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Stoneskin x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
Self
48% damage up against ♂ Enemies x 3 turns
48% damage up against ♀ Enemies x 3 turns
Fortify
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Master x 3 turns
Shadow Clone x 3 turns
All Enemies
Status Ailment Resistance 58% down x 3 turns
Slow x 3 turns*Ignores Grace
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
236% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 Enemies with the highest ATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
2 Enemies with the highest MATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
All Stats 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Stoneskin x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
Self
50% damage up against ♂ Enemies x 3 turns
50% damage up against ♀ Enemies x 3 turns
Fortify
All Allies Excluding Self
Boon *Extends beneficial effects by 1 turn(s)
Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
Master x 3 turns
Shadow Clone x 3 turns
All Enemies
Status Ailment Resistance 60% down x 3 turns
Slow x 3 turns*Ignores Grace
Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Water Element Resistance 20% down x 3 turns
DEF 50% down x 3 turns
250% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
2 Enemies with the highest ATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
2 Enemies with the highest MATK
Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
All Allies
Status Ailment Resistance 60% up x 3 turns
All Stats 50% up x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Quick x 3 turns
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Stoneskin x 3 turns
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Recover 50% of max HP
Stat Debuffs Nullified x 5 turns
Skill Gauge Down Nullified x 5 turns
Skill Gauge 50% up
●
Limit Burst
All Enemies
100% Water ATK damage 10 times
All Allied Parties
Water Resonance x 5 turns *Water Element damage 10% up for each Water Element Hero in the party.
Water Ring x 5 turns
All Allies
Skill Gauge 20% up
Shadow Clone x 5 turns
●
Passive Skill
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 5% up
(Constant) MDEF 5% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
3 front Allies
(Constant) HP 5% up
(Constant) ATK 5% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
3 front Allies
(Constant) HP 10% up
(Constant) ATK 10% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
3 front Allies
(Constant) HP 15% up
(Constant) ATK 15% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
3 front Allies
(Constant) HP 20% up
(Constant) ATK 20% up
All Enemies
(Opener) Corrupt x 5 turns
(Opener) DEF 30% down x 10 turns
(Opener) MDEF 30% down x 10 turns
3 front Allies
(Constant) HP 25% up
(Constant) ATK 25% up
All Allies
(Constant) Apocalypse Liberation
Self
(Constant) High Gravity Field Resistance 20% up
(Constant) High Eclipse Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
(Constant) High Eclipse Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
(Constant) High Eclipse Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
(Constant) High Eclipse Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
(Constant) High Eclipse Field Resistance 100% up
Self
(Constant) 20% damage up against Celestials
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 5% up
(Constant) ATK 5% up
(Constant) MATK 5% up
(Constant) DEF 5% up
(Constant) MDEF 5% up
Self
(Constant) 25% damage up against Celestials
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 10% up
(Constant) ATK 10% up
(Constant) MATK 10% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
Self
(Constant) 30% damage up against Celestials
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 15% up
(Constant) ATK 15% up
(Constant) MATK 15% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
Self
(Constant) 35% damage up against Celestials
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 20% up
(Constant) ATK 20% up
(Constant) MATK 20% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
Self
(Constant) 40% damage up against Celestials
(Constant) Uplift
(Constant) Tempered
(Constant) Fleetfoot
(Constant) Immortal *Cannot stack
All Allies
(Constant) HP 25% up
(Constant) ATK 25% up
(Constant) MATK 25% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
●
Elemental Resistance
▲PAGE TOP
●
Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.