Haute Couture Lif & Lifthrasir

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Haute Couture Lif & Lifthrasir
    Type
    Race
    Human
    Gender
    ???

    ●

    Action Skill

    Element

    Name
    Aquatic Elegance
    Effect

    Self

    40% damage up against ♂ Enemies x 3 turns
    40% damage up against ♀ Enemies x 3 turns
    Fortify

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
    Master x 3 turns
    Shadow Clone x 3 turns

    All Enemies

    Status Ailment Resistance 50% down x 3 turns
    Slow x 3 turns*Ignores Grace
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    DEF 50% down x 3 turns
    180% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 Enemies with the highest ATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    All Stats 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Stoneskin x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stat Debuffs Nullified x 5 turns
    Skill Gauge Down Nullified x 5 turns
    Skill Gauge 50% up

    Name
    Aquatic Elegance
    Effect

    Self

    42% damage up against ♂ Enemies x 3 turns
    42% damage up against ♀ Enemies x 3 turns
    Fortify

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
    Master x 3 turns
    Shadow Clone x 3 turns

    All Enemies

    Status Ailment Resistance 52% down x 3 turns
    Slow x 3 turns*Ignores Grace
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    DEF 50% down x 3 turns
    194% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 Enemies with the highest ATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    All Stats 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Stoneskin x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stat Debuffs Nullified x 5 turns
    Skill Gauge Down Nullified x 5 turns
    Skill Gauge 50% up

    Name
    Aquatic Elegance
    Effect

    Self

    44% damage up against ♂ Enemies x 3 turns
    44% damage up against ♀ Enemies x 3 turns
    Fortify

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
    Master x 3 turns
    Shadow Clone x 3 turns

    All Enemies

    Status Ailment Resistance 54% down x 3 turns
    Slow x 3 turns*Ignores Grace
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    DEF 50% down x 3 turns
    208% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 Enemies with the highest ATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    All Stats 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Stoneskin x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stat Debuffs Nullified x 5 turns
    Skill Gauge Down Nullified x 5 turns
    Skill Gauge 50% up

    Name
    Aquatic Elegance
    Effect

    Self

    46% damage up against ♂ Enemies x 3 turns
    46% damage up against ♀ Enemies x 3 turns
    Fortify

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
    Master x 3 turns
    Shadow Clone x 3 turns

    All Enemies

    Status Ailment Resistance 56% down x 3 turns
    Slow x 3 turns*Ignores Grace
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    DEF 50% down x 3 turns
    222% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 Enemies with the highest ATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    All Stats 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Stoneskin x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stat Debuffs Nullified x 5 turns
    Skill Gauge Down Nullified x 5 turns
    Skill Gauge 50% up

    Name
    Aquatic Elegance
    Effect

    Self

    48% damage up against ♂ Enemies x 3 turns
    48% damage up against ♀ Enemies x 3 turns
    Fortify

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
    Master x 3 turns
    Shadow Clone x 3 turns

    All Enemies

    Status Ailment Resistance 58% down x 3 turns
    Slow x 3 turns*Ignores Grace
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    DEF 50% down x 3 turns
    236% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 Enemies with the highest ATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    All Stats 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Stoneskin x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stat Debuffs Nullified x 5 turns
    Skill Gauge Down Nullified x 5 turns
    Skill Gauge 50% up

    Name
    Aquatic Elegance
    Effect

    Self

    50% damage up against ♂ Enemies x 3 turns
    50% damage up against ♀ Enemies x 3 turns
    Fortify

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Heaven's Gift x 3 turns*Increases all of own base stat values by 25%.
    Master x 3 turns
    Shadow Clone x 3 turns

    All Enemies

    Status Ailment Resistance 60% down x 3 turns
    Slow x 3 turns*Ignores Grace
    Vortex x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Water Element Resistance 20% down x 3 turns
    DEF 50% down x 3 turns
    250% Water ATK damage 4 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    2 Enemies with the highest ATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    2 Enemies with the highest MATK

    Frostburn x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Ice Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    All Stats 50% up x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Quick x 3 turns
    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Stoneskin x 3 turns

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Recover 50% of max HP
    Stat Debuffs Nullified x 5 turns
    Skill Gauge Down Nullified x 5 turns
    Skill Gauge 50% up

    Status Effects

    ●

    Limit Burst

    Name
    Devastating Dive
    Effect

    All Enemies

    100% Water ATK damage 10 times

    All Allied Parties

    Water Resonance x 5 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Water Ring x 5 turns

    All Allies

    Skill Gauge 20% up
    Shadow Clone x 5 turns

    ●

    Passive Skill

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 5% up
    (Constant) MDEF 5% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Name
    Absolute Depravity <3> (Op/Con)
    Skill Lv1

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    3 front Allies

    (Constant) HP 5% up
    (Constant) ATK 5% up

    Skill Lv2

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    3 front Allies

    (Constant) HP 10% up
    (Constant) ATK 10% up

    Skill Lv3

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    3 front Allies

    (Constant) HP 15% up
    (Constant) ATK 15% up

    Skill Lv4

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    3 front Allies

    (Constant) HP 20% up
    (Constant) ATK 20% up

    Skill Lv5

    All Enemies

    (Opener) Corrupt x 5 turns
    (Opener) DEF 30% down x 10 turns
    (Opener) MDEF 30% down x 10 turns

    3 front Allies

    (Constant) HP 25% up
    (Constant) ATK 25% up

    Name
    Apocalypse Liberation (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Liberation *Water element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Name
    High Field Resistance (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up
    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up
    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up
    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up
    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up
    (Constant) High Eclipse Field Resistance 100% up

    Name
    Aggressive Undead (Con.)
    Skill Lv1

    Self

    (Constant) 20% damage up against Celestials
    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 5% up
    (Constant) ATK 5% up
    (Constant) MATK 5% up
    (Constant) DEF 5% up
    (Constant) MDEF 5% up

    Skill Lv2

    Self

    (Constant) 25% damage up against Celestials
    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 10% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv3

    Self

    (Constant) 30% damage up against Celestials
    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 15% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv4

    Self

    (Constant) 35% damage up against Celestials
    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 20% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv5

    Self

    (Constant) 40% damage up against Celestials
    (Constant) Uplift
    (Constant) Tempered
    (Constant) Fleetfoot
    (Constant) Immortal *Cannot stack

    All Allies

    (Constant) HP 25% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,990
    230
    117
    205
    132
    156
    130
    143
    Max※1
    88,498
    15,101
    1,570
    8,983
    6,149
    5,574
    4,836
    6,182
    Max※2
    92,992
    15,592
    1,914
    9,482
    6,506
    5,894
    5,190
    6,505

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

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