Levi
●
Basic Info
●
Action Skill
Element
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
30% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
60% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
40% Light ATK damage 4 times *40% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
35% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
70% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
45% Light ATK damage 4 times *42% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
40% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
80% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
50% Light ATK damage 4 times *44% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
45% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
90% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
55% Light ATK damage 4 times *46% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
50% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
100% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
60% Light ATK damage 4 times *48% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
55% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
110% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
65% Light ATK damage 4 times *50% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
●
Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
●
Soul Burst
Front Enemy
500% Light ATK damage 3 times
Light Element Resistance 20% down x 10 turns
All Allies in Raid Battle
Light Element damage 50% up x 30 seconds
ATK 20% up x 30 seconds
50% damage up against Jotun x 30 seconds
●
Passive Skill
Self
(Constant) Lost Field Resistance 20% up
(Constant) Divine Punishment Resistance 20% up
(Constant) Decay Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
(Constant) Divine Punishment Resistance 40% up
(Constant) Decay Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
(Constant) Divine Punishment Resistance 60% up
(Constant) Decay Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
(Constant) Divine Punishment Resistance 80% up
(Constant) Decay Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
(Constant) Divine Punishment Resistance 100% up
(Constant) Decay Resistance 100% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 8% up
(Constant) All Stats 8% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 11% up
(Constant) All Stats 11% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 14% up
(Constant) All Stats 14% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 17% up
(Constant) All Stats 17% up
Self
(Opener) Frenzy x 5 turns
(Opener) Skill Gauge 20% up
(Constant) All Stats 20% up
Self
(Constant) Silence Resistance 20% up
(Constant) Fear Resistance 20% up
Self
(Constant) Silence Resistance 40% up
(Constant) Fear Resistance 40% up
Self
(Constant) Silence Resistance 60% up
(Constant) Fear Resistance 60% up
Self
(Constant) Silence Resistance 80% up
(Constant) Fear Resistance 80% up
Self
(Constant) Silence Resistance 100% up
(Constant) Fear Resistance 100% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Light Element damage 10% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Light Element damage 15% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Light Element damage 20% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Light Element damage 25% up
All Allies
(Opener) Status Ailment Resistance 50% up x 5 turns
(Constant) Light Element damage 30% up
●
Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
●
Normal Attack Element
Element
●
Action Skill
Element
Self
Light Ring x 3 turns
Master x 3 turns
Sureshot x 3 turns
Quick x 3 turns
Feint x 3 turns
[On Dodge] Self
Skill Gauge 3% up
[On Dodge] Front Enemy
100% Light ATK damage *Ignores Counterattacks
4 front Enemies
30% Light ATK damage 4 times *Ignores Counterattacks
DEF 10% down x 3 turns
Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
Slow x 3 turns *Only affects Human, Jotun, and Beast heroes
2 Enemies with the lowest DEF
60% Light ATK damage 2 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes
All Enemies
40% Light ATK damage 4 times *40% damage up against Jotun *Ignores Counterattacks
Reckoning x 3 turns
●
Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
●
Awakening Lv 2
Self
(Constant) HP 3% up
Chained Black Rune ×5
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 3
Self
(Constant) ATK 3% up
Chained Red Rune ×5
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 4
Self
(Constant) MATK 3% up
Chained Black Rune ×5
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 5
Self
(Opener) Berserk x 2 turns
(Constant) Uplift
Chained Red Rune ×5
Chained Black Rune ×5
Friend Token ×200
●
Awakening Lv 6
Self
(Constant) DEF 3% up
Chained Red Rune ×5
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 7
Self
(Constant) MDEF 3% up
Chained Black Rune ×5
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 8
Self
(Constant) SPD 3% up
Chained Red Rune ×5
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 9
Self
(Opener) Berserk x 4 turns
(Constant) Uplift
Chained Red Rune ×10
Chained Black Rune ×10
Friend Token ×200
●
Awakening Lv 10
Self
(Constant) EVA 3% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 11
Self
(Constant) ACC 3% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 12
Self
(Constant) HP 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 13
Self
(Opener) Berserk x 6 turns
(Constant) Uplift
Chained Red Rune ×10
Chained Black Rune ×10
Friend Token ×200
●
Awakening Lv 14
Self
(Constant) ATK 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 15
Self
(Constant) MATK 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 16
Self
(Constant) DEF 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 17
Self
(Opener) Berserk x 8 turns
(Constant) Uplift
Chained Red Rune ×20
Chained Black Rune ×20
Guild Token ×100
●
Awakening Lv 18
Self
(Constant) MDEF 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 19
Self
(Constant) SPD 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Guild Token ×50
●
Awakening Lv 20
Self
(Constant) EVA 6% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 21
Self
(Constant) ACC 6% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Guild Token ×50
●
Awakening Lv 22
Self
(Constant) HP 9% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Friend Token ×100
●
Awakening Lv 23
Self
(Constant) ATK 9% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 24
Self
(Constant) MATK 9% up
Chained Black Rune ×10
Chained Red Rune Shard ×10
Guild Token ×50
●
Awakening Lv 25
Self
(Constant) DEF 9% up
Chained Red Rune ×10
Chained Black Rune Shard ×10
Friend Token ×100
●
Awakening Lv 26
Self
(Opener) Berserk x 10 turns
(Constant) Uplift
Chained Red Rune ×20
Chained Black Rune ×20
Guild Token ×100
●
Awakening Lv 27
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 28
Self
(Constant) SPD 9% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 29
Self
(Constant) EVA 9% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 30
Self
(Constant) ACC 9% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 31
