Eris
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Basic Info
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Action Skill
Element
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
220% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
220% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
220% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
220% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Skill Gauge 4% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
236% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
236% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
236% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
236% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Skill Gauge 8% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
252% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
252% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
252% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
252% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Skill Gauge 12% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
268% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
268% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
268% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
268% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Skill Gauge 16% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
284% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
284% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
284% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
284% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Skill Gauge 20% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
300% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
300% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
300% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
300% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Passive Skill
All Allies
(Opener) Charm Resistance 20% up x 10 turns
(Constant) DEF 10% up
(Constant) MDEF 10% up
All Allies
(Opener) Charm Resistance 40% up x 10 turns
(Constant) DEF 15% up
(Constant) MDEF 15% up
All Allies
(Opener) Charm Resistance 60% up x 10 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
All Allies
(Opener) Charm Resistance 80% up x 10 turns
(Constant) DEF 25% up
(Constant) MDEF 25% up
All Allies
(Opener) Charm Resistance 100% up x 10 turns
(Constant) DEF 30% up
(Constant) MDEF 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Constant) Damage up 10% against grounded enemies
(Constant) Fire Element damage 10% up
Self
(Constant) Damage up 20% against grounded enemies
(Constant) Fire Element damage 20% up
Self
(Constant) Damage up 30% against grounded enemies
(Constant) Fire Element damage 30% up
Self
(Constant) Damage up 40% against grounded enemies
(Constant) Fire Element damage 40% up
Self
(Constant) Damage up 50% against grounded enemies
(Constant) Fire Element damage 50% up
All Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 10% up
All Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 15% up
All Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 20% up
All Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 25% up
All Allies
(Opener) Quick x 5 turns
(Opener) Feint x 5 turns
(Constant) ATK 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Storm Orb (Eris)
Luxeye Orb (Eris)
Luxsea Orb (Eris)
Knowledge Orb (Eris)
Technique Orb (Eris)
Witch Orb (Eris)
Storm Orb (Eris)
Luxeye Orb (Eris)
Luxsea Orb (Eris)
Knowledge Orb (Eris)
Technique Orb (Eris)
Witch Orb (Eris)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Fire Ring x 3 turns
Overpower x 3 turns
Agitation
Quick x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
All Allies
Flame Ripple x 3 turns
Frenzy x 3 turns
Master x 3 turns
3 Enemies with the highest ATK
220% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
3 Enemies with the highest MATK
220% Fire ATK damage *Ignores Barriers
Flamechain x 3 turns *Only affects Human, Therian, and Beast heroes
Blast Shot x 3 turns *Only affects Human, Therian, and Beast heroes
Time Bomb *200% Fire ATK damage after 3 turns *Only affects Human, Therian, and Beast heroes
4 Enemies with the highest ATK
DEF 20% down x 3 turns
220% Fire ATK damage *Ignores Barriers
4 Enemies with the highest MATK
DEF 20% down x 3 turns
220% Fire ATK damage *Ignores Barriers
Enemy with the lowest HP
Concentrated Fire x 2 turns
[On Time Bomb Explosion] Explosion Target
Slow x 3 turns
Fire Element Resistance 30% down x 3 turns
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Limit Burst
All Enemies
20% Fire ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allied Fire Element Heroes
(Constant) 10% damage up against Elves
Skill Crystal (Fire) ×50
Power Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allied Fire Element Heroes
(Constant) 20% damage up against Elves
Skill Crystal (Fire) ×100
Power Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allied Fire Element Heroes
(Constant) 30% damage up against Elves
Skill Crystal (Fire) ×150
Power Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allied Fire Element Heroes
(Constant) 40% damage up against Elves
Skill Crystal (Fire) ×200
Power Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allied Fire Element Heroes
(Constant) 50% damage up against Elves
Skill Crystal (Fire) ×300
Power Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.