Levi

  • Before Awakening
  • After Awakening
  • © Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Levi
    Type
    Race
    Human
    Gender
    ♂
    Collab
    Attack on Titan Final Season

    ●

    Action Skill

    Element

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    30% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    60% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    40% Light ATK damage 4 times *40% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    35% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    70% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    45% Light ATK damage 4 times *42% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    40% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    80% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    50% Light ATK damage 4 times *44% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    45% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    90% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    55% Light ATK damage 4 times *46% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    50% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    100% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    60% Light ATK damage 4 times *48% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    55% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    110% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    65% Light ATK damage 4 times *50% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Divine Wrath
    Effect

    All Enemies

    10% Light ATK/MATK Average damage 20 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Levi Burst
    Effect

    Front Enemy

    500% Light ATK damage 3 times
    Light Element Resistance 20% down x 10 turns

    All Allies in Raid Battle

    Light Element damage 50% up x 30 seconds
    ATK 20% up x 30 seconds
    50% damage up against Jotun x 30 seconds

    ●

    Passive Skill

    Name
    Resist Lost (Constant)
    Skill Lv1

    Self

    (Constant) Lost Field Resistance 20% up
    (Constant) Divine Punishment Resistance 20% up
    (Constant) Decay Resistance 20% up

    Skill Lv2

    Self

    (Constant) Lost Field Resistance 40% up
    (Constant) Divine Punishment Resistance 40% up
    (Constant) Decay Resistance 40% up

    Skill Lv3

    Self

    (Constant) Lost Field Resistance 60% up
    (Constant) Divine Punishment Resistance 60% up
    (Constant) Decay Resistance 60% up

    Skill Lv4

    Self

    (Constant) Lost Field Resistance 80% up
    (Constant) Divine Punishment Resistance 80% up
    (Constant) Decay Resistance 80% up

    Skill Lv5

    Self

    (Constant) Lost Field Resistance 100% up
    (Constant) Divine Punishment Resistance 100% up
    (Constant) Decay Resistance 100% up

    Name
    Strongest Bloodline (Op/Con)
    Skill Lv1

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 8% up
    (Constant) All Stats 8% up

    Skill Lv2

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 11% up
    (Constant) All Stats 11% up

    Skill Lv3

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 14% up
    (Constant) All Stats 14% up

    Skill Lv4

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 17% up
    (Constant) All Stats 17% up

    Skill Lv5

    Self

    (Opener) Frenzy x 5 turns
    (Opener) Skill Gauge 20% up
    (Constant) All Stats 20% up

    Name
    Noble Appearance (Con.)
    Skill Lv1

    Self

    (Constant) Silence Resistance 20% up
    (Constant) Fear Resistance 20% up

    Skill Lv2

    Self

    (Constant) Silence Resistance 40% up
    (Constant) Fear Resistance 40% up

    Skill Lv3

    Self

    (Constant) Silence Resistance 60% up
    (Constant) Fear Resistance 60% up

    Skill Lv4

    Self

    (Constant) Silence Resistance 80% up
    (Constant) Fear Resistance 80% up

    Skill Lv5

    Self

    (Constant) Silence Resistance 100% up
    (Constant) Fear Resistance 100% up

    Name
    Holy Spatter (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Light Element damage 10% up

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Light Element damage 15% up

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Light Element damage 20% up

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Light Element damage 25% up

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) Light Element damage 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,081
    218
    118
    205
    131
    157
    131
    143
    Max※1
    74,301
    12,494
    884
    7,519
    5,146
    4,671
    5,116
    4,694
    Max※2
    78,795
    12,985
    1,229
    8,019
    5,503
    4,991
    5,471
    5,018

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • © Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Your Deaths Had Meaning!
    Effect

    Self

    Light Ring x 3 turns
    Master x 3 turns
    Sureshot x 3 turns
    Quick x 3 turns
    Feint x 3 turns

    [On Dodge] Self

    Skill Gauge 3% up

    [On Dodge] Front Enemy

    100% Light ATK damage *Ignores Counterattacks

    4 front Enemies

    30% Light ATK damage 4 times *Ignores Counterattacks
    DEF 10% down x 3 turns
    Thunderchain x 3 turns *Only affects Human, Jotun, and Beast heroes
    Slow x 3 turns *Only affects Human, Jotun, and Beast heroes

    2 Enemies with the lowest DEF

    60% Light ATK damage 2 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Human, Jotun, and Beast heroes

    All Enemies

    40% Light ATK damage 4 times *40% damage up against Jotun *Ignores Counterattacks
    Reckoning x 3 turns

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Chained Black Rune ×5

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Magic Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MATK 3% up

    Materials Needed

    Chained Black Rune ×5

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Aura Stampede (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Berserk x 2 turns
    (Constant) Uplift

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune ×5

    Friend Token ×200

    ●

    Awakening Lv 6

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Chained Black Rune ×5

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Speed Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) SPD 3% up

    Materials Needed

    Chained Red Rune ×5

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Aura Stampede (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Berserk x 4 turns
    (Constant) Uplift

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune ×10

    Friend Token ×200

    ●

    Awakening Lv 10

    Name
    Evade Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) EVA 3% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 13

    Name
    Aura Stampede (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Berserk x 6 turns
    (Constant) Uplift

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune ×10

    Friend Token ×200

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 15

    Name
    Magic Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MATK 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 16

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 17

    Name
    Aura Stampede (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Opener) Berserk x 8 turns
    (Constant) Uplift

    Materials Needed

    Chained Red Rune ×20

    Chained Black Rune ×20

    Guild Token ×100

    ●

    Awakening Lv 18

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 19

    Name
    Speed Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) SPD 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Guild Token ×50

