Vindicator Celestia
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Basic Info
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Action Skill
Element
Self
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
200% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
200% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
200% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
Self
ATK 10% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
220% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
220% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
220% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
Self
ATK 20% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
240% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
240% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
240% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
Self
ATK 30% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
260% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
260% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
260% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
Self
ATK 40% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
280% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
280% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
280% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
Self
ATK 50% up x 3 turns
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
300% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
300% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
300% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
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Limit Burst
Enemy with the lowest Light Resistance
100% Light ATK damage
2 Enemies with the lowest Light Resistance
100% Light ATK damage
3 Enemies with the lowest Light Resistance
100% Light ATK damage
4 Enemies with the lowest Light Resistance
100% Light ATK damage
All Enemies
100% Light ATK damage
All Allied Parties
20% Recovery Shield x 3 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
All Allies
(Constant) 10% damage up against Beasts
(Constant) Light Element damage 8% up
All Allies
(Constant) 15% damage up against Beasts
(Constant) Light Element damage 11% up
All Allies
(Constant) 20% damage up against Beasts
(Constant) Light Element damage 14% up
All Allies
(Constant) 25% damage up against Beasts
(Constant) Light Element damage 17% up
All Allies
(Constant) 30% damage up against Beasts
(Constant) Light Element damage 20% up
Self
(Constant) Slow Resistance 20% up
(Constant) DEF 8% up
2 back Allies
(Constant) Slow Resistance 20% up
(Constant) DEF 8% up
Self
(Constant) Slow Resistance 40% up
(Constant) DEF 11% up
2 back Allies
(Constant) Slow Resistance 40% up
(Constant) DEF 11% up
Self
(Constant) Slow Resistance 60% up
(Constant) DEF 14% up
2 back Allies
(Constant) Slow Resistance 60% up
(Constant) DEF 14% up
Self
(Constant) Slow Resistance 80% up
(Constant) DEF 17% up
2 back Allies
(Constant) Slow Resistance 80% up
(Constant) DEF 17% up
Self
(Constant) Slow Resistance 100% up
(Constant) DEF 20% up
2 back Allies
(Constant) Slow Resistance 100% up
(Constant) DEF 20% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Power Orb
Life Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Venus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Master x 3 turns
Shadow Clone x 3 turns
HP 20% up x 3 turns
Enemy with the lowest Light Resistance
200% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
2 Enemies with the lowest Light Resistance
200% Light ATK damage *Damage scales up with own max HP
DEF 25% down x 3 turns
3 Enemies with the lowest Light Resistance
200% Light ATK damage *Damage scales up with own max HP
Reckoning x 3 turns *Only affects Aesir, Human, and Beast heroes
Thunderchain x 3 turns *Only affects Aesir, Human, and Beast heroes
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Limit Burst
Enemy with the lowest Light Resistance
100% Light ATK damage
2 Enemies with the lowest Light Resistance
100% Light ATK damage
3 Enemies with the lowest Light Resistance
100% Light ATK damage
4 Enemies with the lowest Light Resistance
100% Light ATK damage
All Enemies
100% Light ATK damage 5 times
All Allied Parties
20% Recovery Shield x 5 turns
Frenzy x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 10% up
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 15% up
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 20% up
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 25% up
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 30% up
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Damage up 10% against airborne enemies
Skill Crystal (Light) ×200
Scion High Rune (Light) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) HP 18% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) HP 24% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Damage up 15% against airborne enemies
Skill Crystal (Light) ×200
Scion High Rune (Light) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) HP 27% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Light) ×250
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) HP 30% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Damage up 20% against airborne enemies
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Damage up 25% against airborne enemies
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Damage up 30% against airborne enemies
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.