Vindicator Valtus
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Basic Info
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Action Skill
Element
All Allies
Feint x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
20% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
50% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
All Allies
Feint x 3 turns
ATK 8% up x 3 turns
MATK 8% up x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
22% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
56% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
All Allies
Feint x 3 turns
ATK 11% up x 3 turns
MATK 11% up x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
24% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
62% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
All Allies
Feint x 3 turns
ATK 14% up x 3 turns
MATK 14% up x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
26% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
68% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
All Allies
Feint x 3 turns
ATK 17% up x 3 turns
MATK 17% up x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
28% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
74% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
All Allies
Feint x 3 turns
ATK 20% up x 3 turns
MATK 20% up x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
30% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
80% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
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Limit Burst
Enemy with the lowest HP
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest ATK
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest DEF
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest MATK
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest MDEF
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest SPD
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest EVA
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest ACC
100% Light ATK damage *Ignores Shields *Ignores Barriers
All Allied Parties
Light Ring x 5 turns
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Passive Skill
Self
(Constant) Gravity Field Resistance 20% up
Self
(Constant) Gravity Field Resistance 40% up
Self
(Constant) Gravity Field Resistance 60% up
Self
(Constant) Gravity Field Resistance 80% up
Self
(Constant) Gravity Field Resistance 100% up
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Constant) Exhaust Resistance 20% up
(Constant) Slow Resistance 20% up
Self
(Constant) Exhaust Resistance 40% up
(Constant) Slow Resistance 40% up
Self
(Constant) Exhaust Resistance 60% up
(Constant) Slow Resistance 60% up
Self
(Constant) Exhaust Resistance 80% up
(Constant) Slow Resistance 80% up
Self
(Constant) Exhaust Resistance 100% up
(Constant) Slow Resistance 100% up
Self
(Constant) All Stats 10% up
Self
(Constant) All Stats 15% up
Self
(Constant) All Stats 20% up
Self
(Constant) All Stats 25% up
Self
(Constant) All Stats 30% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Lion Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Peacock Orb
Colt Orb
Redfruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Lion Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Falco Orb
Noxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Falco Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Wave Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Lava Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Uranus Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Greed Orb
Mars Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Greed Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Whitewyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Hourglass Orb
Valkyrie Orb
Holywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Yggdrasil Orb
Brave Orb
Swordmaster Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Yggdrasil Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Human)
Holy Wolf Orb (Human)
Wicked Wolf Orb (Human)
Holy Boar Orb (Human)
Holy Butterfly Orb (Human)
Shell Orb (Human)
Holy Eagle Orb (Human)
Wicked Eagle Orb (Human)
Holy Hawk Orb (Human)
Hunger Orb (Human)
Recital Orb (Human)
Iceberg Orb (Human)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
All Allies
Feint x 3 turns
2 Allies with the highest HP
Decree x 3 turns
All Enemies
20% Light ATK damage 8 times *Ignores Counterattacks
Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes
[On Decree] Self
50% Light ATK Damage Counterattack x 1 turn
ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
Defend All Allies with HP 50% or lower x 1 turn
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Limit Burst
Enemy with the lowest HP
100% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest ATK
110% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest DEF
120% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest MATK
130% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest MDEF
140% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest SPD
150% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest EVA
160% Light ATK damage *Ignores Shields *Ignores Barriers
Enemy with the lowest ACC
170% Light ATK damage *Ignores Shields *Ignores Barriers
All Enemies
200% Light ATK damage *Ignores Shields *Ignores Barriers
All Allies
Master x 3 turns
ATK 30% up x 3 turns
All Allied Parties
Light Ring x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
3 Allies with the highest ATK
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 3% against grounded enemies
All Enemies
(Opener) DEF 3% down x 15 turns
(Opener) MDEF 3% down x 15 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
3 Allies with the highest ATK
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 6% against grounded enemies
All Enemies
(Opener) DEF 6% down x 15 turns
(Opener) MDEF 6% down x 15 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
3 Allies with the highest ATK
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 9% against grounded enemies
All Enemies
(Opener) DEF 9% down x 15 turns
(Opener) MDEF 9% down x 15 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
3 Allies with the highest ATK
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 12% against grounded enemies
All Enemies
(Opener) DEF 12% down x 15 turns
(Opener) MDEF 12% down x 15 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
3 Allies with the highest ATK
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
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Awakening Lv 27
Self
(Constant) Light Element damage 10% up
Skill Crystal (Light) ×200
Scion High Rune (Light) ×2
Soul Token ×100
Blacksmith Token ×100000
Guild Token ×2000
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Awakening Lv 28
Self
(Constant) ATK 18% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 29
Self
(Constant) ATK 21% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 30
Self
(Constant) HP 18% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×2
Soul Token ×50
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 31
Self
(Constant) Light Element damage 20% up
Skill Crystal (Light) ×200
Scion High Rune (Light) ×3
Soul Token ×200
Blacksmith Token ×100000
Guild Token ×3000
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Awakening Lv 32
Self
(Constant) HP 21% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×200
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Awakening Lv 33
3 Allies with the highest ATK
(Constant) Support Lock Field Resistance 100% up
Skill Crystal (Light) ×250
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 34
Self
(Constant) MDEF 18% up
Skill Crystal (Light) ×50
Scion High Rune (Light) ×3
Soul Token ×100
Blacksmith Token ×50000
Guild Token ×300
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Awakening Lv 35
Self
(Constant) Light Element damage 30% up
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 36
Self
(Constant) Light Element damage 40% up
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
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Awakening Lv 37
Self
(Constant) Light Element damage 50% up
Skill Crystal (Light) ×300
Scion High Rune (Light) ×5
Soul Token ×300
Blacksmith Token ×300000
Guild Token ×4000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
Can unlock the power of heroes of this element.
A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.
Received for selling soul crystals of heroes promoted to 5☆.
Received for selling gear.
Earned in the Guild.
●
Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.