    ●

    Awakening Lv 20

    Name
    Evade Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) EVA 6% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Guild Token ×50

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 24

    Name
    Magic Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MATK 9% up

    Materials Needed

    Chained Black Rune ×10

    Chained Red Rune Shard ×10

    Guild Token ×50

    ●

    Awakening Lv 25

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Chained Red Rune ×10

    Chained Black Rune Shard ×10

    Friend Token ×100

    ●

    Awakening Lv 26

    Name
    Aura Stampede (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Opener) Berserk x 10 turns
    (Constant) Uplift

    Materials Needed

    Chained Red Rune ×20

    Chained Black Rune ×20

    Guild Token ×100

    ●

    Awakening Lv 27

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 28

    Name
    Speed Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) SPD 9% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 29

    Name
    Evade Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) EVA 9% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 30

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 31

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 32

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 33

    Name
    Resist Gravity (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Gravity Field Resistance 20% up

    Materials Needed

    Skill Crystal (Light) ×50

    Chained Black Rune ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 34

    Name
    Magic Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MATK 12% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 35

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 36

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 37

    Name
    Speed Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) SPD 12% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 38

    Name
    Evade Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) EVA 12% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 39

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 40

    Name
    Resist Gravity (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Gravity Field Resistance 40% up

    Materials Needed

    Skill Crystal (Light) ×100

    Chained Red Rune ×10

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 41

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 42

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 43

    Name
    Magic Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MATK 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 44

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 45

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 46

    Name
    Speed Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) SPD 15% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 47

    Name
    Resist Gravity (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Gravity Field Resistance 60% up

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 48

    Name
    Evade Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) EVA 15% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 49

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 50

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 51

    Name
    Power Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ATK 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 52

    Name
    Magic Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MATK 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 53

    Name
    Guard Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) DEF 18% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×100

    Guild Token ×100

    ●

    Awakening Lv 54

    Name
    Resist Gravity (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Gravity Field Resistance 80% up

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 55

    Name
    Mind Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MDEF 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 56

    Name
    Speed Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) SPD 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 57

    Name
    Evade Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) EVA 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 58

    Name
    Aim Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ACC 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 59

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 60

    Name
    Power Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ATK 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 61

    Name
    Resist Gravity (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Gravity Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 62

    Name
    Magic Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MATK 21% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 63

    Name
    Guard Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) DEF 21% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 64

    Name
    Mind Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) MDEF 21% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 65

    Name
    Speed Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) SPD 21% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 66

    Name
    Evade Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) EVA 21% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 67

    Name
    Aim Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ACC 21% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 68

    Name
    Airborne Killer (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Damage up 6% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×50

    Chained Red Rune ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 69

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 70

    Name
    Power Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) ATK 24% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 71

    Name
    Magic Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MATK 24% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 72

    Name
    Guard Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) DEF 24% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 73

    Name
    Mind Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) MDEF 24% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 74

    Name
    Speed Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) SPD 24% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 75

    Name
    Airborne Killer (Con.)
    Skill Lv
    2
    Effect

    All Allies

    (Constant) Damage up 12% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×100

    Chained Black Rune ×10

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 76

    Name
    Evade Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) EVA 24% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 77

    Name
    Aim Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) ACC 24% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 78

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 79

    Name
    Power Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) ATK 27% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 80

    Name
    Magic Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MATK 27% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 81

    Name
    Guard Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) DEF 27% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 82

    Name
    Airborne Killer (Con.)
    Skill Lv
    3
    Effect

    All Allies

    (Constant) Damage up 18% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Red Rune ×30

    Guild Token ×500

    Friend Token ×500

    ●

    Awakening Lv 83

    Name
    Mind Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) MDEF 27% up

    Materials Needed

    Skill Crystal (Light) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 84

    Name
    Speed Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) SPD 27% up

    Materials Needed

    Skill Crystal (Light) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 85

    Name
    Evade Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) EVA 27% up

    Materials Needed

    Skill Crystal (Light) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 86

    Name
    Aim Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) ACC 27% up

    Materials Needed

    Skill Crystal (Light) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 87

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Light) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 88

    Name
    Power Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) ATK 30% up

    Materials Needed

    Skill Crystal (Light) ×40

    Guild Token ×100

    Friend Token ×100

    ●

    Awakening Lv 89

    Name
    Airborne Killer (Con.)
    Skill Lv
    4
    Effect

    All Allies

    (Constant) Damage up 24% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 90

    Name
    Magic Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MATK 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 91

    Name
    Guard Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) DEF 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 92

    Name
    Mind Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) MDEF 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 93

    Name
    Speed Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) SPD 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 94

    Name
    Evade Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) EVA 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 95

    Name
    Aim Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) ACC 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×200

    Guild Token ×200

    ●

    Awakening Lv 96

    Name
    Airborne Killer (Con.)
    Skill Lv
    5
    Effect

    All Allies

    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 97

    Name
    Clock Up (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Opener) Skill Gauge 3% up
    (Constant) Fleetfoot

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 98

    Name
    Clock Up (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Opener) Skill Gauge 6% up
    (Constant) Fleetfoot

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Red Rune ×30

    Arena Token ×500

    Guild Token ×500

    ●

    Awakening Lv 99

    Name
    Clock Up (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Opener) Skill Gauge 9% up
    (Constant) Fleetfoot

    Materials Needed

    Skill Crystal (Light) ×150

    Chained Black Rune ×30

    Arena Token ×500

    Friend Token ×500

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned in the Guild.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Red Rune.

    Earned in the Guild.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A special Rune that can unlock even more power. Combine Rune Shards to make a Chained Black Rune.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Guild.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A red Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A black Rune sealed by a chain with the ability to awaken greater power in certain heroes.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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