Holy Night Sanngrid

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Holy Night Sanngrid
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Fun-Filled Gust Slash
    Effect

    All Allies

    Damage up 40% against Fire element enemies x 3 turns
    Damage up 40% against Water element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Frenzy x 3 turns
    150% Earth ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 40% up

    3 front Allies

    HP 50% up x 3 turns
    Stoneskin x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 40% down x 3 turns

    Enemy with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    Enemy with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    Exhaust x 2 turns
    Corrupt x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 5% up

    Name
    Fun-Filled Gust Slash
    Effect

    All Allies

    Damage up 42% against Fire element enemies x 3 turns
    Damage up 42% against Water element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Frenzy x 3 turns
    150% Earth ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 40% up

    3 front Allies

    HP 50% up x 3 turns
    Stoneskin x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 42% down x 3 turns
    DEF 3% down x 3 turns

    Enemy with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    Enemy with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    Exhaust x 2 turns
    Corrupt x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 5% up

    Name
    Fun-Filled Gust Slash
    Effect

    All Allies

    Damage up 44% against Fire element enemies x 3 turns
    Damage up 44% against Water element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Frenzy x 3 turns
    150% Earth ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 40% up

    3 front Allies

    HP 50% up x 3 turns
    Stoneskin x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 44% down x 3 turns
    DEF 6% down x 3 turns

    Enemy with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    Enemy with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    Exhaust x 2 turns
    Corrupt x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 5% up

    Name
    Fun-Filled Gust Slash
    Effect

    All Allies

    Damage up 46% against Fire element enemies x 3 turns
    Damage up 46% against Water element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Frenzy x 3 turns
    150% Earth ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 40% up

    3 front Allies

    HP 50% up x 3 turns
    Stoneskin x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 46% down x 3 turns
    DEF 9% down x 3 turns

    Enemy with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    Enemy with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    Exhaust x 2 turns
    Corrupt x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 5% up

    Name
    Fun-Filled Gust Slash
    Effect

    All Allies

    Damage up 48% against Fire element enemies x 3 turns
    Damage up 48% against Water element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Frenzy x 3 turns
    150% Earth ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 40% up

    3 front Allies

    HP 50% up x 3 turns
    Stoneskin x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 48% down x 3 turns
    DEF 12% down x 3 turns

    Enemy with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    Enemy with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    Exhaust x 2 turns
    Corrupt x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 5% up

    Name
    Fun-Filled Gust Slash
    Effect

    All Allies

    Damage up 50% against Fire element enemies x 3 turns
    Damage up 50% against Water element enemies x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Agitation x 3 turns
    Frenzy x 3 turns
    150% Earth ATK Damage Counterattack x 3 turns
    Status Ailment Resistance 60% up x 3 turns
    Skill Gauge Down Nullified x 3 turns

    All Allies Excluding Self

    Boon *Extends beneficial effects by 1 turn(s)
    Skill Gauge 40% up

    3 front Allies

    HP 50% up x 3 turns
    Stoneskin x 3 turns

    All Enemies

    200% Earth ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Stonechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Wind Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Windchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Earth Element Resistance 50% down x 3 turns
    DEF 15% down x 3 turns

    Enemy with the highest MATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    Enemy with the highest ATK

    400% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
    Skill Gauge 25% down
    Ill Omen *Shortens beneficial effects by 1 turn(s)
    Despair *Extends status ailments by 1 turn(s)
    Silence x 3 turns*Ignores Grace

    [On Counterattack] Counterattack Target

    Skill Gauge 20% down
    Exhaust x 2 turns
    Corrupt x 2 turns

    [On Counterattack] Self

    Recover 10% of max HP
    Skill Gauge 5% up

    Status Effects

    ●

    Limit Burst

    Name
    Earthen Breath
    Effect

    All Enemies

    20% Earth ATK/MATK Average damage 10 times

    All Allied Parties

    Recover 10% of max HP

    ●

    Soul Burst

    Name
    Sanngrid Burst
    Effect

    Front Enemy

    500% Earth ATK damage 3 times

    All Allies in Raid Battle

    Earth Element damage 30% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Frenzy x 10 turns
    Shadow Clone x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Sacred Wings (Op/Con)
    Skill Lv1

