Vindicator Celestia

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Celestia
    Type
    Race
    Human
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Celestial Savior
    Effect

    Self

    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    200% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    200% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    200% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    Name
    Celestial Savior
    Effect

    Self

    ATK 10% up x 3 turns
    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    220% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    220% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    220% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    Name
    Celestial Savior
    Effect

    Self

    ATK 20% up x 3 turns
    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    240% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    240% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    240% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    Name
    Celestial Savior
    Effect

    Self

    ATK 30% up x 3 turns
    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    260% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    260% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    260% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    Name
    Celestial Savior
    Effect

    Self

    ATK 40% up x 3 turns
    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    280% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    280% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    280% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    Name
    Celestial Savior
    Effect

    Self

    ATK 50% up x 3 turns
    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    300% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    300% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    300% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    Status Effects

    ●

    Limit Burst

    Name
    Light of Rebellion
    Effect

    Enemy with the lowest Light Resistance

    100% Light ATK damage

    2 Enemies with the lowest Light Resistance

    100% Light ATK damage

    3 Enemies with the lowest Light Resistance

    100% Light ATK damage

    4 Enemies with the lowest Light Resistance

    100% Light ATK damage

    All Enemies

    100% Light ATK damage

    All Allied Parties

    20% Recovery Shield x 3 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Holy Rebellion (Con.)
    Skill Lv1

    All Allies

    (Constant) 10% damage up against Beasts
    (Constant) Light Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) 15% damage up against Beasts
    (Constant) Light Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) 20% damage up against Beasts
    (Constant) Light Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) 25% damage up against Beasts
    (Constant) Light Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) 30% damage up against Beasts
    (Constant) Light Element damage 20% up

    Name
    Anti-Slow <3> (Con.)
    Skill Lv1

    Self

    (Constant) Slow Resistance 20% up
    (Constant) DEF 8% up

    2 back Allies

    (Constant) Slow Resistance 20% up
    (Constant) DEF 8% up

    Skill Lv2

    Self

    (Constant) Slow Resistance 40% up
    (Constant) DEF 11% up

    2 back Allies

    (Constant) Slow Resistance 40% up
    (Constant) DEF 11% up

    Skill Lv3

    Self

    (Constant) Slow Resistance 60% up
    (Constant) DEF 14% up

    2 back Allies

    (Constant) Slow Resistance 60% up
    (Constant) DEF 14% up

    Skill Lv4

    Self

    (Constant) Slow Resistance 80% up
    (Constant) DEF 17% up

    2 back Allies

    (Constant) Slow Resistance 80% up
    (Constant) DEF 17% up

    Skill Lv5

    Self

    (Constant) Slow Resistance 100% up
    (Constant) DEF 20% up

    2 back Allies

    (Constant) Slow Resistance 100% up
    (Constant) DEF 20% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,225
    247
    76
    222
    133
    148
    123
    139
    Max※1
    87,490
    14,185
    3,194
    11,355
    5,050
    5,077
    5,188
    4,982
    Max※2
    91,879
    14,672
    3,530
    11,878
    5,420
    5,402
    5,526
    5,303

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Moby Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Mars Orb

    Venus Orb

    Fullmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Celestial Savior
    Effect

    Self

    Master x 3 turns
    Shadow Clone x 3 turns
    HP 20% up x 3 turns

    Enemy with the lowest Light Resistance

    200% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    2 Enemies with the lowest Light Resistance

    200% Light ATK damage *Damage scales up with own max HP
    DEF 25% down x 3 turns

    3 Enemies with the lowest Light Resistance

    200% Light ATK damage *Damage scales up with own max HP
    Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
    Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes

    ●

    Limit Burst

    Name
    Light of Gladius
    Effect

    Enemy with the lowest Light Resistance

    100% Light ATK damage

    2 Enemies with the lowest Light Resistance

    100% Light ATK damage

    3 Enemies with the lowest Light Resistance

    100% Light ATK damage

    4 Enemies with the lowest Light Resistance

    100% Light ATK damage

    All Enemies

    100% Light ATK damage 5 times

    All Allied Parties

    20% Recovery Shield x 5 turns
    Frenzy x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Attack Immunity (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 10% up

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Attack Immunity (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Attack Immunity (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 20% up

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Attack Immunity (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 25% up

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Attack Immunity (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) ATK 30% up

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Airborne Killer (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Damage up 10% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Life Up (Con.)
    Skill Lv
    8
    Effect

    Self

    (Constant) HP 24% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Airborne Killer (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Damage up 15% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Life Up (Con.)
    Skill Lv
    9
    Effect

    Self

    (Constant) HP 27% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×250

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Life Up (Con.)
    Skill Lv
    10
    Effect

    Self

    (Constant) HP 30% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Airborne Killer (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Damage up 20% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Airborne Killer (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Damage up 25% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Airborne Killer (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Damage up 30% against airborne enemies

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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