New Year Celestia

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    New Year Celestia
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Divine Wind Slash
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Stat Debuffs Nullified x 3 turns
    Master x 3 turns
    Agitation x 3 turns
    Feint x 3 turns
    Skill Gauge 30% up

    Ally with the highest ATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Self

    Earth Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Earth Element Resistance 40% down x 3 turns
    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt

    3 Enemies with the highest MATK

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    3 Enemies with the highest ATK

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Dodge] Front Enemy

    100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Divine Wind Slash
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Stat Debuffs Nullified x 3 turns
    Master x 3 turns
    Agitation x 3 turns
    Feint x 3 turns
    Skill Gauge 30% up
    HP 4% up x 3 turns

    Ally with the highest ATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Self

    Earth Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Earth Element Resistance 40% down x 3 turns
    DEF 5% down x 3 turns
    MDEF 5% down x 3 turns
    320% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt

    3 Enemies with the highest MATK

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    3 Enemies with the highest ATK

    220% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Dodge] Front Enemy

    100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Divine Wind Slash
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Stat Debuffs Nullified x 3 turns
    Master x 3 turns
    Agitation x 3 turns
    Feint x 3 turns
    Skill Gauge 30% up
    HP 8% up x 3 turns

    Ally with the highest ATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Self

    Earth Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Earth Element Resistance 40% down x 3 turns
    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    340% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt

    3 Enemies with the highest MATK

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    3 Enemies with the highest ATK

    240% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Dodge] Front Enemy

    100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Divine Wind Slash
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Stat Debuffs Nullified x 3 turns
    Master x 3 turns
    Agitation x 3 turns
    Feint x 3 turns
    Skill Gauge 30% up
    HP 12% up x 3 turns

    Ally with the highest ATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Self

    Earth Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Earth Element Resistance 40% down x 3 turns
    DEF 15% down x 3 turns
    MDEF 15% down x 3 turns
    360% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt

    3 Enemies with the highest MATK

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    3 Enemies with the highest ATK

    260% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Dodge] Front Enemy

    100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Divine Wind Slash
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Stat Debuffs Nullified x 3 turns
    Master x 3 turns
    Agitation x 3 turns
    Feint x 3 turns
    Skill Gauge 30% up
    HP 16% up x 3 turns

    Ally with the highest ATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Self

    Earth Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Earth Element Resistance 40% down x 3 turns
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns
    380% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt

    3 Enemies with the highest MATK

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    3 Enemies with the highest ATK

    280% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Dodge] Front Enemy

    100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Name
    Divine Wind Slash
    Effect

    All Allies

    Status Ailment Resistance 60% up x 3 turns
    Stat Debuffs Nullified x 3 turns
    Master x 3 turns
    Agitation x 3 turns
    Feint x 3 turns
    Skill Gauge 30% up
    HP 20% up x 3 turns

    Ally with the highest ATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    Self

    Earth Ring x 3 turns
    Stoneskin x 3 turns

    All Enemies

    Stonechain x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Brand x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Erode 50% x 3 turns*Ignores Grace *Only affects Airborne Heroes
    Earth Element Resistance 40% down x 3 turns
    DEF 25% down x 3 turns
    MDEF 25% down x 3 turns
    400% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt

    3 Enemies with the highest MATK

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    3 Enemies with the highest ATK

    300% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks *Leech 30% of damage dealt
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes

    [On Dodge] Front Enemy

    100% Earth ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 10% down

    [On Dodge] Self

    Skill Gauge 10% up

    Status Effects

    ●

    Limit Burst

    Name
    Celebratory Sword Dance
    Effect

    All Enemies

    100% Earth ATK damage 10 times

    All Allied Parties

    Frenzy x 5 turns
    Stoneskin x 5 turns

    All Allies

    Skill Gauge 20% up
    Shadow Clone x 5 turns

    ●

    Passive Skill

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Anti-Brand (Op/Con)
    Skill Lv1

    Self

    (Constant) Brand Resistance 20% up

    All Allies

    (Constant) HP 10% up
    (Opener) Brand Resistance 20% up x 10 turns

    Skill Lv2

    Self

    (Constant) Brand Resistance 40% up

    All Allies

    (Constant) HP 15% up
    (Opener) Brand Resistance 40% up x 10 turns

    Skill Lv3

    Self

    (Constant) Brand Resistance 60% up

    All Allies

    (Constant) HP 20% up
    (Opener) Brand Resistance 60% up x 10 turns

    Skill Lv4

    Self

    (Constant) Brand Resistance 80% up

    All Allies

    (Constant) HP 25% up
    (Opener) Brand Resistance 80% up x 10 turns

    Skill Lv5

    Self

    (Constant) Brand Resistance 100% up

    All Allies

    (Constant) HP 30% up
    (Opener) Brand Resistance 100% up x 10 turns

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Aesir
    (Constant) Damage up 10% against airborne enemies

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Aesir
    (Constant) Damage up 15% against airborne enemies

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Aesir
    (Constant) Damage up 20% against airborne enemies

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Aesir
    (Constant) Damage up 25% against airborne enemies

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Aesir
    (Constant) Damage up 30% against airborne enemies

    Name
    Stigma Erosion (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 8% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 10% x 3 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MDEF 5% down x 10 turns

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 11% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 15% x 3 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 14% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 3 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 17% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 25% x 3 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 30% x 3 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,081
    226
    117
    205
    130
    156
    130
    140
    Max※1
    88,917
    14,204
    955
    8,983
    5,502
    5,574
    6,737
    6,174
    Max※2
    93,411
    14,696
    1,299
    9,482
    5,859
    5,894
    7,092
    6,498

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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