Vindicator Loki

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Loki
    Type
    Race
    Human
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 30% down x 3 turns
    120% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    220% Fire ATK damage *Ignores Shields

    2 front Enemies

    220% Fire ATK damage *Ignores Shields

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 42% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 34% down x 3 turns
    136% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    236% Fire ATK damage *Ignores Shields

    2 front Enemies

    236% Fire ATK damage *Ignores Shields

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 44% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 38% down x 3 turns
    152% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    252% Fire ATK damage *Ignores Shields

    2 front Enemies

    252% Fire ATK damage *Ignores Shields

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 46% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 42% down x 3 turns
    168% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    268% Fire ATK damage *Ignores Shields

    2 front Enemies

    268% Fire ATK damage *Ignores Shields

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 48% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 46% down x 3 turns
    184% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    284% Fire ATK damage *Ignores Shields

    2 front Enemies

    284% Fire ATK damage *Ignores Shields

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 50% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 50% down x 3 turns
    200% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    300% Fire ATK damage *Ignores Shields

    2 front Enemies

    300% Fire ATK damage *Ignores Shields

    Status Effects

    ●

    Limit Burst

    Name
    Tricky Tempest
    Effect

    Enemy with the lowest HP

    100% Fire ATK damage

    Enemy with the lowest ATK

    110% Fire ATK damage

    Enemy with the lowest DEF

    120% Fire ATK damage

    Enemy with the lowest MATK

    130% Fire ATK damage

    Enemy with the lowest MDEF

    140% Fire ATK damage

    Enemy with the lowest SPD

    150% Fire ATK damage

    Enemy with the lowest EVA

    160% Fire ATK damage

    Enemy with the lowest ACC

    170% Fire ATK damage

    All Allies

    Blade GuruEffective when HP is at 50% or higher
    ATK 30% up x 3 turns

    All Allied Parties

    Fire Ring x 5 turns

    ●

    Passive Skill

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Venus Slayer <2> (Op/Con)
    Skill Lv1

    2 front Allies

    (Constant) 10% damage up against ♀ Enemies
    (Constant) ATK 10% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv2

    2 front Allies

    (Constant) 15% damage up against ♀ Enemies
    (Constant) ATK 15% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv3

    2 front Allies

    (Constant) 20% damage up against ♀ Enemies
    (Constant) ATK 20% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv4

    2 front Allies

    (Constant) 25% damage up against ♀ Enemies
    (Constant) ATK 25% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv5

    2 front Allies

    (Constant) 30% damage up against ♀ Enemies
    (Constant) ATK 30% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Name
    Flame Grace (Con.)
    Skill Lv1

    All Allies

    (Constant) Fire Element damage 10% up
    (Constant) 10% damage up against Aesir

    Skill Lv2

    All Allies

    (Constant) Fire Element damage 15% up
    (Constant) 15% damage up against Aesir

    Skill Lv3

    All Allies

    (Constant) Fire Element damage 20% up
    (Constant) 20% damage up against Aesir

    Skill Lv4

    All Allies

    (Constant) Fire Element damage 25% up
    (Constant) 25% damage up against Aesir

    Skill Lv5

    All Allies

    (Constant) Fire Element damage 30% up
    (Constant) 30% damage up against Aesir

    Name
    Apocalypse Armed (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Armed *Fire element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,008
    226
    126
    205
    130
    156
    130
    137
    Max※1
    88,584
    14,204
    2,833
    8,983
    6,139
    5,574
    6,103
    4,433
    Max※2
    93,078
    14,696
    3,177
    9,482
    6,496
    5,894
    6,458
    4,756

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Ephemeral Concerto
    Effect

    Self

    Frenzy x 3 turns

    All Allies

    ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 40% of max HP
    Stoneskin x 3 turns
    Feint x 3 turns
    Status Ailment Resistance 60% up x 3 turns

    [On Dodge] Front Enemy

    100% Fire ATK damage *Ignores Shields *Ignores Counterattacks

    [On Dodge] Random Enemy

    Skill Gauge 5% down

    [On Dodge] Self

    Skill Gauge 5% up

    All Enemies

    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Flamechain x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 30% down x 3 turns
    120% Fire ATK damage *Ignores Shields

    3 front Enemies

    Confuse x 3 turns*Ignores Grace *Only affects Aesir, Elf, Therian, and Beast heroes
    220% Fire ATK damage *Ignores Shields

    2 front Enemies

    220% Fire ATK damage *Ignores Shields

    ●

    Limit Burst

    Name
    Inferno Spada
    Effect

    Enemy with the lowest HP

    200% Fire ATK damage

    Enemy with the lowest ATK

    220% Fire ATK damage

    Enemy with the lowest DEF

    240% Fire ATK damage

    Enemy with the lowest MATK

    260% Fire ATK damage

    Enemy with the lowest MDEF

    280% Fire ATK damage

    Enemy with the lowest SPD

    300% Fire ATK damage

    Enemy with the lowest EVA

    320% Fire ATK damage

    Enemy with the lowest ACC

    340% Fire ATK damage

    All Allies

    Brand Resistance 100% up x 5 turns
    Pitchain Resistance 100% up x 5 turns
    Recover 50% of max HP
    Blade GuruEffective when HP is at 50% or higher
    ATK 30% up x 3 turns

    All Allied Parties

    Fire Ring x 5 turns
    Fire Resonance x 5 turns *Fire Element damage 10% up for each Fire Element Hero in the party.

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Bomb Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Opener) Skill Gauge 8% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    All Enemies

    (Opener) Blast Shot x 5 turns
    (Constant) DEF 8% down

    Materials Needed

    Skill Crystal (Fire) ×50

    Warning Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Bomb Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Opener) Skill Gauge 11% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    All Enemies

    (Opener) Blast Shot x 5 turns
    (Constant) DEF 11% down

    Materials Needed

    Skill Crystal (Fire) ×100

    Warning Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Bomb Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Opener) Skill Gauge 14% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    All Enemies

    (Opener) Blast Shot x 5 turns
    (Constant) DEF 14% down

    Materials Needed

    Skill Crystal (Fire) ×150

    Warning Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Bomb Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Opener) Skill Gauge 17% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    All Enemies

    (Opener) Blast Shot x 5 turns
    (Constant) DEF 17% down

    Materials Needed

    Skill Crystal (Fire) ×200

    Warning Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Bomb Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Skill Gauge Down Nullified x 5 turns
    (Opener) Skill Gauge 20% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    All Enemies

    (Opener) Blast Shot x 5 turns
    (Constant) DEF 20% down

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Liberation (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Liberation *Fire element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Fire) ×300

    Warning Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Angrboda Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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