Ais Wallenstein
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Basic Info
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Action Skill
Element
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
200% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
170% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
150% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
220% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
190% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
170% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
240% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
210% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
190% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
260% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
230% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
210% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
280% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
250% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
230% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
300% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
270% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
250% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
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Limit Burst
All Enemies
20% Earth ATK/MATK Average damage 10 times
All Allied Parties
Recover 10% of max HP
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Passive Skill
Self
(Constant) Special Support
Self
(Constant) Skill Gauge Down Nullified
All Grounded Allies
(Constant) 10% damage up against Therians
All Grounded Allies
(Constant) 15% damage up against Therians
All Grounded Allies
(Constant) 20% damage up against Therians
All Grounded Allies
(Constant) 25% damage up against Therians
All Grounded Allies
(Constant) 30% damage up against Therians
Self
(Opener) Quick x 5 turns
(Constant) ATK 8% up
(Constant) 2% Regain
Self
(Opener) Quick x 5 turns
(Constant) ATK 11% up
(Constant) 4% Regain
Self
(Opener) Quick x 5 turns
(Constant) ATK 14% up
(Constant) 6% Regain
Self
(Opener) Quick x 5 turns
(Constant) ATK 17% up
(Constant) 8% Regain
Self
(Opener) Quick x 5 turns
(Constant) ATK 20% up
(Constant) 10% Regain
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Neptune Orb
Venus Orb
Newmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Earth Ring x 3 turns
Frenzy x 3 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Sureshot x 3 turns
Skill Gauge 10% up
Front Enemy
200% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
Windchain x 3 turns *Only affects Therian, Jotun, and Beast heroes
Earth Element Resistance 20% down x 3 turns
3 front Enemies
170% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 20% down x 3 turns
All Enemies
150% Earth ATK damage *Damage scales up with own MATK *50% damage up against Beasts
DEF 30% down x 3 turns
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Limit Burst
All Enemies
20% Earth ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Constant) All Stats 10% up
Skill Crystal (Earth) ×50
Red Labyrinth Rune ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Constant) All Stats 15% up
Skill Crystal (Earth) ×100
Red Labyrinth Rune ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Constant) All Stats 20% up
Skill Crystal (Earth) ×150
Red Labyrinth Rune ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Constant) All Stats 25% up
Skill Crystal (Earth) ×200
Red Labyrinth Rune ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Constant) All Stats 30% up
Skill Crystal (Earth) ×300
Red Labyrinth Rune ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune containing wishes with the ability to awaken greater power in DanMachi collab heroes.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.