Summertime Fun Eris
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Basic Info
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Action Skill
Element
All Allies
Skill Gauge 20% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Frenzy x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
All Enemies
Despair *Extends status ailments by 1 turn(s)
Status Ailment Resistance 40% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Element Resistance 30% down x 3 turns
500% Dark ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 3 turns*Ignores Grace
[On Grace]All Allies
Skill Gauge Down Nullified x 3 turns
Skill Gauge 10% up
[On Grace]All Enemies
Skill Gauge 10% down
All Allies
Skill Gauge 22% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Frenzy x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
All Enemies
Despair *Extends status ailments by 1 turn(s)
Status Ailment Resistance 42% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Element Resistance 30% down x 3 turns
500% Dark ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 3 turns*Ignores Grace
[On Grace]All Allies
Skill Gauge Down Nullified x 3 turns
Skill Gauge 11% up
[On Grace]All Enemies
Skill Gauge 10% down
All Allies
Skill Gauge 24% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Frenzy x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
All Enemies
Despair *Extends status ailments by 1 turn(s)
Status Ailment Resistance 44% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Element Resistance 30% down x 3 turns
500% Dark ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 3 turns*Ignores Grace
[On Grace]All Allies
Skill Gauge Down Nullified x 3 turns
Skill Gauge 12% up
[On Grace]All Enemies
Skill Gauge 10% down
All Allies
Skill Gauge 26% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Frenzy x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
All Enemies
Despair *Extends status ailments by 1 turn(s)
Status Ailment Resistance 46% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Element Resistance 30% down x 3 turns
500% Dark ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 3 turns*Ignores Grace
[On Grace]All Allies
Skill Gauge Down Nullified x 3 turns
Skill Gauge 13% up
[On Grace]All Enemies
Skill Gauge 10% down
All Allies
Skill Gauge 28% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Frenzy x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
All Enemies
Despair *Extends status ailments by 1 turn(s)
Status Ailment Resistance 48% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Element Resistance 30% down x 3 turns
500% Dark ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 3 turns*Ignores Grace
[On Grace]All Allies
Skill Gauge Down Nullified x 3 turns
Skill Gauge 14% up
[On Grace]All Enemies
Skill Gauge 10% down
All Allies
Skill Gauge 30% up
Boon *Extends beneficial effects by 1 turn(s)
Grace x 3
Frenzy x 3 turns
Dark Resonance x 3 turns *Dark Element damage 10% up for each Dark Element Hero in the party.
Agitation
All Enemies
Despair *Extends status ailments by 1 turn(s)
Status Ailment Resistance 50% down x 3 turns
Shadowbound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Underworld Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Pitchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Erode 30% x 3 turns*Ignores Grace *Only affects Grounded Heroes
Dark Element Resistance 30% down x 3 turns
500% Dark ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 3 turns*Ignores Grace
[On Grace]All Allies
Skill Gauge Down Nullified x 3 turns
Skill Gauge 15% up
[On Grace]All Enemies
Skill Gauge 10% down
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Limit Burst
All Enemies
40% Dark ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Dark ATK damage 3 times
All Allies in Raid Battle
Dark Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
(Constant) Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
(Constant) Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
(Constant) Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
(Constant) Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
(Constant) Gravity Field Resistance 100% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Enemies
(Opener) Status Ailment Resistance 50% down x 5 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
All Allies
(Constant) All Stats 8% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
All Allies
(Constant) All Stats 11% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
All Allies
(Constant) All Stats 14% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
All Allies
(Constant) All Stats 17% up
All Enemies
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
All Allies
(Constant) All Stats 20% up
All Enemies
(Opener) All Stats excluding HP 5% down x 3 turns
(Opener) Stat Buffs Nullified x 2 turns
All Enemies
(Opener) All Stats excluding HP 10% down x 3 turns
(Opener) Stat Buffs Nullified x 2 turns
All Enemies
(Opener) All Stats excluding HP 15% down x 3 turns
(Opener) Stat Buffs Nullified x 2 turns
All Enemies
(Opener) All Stats excluding HP 20% down x 3 turns
(Opener) Stat Buffs Nullified x 2 turns
All Enemies
(Opener) All Stats excluding HP 25% down x 3 turns
(Opener) Stat Buffs Nullified x 2 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Storm Orb (Summertime Fun Eris)
Luxeye Orb (Summertime Fun Eris)
Luxsea Orb (Summertime Fun Eris)
Knowledge Orb (Summertime Fun Eris)
Technique Orb (Summertime Fun Eris)
Witch Orb (Summertime Fun Eris)
Storm Orb (Summertime Fun Eris)
Luxeye Orb (Summertime Fun Eris)
Luxsea Orb (Summertime Fun Eris)
Knowledge Orb (Summertime Fun Eris)
Technique Orb (Summertime Fun Eris)
Witch Orb (Summertime Fun Eris)
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