Vindicator Thor

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Thor
    Type
    Race
    Human
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 30% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    150% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 30% down x 3 turns

    3 front Enemies

    150% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    200% Water ATK damage *Damage scales up with own max HP

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 32% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    166% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 34% down x 3 turns

    3 front Enemies

    166% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    216% Water ATK damage *Damage scales up with own max HP

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 34% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    182% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 38% down x 3 turns

    3 front Enemies

    182% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    232% Water ATK damage *Damage scales up with own max HP

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 36% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    198% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 42% down x 3 turns

    3 front Enemies

    198% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    248% Water ATK damage *Damage scales up with own max HP

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 38% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    214% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 46% down x 3 turns

    3 front Enemies

    214% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    264% Water ATK damage *Damage scales up with own max HP

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 40% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    230% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 50% down x 3 turns

    3 front Enemies

    230% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    280% Water ATK damage *Damage scales up with own max HP

    Status Effects

    ●

    Limit Burst

    Name
    Spiral Spark
    Effect

    Enemy with the lowest Water Resistance

    100% Water ATK damage

    2 Enemies with the lowest Water Resistance

    100% Water ATK damage

    3 Enemies with the lowest Water Resistance

    100% Water ATK damage

    4 Enemies with the lowest Water Resistance

    100% Water ATK damage

    All Enemies

    100% Water ATK damage

    All Allied Parties

    Berserk x 5 turns

    All Allies

    Frenzy x 5 turns
    10% Skill Drain x 5 turns

    ●

    Passive Skill

    Name
    Resist Void (Con.)
    Skill Lv1

    Self

    (Constant) Void Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Void Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Void Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Void Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Void Field Resistance 100% up

    Name
    Holy Spirit (Op/Con)
    Skill Lv1

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 20% up

    Skill Lv2

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 35% up

    Skill Lv3

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 50% up

    Skill Lv4

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 65% up

    Skill Lv5

    Self

    (Opener) Skill Gauge Down Nullified x 10 turns
    (Constant) Thunderchain Resistance 80% up

    Name
    Sky Master (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 8% down x 15 turns
    (Opener) MDEF 8% down x 15 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 11% down x 15 turns
    (Opener) MDEF 11% down x 15 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 14% down x 15 turns
    (Opener) MDEF 14% down x 15 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 17% down x 15 turns
    (Opener) MDEF 17% down x 15 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 20% down x 15 turns
    (Opener) MDEF 20% down x 15 turns

    Name
    Apocalypse Armed (Con.)
    Skill Lv1

    All Allies

    (Constant) Apocalypse Armed *Water element skill damage from gear increased by 50% for 3 turns after a hero in your party activates Apocalypse Burst.

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,152
    260
    88
    205
    130
    156
    130
    127
    Max※1
    97,276
    13,495
    3,315
    8,983
    6,139
    6,144
    4,836
    4,397
    Max※2
    101,770
    13,987
    3,659
    9,482
    6,496
    6,464
    5,190
    4,721

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Neptune Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Neptune Orb

    Venus Orb

    Newmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Ultimus Fusionwave
    Effect

    All Allies

    Water Ring x 3 turns
    Master x 3 turns

    Self

    HP 30% up x 3 turns
    Stoneskin x 3 turns
    ATK/MATK Skill Gauge Conversion Barrier *Barrier disappears after 3 turns or receiving 10 attacks
    Defend All Allies with HP 30% or lower x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    All Enemies

    150% Water ATK damage *Damage scales up with own max HP
    Vortex x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes
    DEF 30% down x 3 turns

    3 front Enemies

    150% Water ATK damage *Damage scales up with own max HP
    Fear x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    2 Enemies with the highest HP

    200% Water ATK damage *Damage scales up with own max HP

    ●

    Limit Burst

    Name
    Lightning Current
    Effect

    Enemy with the lowest Water Resistance

    200% Water ATK damage

    2 Enemies with the lowest Water Resistance

    200% Water ATK damage

    3 Enemies with the lowest Water Resistance

    200% Water ATK damage

    4 Enemies with the lowest Water Resistance

    200% Water ATK damage

    All Enemies

    Water Element Resistance 30% down x 5 turns
    200% Water ATK damage
    Skill Gauge 50% down

    All Allied Parties

    Berserk x 5 turns

    All Allies

    Frenzy x 5 turns
    Skill Gauge 10% up
    10% Skill Drain x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ice Impact (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 10% against grounded enemies

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Constant) DEF 8% down

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ice Impact (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Constant) DEF 11% down

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ice Impact (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 20% against grounded enemies

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Constant) DEF 14% down

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ice Impact (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 25% against grounded enemies

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Constant) DEF 17% down

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ice Impact (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
    (Opener) Skill Gauge Down Nullified x 5 turns
    (Constant) Damage up 30% against grounded enemies

    All Enemies

    (Opener) Ice Shot x 5 turns
    (Constant) DEF 20% down

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Apocalypse Liberation (Con.)
    Skill Lv
    1
    Effect

    All Allies

    (Constant) Apocalypse Liberation *Water element Action Skill damage increased by 50% for 1 attack after a hero in your party activates Apocalypse Burst.

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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