Crimson Buri

  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Crimson Buri
    Type
    Race
    Aesir
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Blood-Red Ignis
    Effect

    All Allies

    Fire Ring x 3 turns*Only affects Fire Element Heroes
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Flame Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 70% up x 3 turns
    Feint x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    All Enemies

    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fire Element Resistance 50% down x 3 turns
    250% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the lowest HP

    150% Fire ATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace
    Blast Shot x 3 turns*Ignores Grace

    [On Dodge] All Allies

    Skill Gauge 10% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes

    [On Counterattack] Counterattack Target

    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes
    DEF 10% down x 3 turns
    MDEF 10% down x 3 turns
    ATK 10% down x 3 turns
    MATK 10% down x 3 turns

    Name
    Blood-Red Ignis
    Effect

    All Allies

    Fire Ring x 3 turns*Only affects Fire Element Heroes
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Flame Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 70% up x 3 turns
    Feint x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    All Enemies

    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fire Element Resistance 50% down x 3 turns
    270% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the lowest HP

    154% Fire ATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace
    Blast Shot x 3 turns*Ignores Grace

    [On Dodge] All Allies

    Skill Gauge 11% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes

    [On Counterattack] Counterattack Target

    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes
    DEF 11% down x 3 turns
    MDEF 11% down x 3 turns
    ATK 11% down x 3 turns
    MATK 11% down x 3 turns

    Name
    Blood-Red Ignis
    Effect

    All Allies

    Fire Ring x 3 turns*Only affects Fire Element Heroes
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Flame Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 70% up x 3 turns
    Feint x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    All Enemies

    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fire Element Resistance 50% down x 3 turns
    290% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the lowest HP

    158% Fire ATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace
    Blast Shot x 3 turns*Ignores Grace

    [On Dodge] All Allies

    Skill Gauge 12% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes

    [On Counterattack] Counterattack Target

    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes
    DEF 12% down x 3 turns
    MDEF 12% down x 3 turns
    ATK 12% down x 3 turns
    MATK 12% down x 3 turns

    Name
    Blood-Red Ignis
    Effect

    All Allies

    Fire Ring x 3 turns*Only affects Fire Element Heroes
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Flame Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 70% up x 3 turns
    Feint x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    All Enemies

    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fire Element Resistance 50% down x 3 turns
    310% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the lowest HP

    162% Fire ATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace
    Blast Shot x 3 turns*Ignores Grace

    [On Dodge] All Allies

    Skill Gauge 13% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes

    [On Counterattack] Counterattack Target

    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes
    DEF 13% down x 3 turns
    MDEF 13% down x 3 turns
    ATK 13% down x 3 turns
    MATK 13% down x 3 turns

    Name
    Blood-Red Ignis
    Effect

    All Allies

    Fire Ring x 3 turns*Only affects Fire Element Heroes
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Flame Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 70% up x 3 turns
    Feint x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    All Enemies

    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fire Element Resistance 50% down x 3 turns
    330% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the lowest HP

    166% Fire ATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace
    Blast Shot x 3 turns*Ignores Grace

    [On Dodge] All Allies

    Skill Gauge 14% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes

    [On Counterattack] Counterattack Target

    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes
    DEF 14% down x 3 turns
    MDEF 14% down x 3 turns
    ATK 14% down x 3 turns
    MATK 14% down x 3 turns

    Name
    Blood-Red Ignis
    Effect

    All Allies

    Fire Ring x 3 turns*Only affects Fire Element Heroes
    Fire Resonance x 3 turns *Fire Element damage 10% up for each Fire Element Hero in the party.
    Flame Ripple x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Status Ailment Resistance 70% up x 3 turns
    Feint x 3 turns
    100% Fire ATK Damage Counterattack x 3 turns

    All Enemies

    Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
    Fire Element Resistance 50% down x 3 turns
    350% Fire ATK damage *Ignores Shields *Ignores Barriers *Ignores Counterattacks

