New Year Celestia
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Basic Info
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Action Skill
Element
All Allies
Status Ailment Resistance 60% up x 3 turns
Stat Debuffs Nullified x 3 turns
Master x 3 turns
Agitation
Feint x 3 turns
Skill Gauge 30% up
Ally with the highest ATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Earth Ring x 3 turns
Stoneskin x 3 turns
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Earth Element Resistance 40% down x 3 turns
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
3 Enemies with the highest MATK
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest ATK
200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Dodge] Front Enemy
100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Status Ailment Resistance 60% up x 3 turns
Stat Debuffs Nullified x 3 turns
Master x 3 turns
Agitation
Feint x 3 turns
Skill Gauge 30% up
HP 4% up x 3 turns
Ally with the highest ATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Earth Ring x 3 turns
Stoneskin x 3 turns
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Earth Element Resistance 40% down x 3 turns
DEF 5% down x 3 turns
MDEF 5% down x 3 turns
320% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
3 Enemies with the highest MATK
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest ATK
220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Dodge] Front Enemy
100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Status Ailment Resistance 60% up x 3 turns
Stat Debuffs Nullified x 3 turns
Master x 3 turns
Agitation
Feint x 3 turns
Skill Gauge 30% up
HP 8% up x 3 turns
Ally with the highest ATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Earth Ring x 3 turns
Stoneskin x 3 turns
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Earth Element Resistance 40% down x 3 turns
DEF 10% down x 3 turns
MDEF 10% down x 3 turns
340% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
3 Enemies with the highest MATK
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest ATK
240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Dodge] Front Enemy
100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Status Ailment Resistance 60% up x 3 turns
Stat Debuffs Nullified x 3 turns
Master x 3 turns
Agitation
Feint x 3 turns
Skill Gauge 30% up
HP 12% up x 3 turns
Ally with the highest ATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Earth Ring x 3 turns
Stoneskin x 3 turns
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Earth Element Resistance 40% down x 3 turns
DEF 15% down x 3 turns
MDEF 15% down x 3 turns
360% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
3 Enemies with the highest MATK
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest ATK
260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Dodge] Front Enemy
100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Status Ailment Resistance 60% up x 3 turns
Stat Debuffs Nullified x 3 turns
Master x 3 turns
Agitation
Feint x 3 turns
Skill Gauge 30% up
HP 16% up x 3 turns
Ally with the highest ATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Earth Ring x 3 turns
Stoneskin x 3 turns
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Earth Element Resistance 40% down x 3 turns
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
380% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
3 Enemies with the highest MATK
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest ATK
280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Dodge] Front Enemy
100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
All Allies
Status Ailment Resistance 60% up x 3 turns
Stat Debuffs Nullified x 3 turns
Master x 3 turns
Agitation
Feint x 3 turns
Skill Gauge 30% up
HP 20% up x 3 turns
Ally with the highest ATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
Self
Earth Ring x 3 turns
Stoneskin x 3 turns
All Enemies
Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
Earth Element Resistance 40% down x 3 turns
DEF 25% down x 3 turns
MDEF 25% down x 3 turns
400% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
3 Enemies with the highest MATK
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
3 Enemies with the highest ATK
300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
[On Dodge] Front Enemy
100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks
[On Dodge] Random Enemy
Skill Gauge 10% down
[On Dodge] Self
Skill Gauge 10% up
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Limit Burst
All Enemies
100% Earth ATK damage 10 times
All Allied Parties
Frenzy x 5 turns
Stoneskin x 5 turns
All Allies
Skill Gauge 20% up
Shadow Clone x 5 turns
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Passive Skill
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
Self
(Constant) Brand Resistance 20% up
All Allies
(Constant) HP 10% up
(Opener) Brand Resistance 20% up x 10 turns
Self
(Constant) Brand Resistance 40% up
All Allies
(Constant) HP 15% up
(Opener) Brand Resistance 40% up x 10 turns
Self
(Constant) Brand Resistance 60% up
All Allies
(Constant) HP 20% up
(Opener) Brand Resistance 60% up x 10 turns
Self
(Constant) Brand Resistance 80% up
All Allies
(Constant) HP 25% up
(Opener) Brand Resistance 80% up x 10 turns
Self
(Constant) Brand Resistance 100% up
All Allies
(Constant) HP 30% up
(Opener) Brand Resistance 100% up x 10 turns
All Allies
(Constant) 20% damage up against Aesir
(Constant) Damage up 10% against airborne enemies
All Allies
(Constant) 25% damage up against Aesir
(Constant) Damage up 15% against airborne enemies
All Allies
(Constant) 30% damage up against Aesir
(Constant) Damage up 20% against airborne enemies
All Allies
(Constant) 35% damage up against Aesir
(Constant) Damage up 25% against airborne enemies
All Allies
(Constant) 40% damage up against Aesir
(Constant) Damage up 30% against airborne enemies
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 8% up
(Constant) DEF 10% up
(Constant) MDEF 10% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 10% x 3 turns
(Opener) DEF 5% down x 10 turns
(Opener) MDEF 5% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 11% up
(Constant) DEF 15% up
(Constant) MDEF 15% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 15% x 3 turns
(Opener) DEF 10% down x 10 turns
(Opener) MDEF 10% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 14% up
(Constant) DEF 20% up
(Constant) MDEF 20% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 20% x 3 turns
(Opener) DEF 15% down x 10 turns
(Opener) MDEF 15% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 17% up
(Constant) DEF 25% up
(Constant) MDEF 25% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 25% x 3 turns
(Opener) DEF 20% down x 10 turns
(Opener) MDEF 20% down x 10 turns
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) HP 20% up
(Constant) DEF 30% up
(Constant) MDEF 30% up
3 Enemies with the lowest Earth Resistance
(Opener) Brand x 3 turns
(Opener) Erode 30% x 3 turns
(Opener) DEF 25% down x 10 turns
(Opener) MDEF 25% down x 10 turns
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
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