Vindicator Thor
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Basic Info
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Action Skill
Element
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 30% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
150% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 30% down x 3 turns
3 front Enemies
150% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
200% Water ATK damage *Damage scales up with own max HP
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 32% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
166% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 34% down x 3 turns
3 front Enemies
166% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
216% Water ATK damage *Damage scales up with own max HP
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 34% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
182% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 38% down x 3 turns
3 front Enemies
182% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
232% Water ATK damage *Damage scales up with own max HP
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 36% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
198% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 42% down x 3 turns
3 front Enemies
198% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
248% Water ATK damage *Damage scales up with own max HP
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 38% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
214% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 46% down x 3 turns
3 front Enemies
214% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
264% Water ATK damage *Damage scales up with own max HP
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 40% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
230% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 50% down x 3 turns
3 front Enemies
230% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
280% Water ATK damage *Damage scales up with own max HP
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Limit Burst
Enemy with the lowest Water Resistance
100% Water ATK damage
2 Enemies with the lowest Water Resistance
100% Water ATK damage
3 Enemies with the lowest Water Resistance
100% Water ATK damage
4 Enemies with the lowest Water Resistance
100% Water ATK damage
All Enemies
100% Water ATK damage
All Allied Parties
Berserk x 5 turns
All Allies
Frenzy x 5 turns
10% Skill Drain x 5 turns
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Passive Skill
Self
(Constant) Void Field Resistance 20% up
Self
(Constant) Void Field Resistance 40% up
Self
(Constant) Void Field Resistance 60% up
Self
(Constant) Void Field Resistance 80% up
Self
(Constant) Void Field Resistance 100% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 20% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 35% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 50% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 65% up
Self
(Opener) Skill Gauge Down Nullified x 10 turns
(Constant) Thunderchain Resistance 80% up
All Allies
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Apocalypse Armed
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
●
Action Skill
Element
All Allies
Water Ring x 3 turns
Master x 3 turns
Self
HP 30% up x 3 turns
Stoneskin x 3 turns
ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
Defend All Allies with HP 30% or lower x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
150% Water ATK damage *Damage scales up with own max HP
Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
DEF 30% down x 3 turns
3 front Enemies
150% Water ATK damage *Damage scales up with own max HP
Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
2 Enemies with the highest HP
200% Water ATK damage *Damage scales up with own max HP
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Limit Burst
Enemy with the lowest Water Resistance
200% Water ATK damage
2 Enemies with the lowest Water Resistance
200% Water ATK damage
3 Enemies with the lowest Water Resistance
200% Water ATK damage
4 Enemies with the lowest Water Resistance
200% Water ATK damage
All Enemies
Water Element Resistance 30% down x 5 turns
200% Water ATK damage
Skill Gauge 50% down
All Allied Parties
Berserk x 5 turns
All Allies
Frenzy x 5 turns
Skill Gauge 10% up
10% Skill Drain x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) Ice Shot x 5 turns
(Constant) DEF 8% down
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) Ice Shot x 5 turns
(Constant) DEF 11% down
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) Ice Shot x 5 turns
(Constant) DEF 14% down
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) Ice Shot x 5 turns
(Constant) DEF 17% down
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
(Opener) Skill Gauge Down Nullified x 5 turns
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) Ice Shot x 5 turns
(Constant) DEF 20% down
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
All Allies
(Constant) Apocalypse Liberation
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.