    3 Enemies with the lowest HP

    170% Fire ATK damage 5 times *Ignores Shields *Ignores Barriers *Ignores Counterattacks
    Flamebound x 3 turns*Ignores Grace
    Blast Shot x 3 turns*Ignores Grace

    [On Dodge] All Allies

    Skill Gauge 15% up

    [On Dodge] All Enemies

    Skill Gauge 10% down
    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes

    [On Counterattack] Counterattack Target

    Flamechain x 1 turn*Ignores Grace *Only affects Human, and Therian heroes
    DEF 15% down x 3 turns
    MDEF 15% down x 3 turns
    ATK 15% down x 3 turns
    MATK 15% down x 3 turns

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Sacred Cheer (Op/Con)
    Skill Lv1

    All Allies

    (Opener) Skill Gauge 8% up
    (Constant) ATK 10% up
    (Constant) MATK 10% up

    Skill Lv2

    All Allies

    (Opener) Skill Gauge 11% up
    (Constant) ATK 15% up
    (Constant) MATK 15% up

    Skill Lv3

    All Allies

    (Opener) Skill Gauge 14% up
    (Constant) ATK 20% up
    (Constant) MATK 20% up

    Skill Lv4

    All Allies

    (Opener) Skill Gauge 17% up
    (Constant) ATK 25% up
    (Constant) MATK 25% up

    Skill Lv5

    All Allies

    (Opener) Skill Gauge 20% up
    (Constant) ATK 30% up
    (Constant) MATK 30% up

    Name
    Absolute Energy <3> (Op/Con)
    Skill Lv1

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Pitchain x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 8% up

    Self

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP

    Skill Lv2

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Pitchain x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 11% up

    Self

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP

    Skill Lv3

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Pitchain x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 14% up

    Self

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP

    Skill Lv4

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Pitchain x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 17% up

    Self

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP

    Skill Lv5

    3 Enemies with the highest MATK

    (Opener) Status Ailment Resistance 50% down x 5 turns
    (Opener) Pitchain x 5 turns

    3 Allies with the highest ATK

    (Opener) Status Ailment Resistance 50% up x 5 turns
    (Constant) ATK 20% up

    Self

    (Opener) ATK/MATK Absorption Barrier *Barrier disappears after 5 turn(s) or receiving damage equal to 30% of max HP

    Name
    Resist High Eclipse (Con.)
    Skill Lv1

    Self

    (Constant) High Eclipse Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Eclipse Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Eclipse Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Eclipse Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Eclipse Field Resistance 100% up

    Name
    Savior Safeguard (Op/Con)
    Skill Lv1

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 8% up

    Skill Lv2

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 11% up

    Skill Lv3

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 14% up

    Skill Lv4

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 17% up

    Skill Lv5

    Self

    (Opener) EX Action Skill Gauge 100% up*Increases by 30% when in the Arena, Grand Arena, and Colosseum *This effect is active only when 2 Emblems are equipped
    (Constant) All Stats 20% up

    Name
    Multi Killer (Con.)
    Skill Lv1

    All Allies

    (Constant) 20% damage up against Humans
    (Constant) Damage up 10% against grounded enemies

    Skill Lv2

    All Allies

    (Constant) 25% damage up against Humans
    (Constant) Damage up 15% against grounded enemies

    Skill Lv3

    All Allies

    (Constant) 30% damage up against Humans
    (Constant) Damage up 20% against grounded enemies

    Skill Lv4

    All Allies

    (Constant) 35% damage up against Humans
    (Constant) Damage up 25% against grounded enemies

    Skill Lv5

    All Allies

    (Constant) 40% damage up against Humans
    (Constant) Damage up 30% against grounded enemies

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,965
    250
    130
    204
    130
    145
    120
    135
    Max※1
    109,165
    17,251
    1,636
    6,137
    7,769
    4,457
    4,887
    4,936
    Max※2
    113,722
    17,751
    1,984
    6,624
    8,114
    4,781
    5,248
    5,255

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bear Orb

    Goat Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Pride Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


<< Main