Vindicator Valtus

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Vindicator Valtus
    Type
    Race
    Human
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    20% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    50% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns
    ATK 8% up x 3 turns
    MATK 8% up x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    22% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    56% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns
    ATK 11% up x 3 turns
    MATK 11% up x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    24% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    62% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns
    ATK 14% up x 3 turns
    MATK 14% up x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    26% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    68% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns
    ATK 17% up x 3 turns
    MATK 17% up x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    28% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    74% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns
    ATK 20% up x 3 turns
    MATK 20% up x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    30% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    80% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    Status Effects

    ●

    Limit Burst

    Name
    Lunatic Tempest
    Effect

    Enemy with the lowest HP

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest ATK

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest DEF

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest MATK

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest MDEF

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest SPD

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest EVA

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest ACC

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    All Allied Parties

    Light Ring x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Resist Eclipse (Constant)
    Skill Lv1

    Self

    (Constant) Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Eclipse Field Resistance 100% up

    Name
    Anti-Laziness (Con.)
    Skill Lv1

    Self

    (Constant) Exhaust Resistance 20% up
    (Constant) Slow Resistance 20% up

    Skill Lv2

    Self

    (Constant) Exhaust Resistance 40% up
    (Constant) Slow Resistance 40% up

    Skill Lv3

    Self

    (Constant) Exhaust Resistance 60% up
    (Constant) Slow Resistance 60% up

    Skill Lv4

    Self

    (Constant) Exhaust Resistance 80% up
    (Constant) Slow Resistance 80% up

    Skill Lv5

    Self

    (Constant) Exhaust Resistance 100% up
    (Constant) Slow Resistance 100% up

    Name
    All Up (Con.)
    Skill Lv1

    Self

    (Constant) All Stats 10% up

    Skill Lv2

    Self

    (Constant) All Stats 15% up

    Skill Lv3

    Self

    (Constant) All Stats 20% up

    Skill Lv4

    Self

    (Constant) All Stats 25% up

    Skill Lv5

    Self

    (Constant) All Stats 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,809
    267
    78
    205
    132
    171
    135
    141
    Max※1
    79,264
    13,419
    2,532
    8,394
    5,706
    6,900
    6,596
    4,925
    Max※2
    83,737
    13,907
    2,860
    8,912
    6,076
    7,225
    6,944
    5,242

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Technique Orb

    Bear Orb

    Lion Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Peacock Orb

    Colt Orb

    Redfruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Lion Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Moby Orb

    Falco Orb

    Noxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Falco Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Wave Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Phoenix Orb

    Berserker Orb

    Lava Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Uranus Orb

    Fullmoon Orb

    Pegasus Orb

    Champion Orb

    Greed Orb

    Mars Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Greed Orb

    Mars Orb

    Saturn Orb

    Fullmoon Orb

    Whitewyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Valkyrie Orb

    Holywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Brave Orb

    Swordmaster Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Yggdrasil Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Human)

    Holy Wolf Orb (Human)

    Wicked Wolf Orb (Human)

    Holy Boar Orb (Human)

    Holy Butterfly Orb (Human)

    Shell Orb (Human)

    Holy Eagle Orb (Human)

    Wicked Eagle Orb (Human)

    Holy Hawk Orb (Human)

    Hunger Orb (Human)

    Recital Orb (Human)

    Iceberg Orb (Human)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Lunatic Knife
    Effect

    All Allies

    Feint x 3 turns

    2 Allies with the highest HP

    Decree x 3 turns

    All Enemies

    20% Light ATK damage 8 times *Ignores Counterattacks
    Confuse x 3 turns *Only affects Aesir, Therian, Jotun, and Beast heroes

    [On Decree] Self

    50% Light ATK Damage Counterattack x 1 turn
    ATK/MATK Absorption Barrier *Barrier disappears after 1 turn(s) or receiving damage equal to 20% of max HP
    Defend All Allies with HP 50% or lower x 1 turn

