Saitama

  • Before Awakening
  • After Awakening
  • ©ONE, Yusuke Murata/SHUEISHA, Hero Association HQ

    ●

    Basic Info

    InitialRarity
    3☆
    Name
    Saitama
    Type
    Race
    Human
    Gender
    ♂
    Collab
    One-Punch Man

    ●

    Action Skill

    Element

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns
    All Stats 10% up x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns
    All Stats 20% up x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns
    All Stats 30% up x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns
    All Stats 40% up x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns
    All Stats 50% up x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Status Effects

    ●

    Limit Burst

    Name
    Grand Strike
    Effect

    All Enemies

    40% ATK damage 6 times

    All Allied Parties

    ATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Mighty Power (Con.)
    Skill Lv1

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 10% damage up against Jotun

    Skill Lv2

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 15% damage up against Jotun

    Skill Lv3

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 20% damage up against Jotun

    Skill Lv4

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 25% damage up against Jotun

    Skill Lv5

    Self

    (Constant) Stat Debuffs Nullified
    (Constant) 30% damage up against Jotun

    Name
    Unwavering Heart (Con.)
    Skill Lv1

    Self

    (Constant) Unmoving
    (Constant) DEF 10% up
    (Constant) MDEF 10% up
    (Opener) Status Ailment Resistance 20% up x 10 turns

    Skill Lv2

    Self

    (Constant) Unmoving
    (Constant) DEF 20% up
    (Constant) MDEF 20% up
    (Opener) Status Ailment Resistance 40% up x 10 turns

    Skill Lv3

    Self

    (Constant) Unmoving
    (Constant) DEF 30% up
    (Constant) MDEF 30% up
    (Opener) Status Ailment Resistance 60% up x 10 turns

    Skill Lv4

    Self

    (Constant) Unmoving
    (Constant) DEF 40% up
    (Constant) MDEF 40% up
    (Opener) Status Ailment Resistance 80% up x 10 turns

    Skill Lv5

    Self

    (Constant) Unmoving
    (Constant) DEF 50% up
    (Constant) MDEF 50% up
    (Opener) Status Ailment Resistance 100% up x 10 turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,737
    243
    72
    198
    120
    124
    117
    120
    Max※1
    87,674
    1,801
    1,612
    10,556
    7,690
    4,249
    3,514
    4,180
    Max※2
    90,809
    2,149
    1,852
    10,929
    7,954
    4,482
    3,755
    4,410

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Power Orb

    Life Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Knowledge Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Knight Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Moby Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Venus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Mars Orb

    Venus Orb

    Fullmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    [+] See More

  • ©ONE, Yusuke Murata/SHUEISHA, Hero Association HQ

    ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    Name
    Serious Punch
    Effect

    Self

    Sureshot x 3 turns
    Frenzy x 3 turns
    Stoneskin x 3 turns

    Enemy with the highest HP

    1500% ATK damage *Ignores Shields *Ignores Barriers

    ●

    Limit Burst

    Name
    Sacred Trinity
    Effect

    All Enemies

    20% Light ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Ground Master (Op/Con)
    Skill Lv
    1
    Effect

    All Enemies

    (Opener) DEF 3% down x 3 turns
    (Opener) MDEF 3% down x 3 turns

    All Grounded Allies

    (Constant) 8% damage up against Grounded Enemies

    Materials Needed

    Skill Crystal (Light) ×50

    Love Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Ground Master (Op/Con)
    Skill Lv
    2
    Effect

    All Enemies

    (Opener) DEF 6% down x 6 turns
    (Opener) MDEF 6% down x 6 turns

    All Grounded Allies

    (Constant) 11% damage up against Grounded Enemies

    Materials Needed

    Skill Crystal (Light) ×100

    Love Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Ground Master (Op/Con)
    Skill Lv
    3
    Effect

    All Enemies

    (Opener) DEF 9% down x 9 turns
    (Opener) MDEF 9% down x 9 turns

    All Grounded Allies

    (Constant) 14% damage up against Grounded Enemies

    Materials Needed

    Skill Crystal (Light) ×150

    Love Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Ground Master (Op/Con)
    Skill Lv
    4
    Effect

    All Enemies

    (Opener) DEF 12% down x 12 turns
    (Opener) MDEF 12% down x 12 turns

    All Grounded Allies

    (Constant) 17% damage up against Grounded Enemies

    Materials Needed

    Skill Crystal (Light) ×200

    Love Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Ground Master (Op/Con)
    Skill Lv
    5
    Effect

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    All Grounded Allies

    (Constant) 20% damage up against Grounded Enemies

    Materials Needed

    Skill Crystal (Light) ×300

    Love Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Medjed Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

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