Self
(Constant) HP 12% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 32
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 33
Self
(Constant) Gravity Field Resistance 20% up
Skill Crystal (Light) ×50
Chained Black Rune ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 34
Self
(Constant) MATK 12% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 35
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 36
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 37
Self
(Constant) SPD 12% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 38
Self
(Constant) EVA 12% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 39
Self
(Constant) ACC 12% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 40
Self
(Constant) Gravity Field Resistance 40% up
Skill Crystal (Light) ×100
Chained Red Rune ×10
Arena Token ×500
Friend Token ×500
●
Awakening Lv 41
Self
(Constant) HP 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 42
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 43
Self
(Constant) MATK 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 44
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 45
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 46
Self
(Constant) SPD 15% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 47
Self
(Constant) Gravity Field Resistance 60% up
Skill Crystal (Light) ×150
Chained Black Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 48
Self
(Constant) EVA 15% up
Skill Crystal (Light) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 49
Self
(Constant) ACC 15% up
Skill Crystal (Light) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 50
Self
(Constant) HP 18% up
Skill Crystal (Light) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 51
Self
(Constant) ATK 18% up
Skill Crystal (Light) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 52
Self
(Constant) MATK 18% up
Skill Crystal (Light) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 53
Self
(Constant) DEF 18% up
Skill Crystal (Light) ×40
Arena Token ×100
Guild Token ×100
●
Awakening Lv 54
Self
(Constant) Gravity Field Resistance 80% up
Skill Crystal (Light) ×150
Chained Red Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 55
Self
(Constant) MDEF 18% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 56
Self
(Constant) SPD 18% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 57
Self
(Constant) EVA 18% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 58
Self
(Constant) ACC 18% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 59
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 60
Self
(Constant) ATK 21% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 61
Self
(Constant) Gravity Field Resistance 100% up
Skill Crystal (Light) ×150
Chained Black Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 62
Self
(Constant) MATK 21% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 63
Self
(Constant) DEF 21% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 64
Self
(Constant) MDEF 21% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 65
Self
(Constant) SPD 21% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 66
Self
(Constant) EVA 21% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 67
Self
(Constant) ACC 21% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 68
All Allies
(Constant) Damage up 6% against airborne enemies
Skill Crystal (Light) ×50
Chained Red Rune ×10
Arena Token ×100
Friend Token ×100
●
Awakening Lv 69
Self
(Constant) HP 24% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 70
Self
(Constant) ATK 24% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 71
Self
(Constant) MATK 24% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 72
Self
(Constant) DEF 24% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 73
Self
(Constant) MDEF 24% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 74
Self
(Constant) SPD 24% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
●
Awakening Lv 75
All Allies
(Constant) Damage up 12% against airborne enemies
Skill Crystal (Light) ×100
Chained Black Rune ×10
Arena Token ×500
Friend Token ×500
●
Awakening Lv 76
Self
(Constant) EVA 24% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 77
Self
(Constant) ACC 24% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 78
Self
(Constant) HP 27% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 79
Self
(Constant) ATK 27% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 80
Self
(Constant) MATK 27% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 81
Self
(Constant) DEF 27% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
●
Awakening Lv 82
All Allies
(Constant) Damage up 18% against airborne enemies
Skill Crystal (Light) ×150
Chained Red Rune ×30
Guild Token ×500
Friend Token ×500
●
Awakening Lv 83
Self
(Constant) MDEF 27% up
Skill Crystal (Light) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 84
Self
(Constant) SPD 27% up
Skill Crystal (Light) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 85
Self
(Constant) EVA 27% up
Skill Crystal (Light) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 86
Self
(Constant) ACC 27% up
Skill Crystal (Light) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 87
Self
(Constant) HP 30% up
Skill Crystal (Light) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 88
Self
(Constant) ATK 30% up
Skill Crystal (Light) ×40
Guild Token ×100
Friend Token ×100
●
Awakening Lv 89
All Allies
(Constant) Damage up 24% against airborne enemies
Skill Crystal (Light) ×150
Chained Black Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 90
Self
(Constant) MATK 30% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 91
Self
(Constant) DEF 30% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 92
Self
(Constant) MDEF 30% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 93
Self
(Constant) SPD 30% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 94
Self
(Constant) EVA 30% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 95
Self
(Constant) ACC 30% up
Skill Crystal (Light) ×50
Arena Token ×200
Guild Token ×200
●
Awakening Lv 96
All Allies
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Light) ×150
Chained Red Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 97
Self
(Opener) Skill Gauge 3% up
(Constant) Fleetfoot
Skill Crystal (Light) ×150
Chained Black Rune ×30
Arena Token ×500
Friend Token ×500
●
Awakening Lv 98
Self
(Opener) Skill Gauge 6% up
(Constant) Fleetfoot
Skill Crystal (Light) ×150
Chained Red Rune ×30
Arena Token ×500
Guild Token ×500
●
Awakening Lv 99
Self
(Opener) Skill Gauge 9% up
(Constant) Fleetfoot
Skill Crystal (Light) ×150
Chained Black Rune ×30
Arena Token ×500
Friend Token ×500
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned in the Guild.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.
Earned in the Guild.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Guild.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
●
Elemental Resistance
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* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.