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 20% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 10% up

    Skill Lv2

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 25% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 20% up

    Skill Lv3

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 30% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 30% up

    Skill Lv4

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 35% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 40% up

    Skill Lv5

    Self

    (Opener) Master x 3 turns
    (Opener) Skill Gauge 40% up
    (Constant) Fleetfoot
    (Constant) All Stats excluding HP 50% up

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Name
    Stigma Erosion (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 10% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 10% x 5 turns
    (Opener) DEF 5% down x 10 turns
    (Opener) MDEF 5% down x 10 turns

    Skill Lv2

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 20% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 15% x 5 turns
    (Opener) DEF 10% down x 10 turns
    (Opener) MDEF 10% down x 10 turns

    Skill Lv3

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 30% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 20% x 5 turns
    (Opener) DEF 15% down x 10 turns
    (Opener) MDEF 15% down x 10 turns

    Skill Lv4

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 40% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 25% x 5 turns
    (Opener) DEF 20% down x 10 turns
    (Opener) MDEF 20% down x 10 turns

    Skill Lv5

    All Allies

    (Opener) Status Ailment Resistance 60% up x 5 turns
    (Constant) HP 50% up

    3 Enemies with the lowest Earth Resistance

    (Opener) Brand x 3 turns
    (Opener) Erode 30% x 5 turns
    (Opener) DEF 25% down x 10 turns
    (Opener) MDEF 25% down x 10 turns

    Name
    Baptism of Fear (Op/Con)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies

    All Allies Excluding Self

    (Constant) ATK 10% up
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    All Grounded Enemies

    (Opener) Fear x 5 turns

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies

    All Allies Excluding Self

    (Constant) ATK 15% up
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    All Grounded Enemies

    (Opener) Fear x 5 turns

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies

    All Allies Excluding Self

    (Constant) ATK 20% up
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    All Grounded Enemies

    (Opener) Fear x 5 turns

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies

    All Allies Excluding Self

    (Constant) ATK 25% up
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    All Grounded Enemies

    (Opener) Fear x 5 turns

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies

    All Allies Excluding Self

    (Constant) ATK 30% up
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    All Grounded Enemies

    (Opener) Fear x 5 turns

    Name
    Sacred Wreath (Op/Con)
    Skill Lv1

    Self

    (Constant) Pitchain Resistance 20% up
    (Constant) Brand Resistance 20% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 20% up x 10 turns
    (Opener) Brand Resistance 20% up x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv2

    Self

    (Constant) Pitchain Resistance 35% up
    (Constant) Brand Resistance 40% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 35% up x 10 turns
    (Opener) Brand Resistance 40% up x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv3

    Self

    (Constant) Pitchain Resistance 50% up
    (Constant) Brand Resistance 60% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 50% up x 10 turns
    (Opener) Brand Resistance 60% up x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv4

    Self

    (Constant) Pitchain Resistance 65% up
    (Constant) Brand Resistance 80% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 65% up x 10 turns
    (Opener) Brand Resistance 80% up x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    Skill Lv5

    Self

    (Constant) Pitchain Resistance 80% up
    (Constant) Brand Resistance 100% up

    All Allies Excluding Self

    (Opener) Pitchain Resistance 80% up x 10 turns
    (Opener) Brand Resistance 100% up x 10 turns

    All Allied Earth Element Heroes

    (Opener) Flame Rejection x 5 turns*Effect does not affect the number of turns

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,930
    250
    130
    205
    130
    146
    122
    133
    Max※1
    109,000
    16,358
    1,636
    6,144
    7,769
    4,462
    4,892
    5,503
    Max※2
    113,557
    16,858
    1,984
    6,631
    8,114
    4,785
    5,253
    5,822

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bear Orb

    Goat Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Pride Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main