Cool Beauty Brunhild
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Basic Info
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Action Skill
Element
Self
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 20% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Agitation
Damage up 30% against Earth element enemies x 3 turns
All Enemies
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 22% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Agitation
Damage up 30% against Earth element enemies x 3 turns
All Enemies
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 24% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Agitation
Damage up 30% against Earth element enemies x 3 turns
All Enemies
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 26% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Agitation
Damage up 30% against Earth element enemies x 3 turns
All Enemies
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 28% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Agitation
Damage up 30% against Earth element enemies x 3 turns
All Enemies
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
Self
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Flame Ripple x 3 turns
Frenzy x 3 turns
Agitation
Damage up 30% against Earth element enemies x 3 turns
All Enemies
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns *Only affects Grounded Heroes
Blast Shot x 3 turns *Only affects Grounded Heroes
Celestial Shot x 3 turns *Only affects Grounded Heroes
Exhaust x 3 turns *Only affects Grounded Heroes
Corrupt x 3 turns *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Fire Element Resistance 20% down x 3 turns
[On Counterattack] All Enemies
DEF 10% down x 2 turns
MDEF 10% down x 2 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Fire ATK damage 3 times
All Allies in Raid Battle
Fire Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Master x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 8% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 11% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 14% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 17% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 10% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 10% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 15% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 15% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 20% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 25% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 30% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
All Allies
(Constant) Damage up 5% against grounded enemies
(Constant) 5% damage up against Therians
All Allies
(Constant) Damage up 10% against grounded enemies
(Constant) 10% damage up against Therians
All Allies
(Constant) Damage up 15% against grounded enemies
(Constant) 15% damage up against Therians
All Allies
(Constant) Damage up 20% against grounded enemies
(Constant) 20% damage up against Therians
All Allies
(Constant) Damage up 25% against grounded enemies
(Constant) 25% damage up against Therians
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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