    ●

    Limit Burst

    Name
    Frenetic Tempest
    Effect

    Enemy with the lowest HP

    100% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest ATK

    110% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest DEF

    120% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest MATK

    130% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest MDEF

    140% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest SPD

    150% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest EVA

    160% Light ATK damage *Ignores Shields *Ignores Barriers

    Enemy with the lowest ACC

    170% Light ATK damage *Ignores Shields *Ignores Barriers

    All Enemies

    200% Light ATK damage *Ignores Shields *Ignores Barriers

    All Allies

    Master x 3 turns
    ATK 30% up x 3 turns

    All Allied Parties

    Light Ring x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Light) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Damage up 10% against airborne enemies
    (Constant) Damage up 3% against grounded enemies

    All Enemies

    (Opener) DEF 3% down x 15 turns
    (Opener) MDEF 3% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×50

    Warning Rune (Light) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Light) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Constant) Damage up 15% against airborne enemies
    (Constant) Damage up 6% against grounded enemies

    All Enemies

    (Opener) DEF 6% down x 15 turns
    (Opener) MDEF 6% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×100

    Warning Rune (Light) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Light) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Constant) Damage up 20% against airborne enemies
    (Constant) Damage up 9% against grounded enemies

    All Enemies

    (Opener) DEF 9% down x 15 turns
    (Opener) MDEF 9% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×150

    Warning Rune (Light) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Light) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Constant) Damage up 25% against airborne enemies
    (Constant) Damage up 12% against grounded enemies

    All Enemies

    (Opener) DEF 12% down x 15 turns
    (Opener) MDEF 12% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×200

    Warning Rune (Light) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Light) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Combat Ruler <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Constant) Damage up 30% against airborne enemies
    (Constant) Damage up 15% against grounded enemies

    All Enemies

    (Opener) DEF 15% down x 15 turns
    (Opener) MDEF 15% down x 15 turns

    Materials Needed

    Skill Crystal (Light) ×300

    Warning Rune (Light) ×5

    Arena Token ×1500

    Guild Token ×1000

    ●

    Awakening Lv 27

    Name
    Holy Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) Light Element damage 10% up

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×2

    Soul Token ×100

    Blacksmith Token ×100000

    Guild Token ×2000

    ●

    Awakening Lv 28

    Name
    Power Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) ATK 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 29

    Name
    Power Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) ATK 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 30

    Name
    Life Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) HP 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×2

    Soul Token ×50

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 31

    Name
    Holy Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) Light Element damage 20% up

    Materials Needed

    Skill Crystal (Light) ×200

    Scion High Rune (Light) ×3

    Soul Token ×200

    Blacksmith Token ×100000

    Guild Token ×3000

    ●

    Awakening Lv 32

    Name
    Life Up (Con.)
    Skill Lv
    7
    Effect

    Self

    (Constant) HP 21% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×200

    ●

    Awakening Lv 33

    Name
    Resist Support Lock <3> (Con.)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Constant) Support Lock Field Resistance 100% up

    Materials Needed

    Skill Crystal (Light) ×250

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 34

    Name
    Mind Up (Con.)
    Skill Lv
    6
    Effect

    Self

    (Constant) MDEF 18% up

    Materials Needed

    Skill Crystal (Light) ×50

    Scion High Rune (Light) ×3

    Soul Token ×100

    Blacksmith Token ×50000

    Guild Token ×300

    ●

    Awakening Lv 35

    Name
    Holy Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) Light Element damage 30% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 36

    Name
    Holy Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) Light Element damage 40% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    ●

    Awakening Lv 37

    Name
    Holy Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) Light Element damage 50% up

    Materials Needed

    Skill Crystal (Light) ×300

    Scion High Rune (Light) ×5

    Soul Token ×300

    Blacksmith Token ×300000

    Guild Token ×4000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A special Rune that can unlock even more power. Can be used to call forth even greater powers of this element.

    Received for selling soul crystals of heroes promoted to 5☆.

    Received for selling gear.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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