Catalyst Asuka
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Basic Info
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Action Skill
Element
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
160% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
180% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
200% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
220% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
240% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
260% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Fire ATK damage 5 times
All Allies in Raid Battle
Fire Element damage 20% up x 30 seconds
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) 3% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 6% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 9% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 12% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) 15% A.T. Field *A.T. Field decreases incoming damage & is canceled out if both heroes have A.T. Field
Self
(Constant) Synchronization* All stats and amount of damage taken increased by a fixed number each turn.
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Knight Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Mercury Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Saturn Orb
Mercury Orb
Fullmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Hourglass Orb
Valkyrie Orb
Unholywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Unholywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
ATK/MATK Absorption Barrier *Barrier disappears after 3 turn(s) or receiving damage equal to 20% of max HP
150% Fire ATK Damage Counterattack x 3 turns
Defend All Allies with HP 30% or lower x 3 turns
3 back Enemies
160% Fire ATK damage
Flamebound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Fire Wound x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
Confuse x 3 turns *Only affects Human, Elf, Jotun, and Beast heroes
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Limit Burst
All Enemies
60% ATK/MATK Average damage 5 times *30% damage up against Beasts
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Fire) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allied Humans
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Fire) ×50
Power Rune (Fire) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Fire) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allied Humans
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Fire) ×100
Power Rune (Fire) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Fire) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allied Humans
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Fire) ×150
Power Rune (Fire) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Fire) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allied Humans
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Fire) ×200
Power Rune (Fire) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Fire) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allied Humans
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Fire) ×300
Power Rune (Fire) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Sinmara Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
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