Jubilant Sanngrid
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Basic Info
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Action Skill
Element
3 front Allies
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 60% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Agitation
Water Element Wall x 3 turns
Damage up 30% against Water element enemies x 3 turns
Damage up 30% against Light element enemies x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Exhaust x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest MATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
200% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 front Allies
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 62% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Agitation
Water Element Wall x 3 turns
Damage up 30% against Water element enemies x 3 turns
Damage up 30% against Light element enemies x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Exhaust x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
DEF 4% down x 3 turns
3 Enemies with the highest MATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
220% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 front Allies
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 64% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Agitation
Water Element Wall x 3 turns
Damage up 30% against Water element enemies x 3 turns
Damage up 30% against Light element enemies x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Exhaust x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
DEF 8% down x 3 turns
3 Enemies with the highest MATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
240% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 front Allies
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 66% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Agitation
Water Element Wall x 3 turns
Damage up 30% against Water element enemies x 3 turns
Damage up 30% against Light element enemies x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Exhaust x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
DEF 12% down x 3 turns
3 Enemies with the highest MATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
260% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 front Allies
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 68% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Agitation
Water Element Wall x 3 turns
Damage up 30% against Water element enemies x 3 turns
Damage up 30% against Light element enemies x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Exhaust x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
DEF 16% down x 3 turns
3 Enemies with the highest MATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
280% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 front Allies
150% Fire ATK Damage Counterattack x 3 turns
Status Ailment Resistance 70% up x 3 turns
Fire Ring x 3 turns
Stoneskin x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Agitation
Water Element Wall x 3 turns
Damage up 30% against Water element enemies x 3 turns
Damage up 30% against Light element enemies x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Flamechain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Blast Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Celestial Shot x 3 turns*Ignores Grace *Only affects Grounded Heroes
Exhaust x 3 turns*Ignores Grace *Only affects Grounded Heroes
Corrupt x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
DEF 20% down x 3 turns
3 Enemies with the highest MATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
3 Enemies with the highest ATK
300% Fire ATK damage *Ignores Shields *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns*Ignores Grace *Only affects Grounded Heroes
Flamebound x 3 turns*Ignores Grace *Only affects Grounded Heroes
Fire Element Resistance 20% down x 3 turns
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Limit Burst
All Enemies
40% Fire ATK/MATK Average damage 5 times
All Allied Parties
ATK 10% up x 5 turns
MATK 10% up x 5 turns
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Soul Burst
Front Enemy
500% Fire ATK damage 3 times
All Allies in Raid Battle
Fire Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Master x 10 turns
Sureshot x 10 turns
Skill Gauge 30% up
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Passive Skill
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 10% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 15% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 20% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 25% up
All Allies
(Opener) Frenzy x 3 turns
(Opener) Status Ailment Resistance 70% up x 5 turns
(Constant) ATK 30% up
All Allies
(Constant) Damage up 10% against airborne enemies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 5% down x 15 turns
(Opener) MDEF 5% down x 15 turns
All Allies
(Constant) Damage up 15% against airborne enemies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 10% down x 15 turns
(Opener) MDEF 10% down x 15 turns
All Allies
(Constant) Damage up 20% against airborne enemies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 15% down x 15 turns
(Opener) MDEF 15% down x 15 turns
All Allies
(Constant) Damage up 25% against airborne enemies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against airborne enemies
(Constant) Damage up 30% against grounded enemies
All Enemies
(Opener) DEF 25% down x 15 turns
(Opener) MDEF 25% down x 15 turns
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 20% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 25% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 35% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 35% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 45% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 40% up
(Constant) Fleetfoot
(Constant) All Stats excluding HP 50% up
Self
(Constant) Lost Field Resistance 20% up
Self
(Constant) Lost Field Resistance 40% up
Self
(Constant) Lost Field Resistance 60% up
Self
(Constant) Lost Field Resistance 80% up
Self
(Constant) Lost Field Resistance 100% up
Self
(Opener) Frenzy x 10 turns
(Constant) Barrage
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
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Orbs Needed
Earth Orb
Guard Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bull Orb
Goat Orb
Colt Orb
Redfruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Moby Orb
Aquila Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Venus Orb
Neptune Orb
Newmoon Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Newmoon Orb
Blackwyrm Orb
Champion Orb
Pride Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Hourglass Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Domination Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Goddess Orb
Holywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
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