Savior Mari & Eva Unit-08γ

  • Before Awakening
  • After Awakening
  • ©khara

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Mari & Eva Unit-08γ
    Type
    Race
    Human
    Gender
    ♀
    Collab
    EVANGELION

    ●

    Action Skill

    Element

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Barriers
    DEF 20% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    200% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    200% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    220% Earth ATK damage *Ignores Barriers
    DEF 24% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    220% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    220% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    240% Earth ATK damage *Ignores Barriers
    DEF 28% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    240% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    240% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    260% Earth ATK damage *Ignores Barriers
    DEF 32% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    260% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    260% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    280% Earth ATK damage *Ignores Barriers
    DEF 36% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    280% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    280% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    300% Earth ATK damage *Ignores Barriers
    DEF 40% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    300% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    300% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    We Made It!
    Effect

    All Allied Parties

    Earth Ring x 3 turns

    2 front Enemies

    200% Earth ATK damage

    2 back Enemies

    200% Earth ATK damage

    All Enemies

    300% Earth ATK damage

    ●

    Passive Skill

    Name
    Resist Mist (Constant)
    Skill Lv1

    Self

    (Constant) Mist Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Mist Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Mist Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Mist Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Mist Field Resistance 100% up

    Name
    A.T. Field (Con.)
    Skill Lv1

    Self

    (Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

    Skill Lv2

    Self

    (Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

    Skill Lv3

    Self

    (Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

    Skill Lv4

    Self

    (Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

    Skill Lv5

    Self

    (Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field

    Name
    Beast Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Beasts

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Beasts

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Beasts

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Beasts

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Beasts

    Name
    All Up (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Constant) All Stats 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,809
    267
    88
    185
    174
    156
    123
    136
    Max※1
    63,561
    12,130
    1,830
    6,220
    9,056
    4,173
    3,923
    4,065
    Max※2
    67,845
    12,628
    2,178
    6,741
    9,466
    4,490
    4,227
    4,378

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Spirit Orb

    Power Orb

    Fang Orb

    Shell Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Priest Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Steed Orb

    Redfruit Orb

    Priest Orb

    Knowledge Orb

    Bull Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Noxsea Orb

    Sun Orb

    Spring Orb

    Star Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Falco Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Otho Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Prophet Orb

    Lava Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mercury Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Fullmoon Orb

    Blackwyrm Orb

    Champion Orb

    Greed Orb

    Venus Orb

    Saturn Orb

    Newmoon Orb

    Blackwyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Goddess Orb

    Valkyrie Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ©khara

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Turbulence of Salvation
    Effect

    Self

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    2 Allies with the highest MATK

    Frenzy x 3 turns
    Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
    Earth Element damage 30% up x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Barriers
    DEF 20% down x 3 turns
    Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Back Enemy

    200% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    Front Enemy

    200% Earth ATK damage *Ignores Barriers
    Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes

    All Allies

    Master x 2 turns
    Quick x 3 turns
    Stat Debuffs Nullified x 3 turns

    ●

    Limit Burst

    Name
    We Made It!
    Effect

    All Allied Parties

    Earth Ring x 3 turns

    2 front Enemies

    200% Earth ATK damage

    2 back Enemies

    200% Earth ATK damage

    All Enemies

    300% Earth ATK damage

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Sky Master (Op/Con)
    Skill Lv
    1
    Effect

    Self

    (Constant) Damage up 10% against airborne enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Materials Needed

    Skill Crystal (Earth) ×50

    Power Rune (Earth) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Earth) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Sky Master (Op/Con)
    Skill Lv
    2
    Effect

    Self

    (Constant) Damage up 15% against airborne enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Materials Needed

    Skill Crystal (Earth) ×100

    Power Rune (Earth) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Earth) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Sky Master (Op/Con)
    Skill Lv
    3
    Effect

    Self

    (Constant) Damage up 20% against airborne enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Materials Needed

    Skill Crystal (Earth) ×150

    Power Rune (Earth) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Earth) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Sky Master (Op/Con)
    Skill Lv
    4
    Effect

    Self

    (Constant) Damage up 25% against airborne enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Materials Needed

    Skill Crystal (Earth) ×200

    Power Rune (Earth) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Earth) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Sky Master (Op/Con)
    Skill Lv
    5
    Effect

    Self

    (Constant) Damage up 30% against airborne enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Earth) ×300

    Power Rune (Earth) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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