Savior Mari & Eva Unit-08γ
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Basic Info
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Action Skill
Element
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
200% Earth ATK damage *Ignores Barriers
DEF 20% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
200% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
200% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
220% Earth ATK damage *Ignores Barriers
DEF 24% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
220% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
220% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
240% Earth ATK damage *Ignores Barriers
DEF 28% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
240% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
240% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
260% Earth ATK damage *Ignores Barriers
DEF 32% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
260% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
260% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
280% Earth ATK damage *Ignores Barriers
DEF 36% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
280% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
280% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
300% Earth ATK damage *Ignores Barriers
DEF 40% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
300% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
300% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
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Limit Burst
All Allied Parties
Earth Ring x 3 turns
2 front Enemies
200% Earth ATK damage
2 back Enemies
200% Earth ATK damage
All Enemies
300% Earth ATK damage
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Passive Skill
Self
(Constant) Mist Field Resistance 20% up
Self
(Constant) Mist Field Resistance 40% up
Self
(Constant) Mist Field Resistance 60% up
Self
(Constant) Mist Field Resistance 80% up
Self
(Constant) Mist Field Resistance 100% up
Self
(Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
All Allies
(Constant) 10% damage up against Beasts
All Allies
(Constant) 15% damage up against Beasts
All Allies
(Constant) 20% damage up against Beasts
All Allies
(Constant) 25% damage up against Beasts
All Allies
(Constant) 30% damage up against Beasts
Self
(Constant) All Stats 10% up
Self
(Constant) All Stats 15% up
Self
(Constant) All Stats 20% up
Self
(Constant) All Stats 25% up
Self
(Constant) All Stats 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Spirit Orb
Power Orb
Fang Orb
Shell Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Priest Orb
Technique Orb
Bear Orb
Lion Orb
Steed Orb
Redfruit Orb
Priest Orb
Knowledge Orb
Bull Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Noxsea Orb
Sun Orb
Spring Orb
Star Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Falco Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Otho Orb
Wave Orb
Mars Orb
Saturn Orb
Newmoon Orb
Phoenix Orb
Prophet Orb
Lava Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mercury Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Blackwyrm Orb
Champion Orb
Greed Orb
Venus Orb
Saturn Orb
Newmoon Orb
Blackwyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Goddess Orb
Holywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Goddess Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
2 Allies with the highest MATK
Frenzy x 3 turns
Earth Resonance x 3 turns *Earth Element damage 10% up for each Earth Element Hero in the party.
Earth Element damage 30% up x 3 turns
All Enemies
200% Earth ATK damage *Ignores Barriers
DEF 20% down x 3 turns
Windchain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Back Enemy
200% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
Front Enemy
200% Earth ATK damage *Ignores Barriers
Stonechain x 3 turns *Only affects Aesir, Elf, and Beast heroes
All Allies
Master x 2 turns
Quick x 3 turns
Stat Debuffs Nullified x 3 turns
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Limit Burst
All Allied Parties
Earth Ring x 3 turns
2 front Enemies
200% Earth ATK damage
2 back Enemies
200% Earth ATK damage
All Enemies
300% Earth ATK damage
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Earth) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
Self
(Constant) Damage up 10% against airborne enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
Skill Crystal (Earth) ×50
Power Rune (Earth) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Earth) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
Self
(Constant) Damage up 15% against airborne enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
Skill Crystal (Earth) ×100
Power Rune (Earth) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Earth) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
Self
(Constant) Damage up 20% against airborne enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
Skill Crystal (Earth) ×150
Power Rune (Earth) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Earth) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
Self
(Constant) Damage up 25% against airborne enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
Skill Crystal (Earth) ×200
Power Rune (Earth) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Earth) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
Self
(Constant) Damage up 30% against airborne enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Earth) ×300
Power Rune (Earth) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Fafnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.