Dazzling Waves Lodur

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Dazzling Waves Lodur
    Type
    Race
    Aesir
    Gender
    ♀

    ●

    Action Skill

    Element

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 3 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 10% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    200% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    200% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    200% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 3 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 12% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    210% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    210% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    210% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 3 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 14% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    220% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    220% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    220% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 3 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 16% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    230% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    230% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    230% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 3 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 18% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    240% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    240% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    240% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 4 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 20% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    250% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    250% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    250% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    Status Effects

    ●

    Limit Burst

    Name
    Ice Gorge
    Effect

    All Enemies

    40% Water ATK/MATK Average damage 5 times

    All Allied Parties

    DEF 10% up x 5 turns
    MDEF 10% up x 5 turns

    ●

    Soul Burst

    Name
    Lodur Burst
    Effect

    Front Enemy

    500% Water ATK damage 3 times

    All Allies in Raid Battle

    Water Element damage 30% up x 30 seconds
    ATK 50% up x 30 seconds

    All Allies

    Quick x 10 turns
    Frenzy x 10 turns
    Skill Gauge 30% up

    ●

    Passive Skill

    Name
    Alternative Synergy (Con.)
    Skill Lv1

    Self

    (Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 5 from the front

    Name
    Orbital Trinity <3> (Op/Con)
    Skill Lv1

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 20% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 10% up

    Skill Lv2

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 25% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 15% up

    Skill Lv3

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 30% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 20% up

    Skill Lv4

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 35% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 25% up

    Skill Lv5

    Ally 3 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Ally 4 from the front

    (Opener) Master x 3 turns
    (Constant) Damage up 40% against airborne enemies

    Self

    (Opener) Master x 3 turns
    (Constant) HP 30% up

    Name
    Venus Slayer <2> (Op/Con)
    Skill Lv1

    2 Allies with the highest ATK

    (Constant) 10% damage up against ♀ Enemies
    (Constant) ATK 10% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv2

    2 Allies with the highest ATK

    (Constant) 15% damage up against ♀ Enemies
    (Constant) ATK 15% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv3

    2 Allies with the highest ATK

    (Constant) 20% damage up against ♀ Enemies
    (Constant) ATK 20% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv4

    2 Allies with the highest ATK

    (Constant) 25% damage up against ♀ Enemies
    (Constant) ATK 25% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Skill Lv5

    2 Allies with the highest ATK

    (Constant) 30% damage up against ♀ Enemies
    (Constant) ATK 30% up

    2 Enemies with the highest MATK *Only affects ♀

    (Opener) Silence x 3 turns

    Name
    Resist High Gravity (Con.)
    Skill Lv1

    Self

    (Constant) High Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) High Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) High Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) High Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) High Gravity Field Resistance 100% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    1,843
    232
    132
    205
    130
    156
    130
    141
    Max※1
    76,026
    14,480
    2,268
    7,884
    5,308
    5,648
    6,856
    6,669
    Max※2
    80,583
    14,980
    2,617
    8,371
    5,652
    5,971
    7,218
    6,988

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bear Orb

    Goat Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Redwyrm Orb

    Luxsea Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Eclipse Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Pride Orb

    Neptune Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Goddess Orb

    Hourglass Orb

    Unholywyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Domination Orb

    Holywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Deep Summer Aquarium
    Effect

    Self

    Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
    Solidarity x 3 turns
    Solidarity rate 100% up x 1

    All Allies

    Feint x 3 turns
    100% Water ATK Damage Counterattack x 3 turns
    Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
    Shadow Clone x 3 turns
    Skill Gauge Down Nullified x 3 turns
    Skill Gauge 10% up
    All Stats excluding HP 20% up x 3 turns

    Ally with the highest MATK

    Fortify

    [On Fortify] Self

    Status Ailment Resistance 100% up x 10 turns
    Stoneskin x 10 turns
    Frenzy x 10 turns
    Master x 10 turns
    Recover 50% of max HP

    3 Enemies with the highest MATK

    200% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    3 Enemies with the highest ATK

    200% Water ATK damage
    Water Element Resistance 20% down x 3 turns
    Despair *Extends status ailments by 1 turn(s)

    All Enemies

    Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
    200% Water ATK damage
    DEF 20% down x 3 turns
    MDEF 20% down x 3 turns

    [On Solidarity]Self

    Skill Gauge 5% up

    [On Solidarity]All Allies

    Quick x 2 turns

    [On Dodge] All Enemies

    DEF 5% down x 2 turns
    MDEF 5% down x 2 turns

    [On Counterattack] Enemy with the highest HP

    100% Water ATK damage *Ignores Counterattacks

    ●

    Limit Burst

    Name
    Frigid Jol
    Effect

    All Enemies

    20% Water ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Power Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ATK 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Water) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    1
    Effect

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 8% up
    (Constant) MDEF 8% up

    Materials Needed

    Skill Crystal (Water) ×50

    Warning Rune (Water) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Power Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ATK 6% up

    Materials Needed

    Skill Crystal (Water) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    2
    Effect

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 11% up
    (Constant) MDEF 11% up

    Materials Needed

    Skill Crystal (Water) ×100

    Warning Rune (Water) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Water) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    3
    Effect

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 14% up
    (Constant) MDEF 14% up

    Materials Needed

    Skill Crystal (Water) ×150

    Warning Rune (Water) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Power Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ATK 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Water) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    4
    Effect

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 17% up
    (Constant) MDEF 17% up

    Materials Needed

    Skill Crystal (Water) ×200

    Warning Rune (Water) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Power Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ATK 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Power Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ATK 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Water) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Inherited Immunity (Op/Con)
    Skill Lv
    5
    Effect

    All Allies

    (Opener) Status Ailment Resistance 70% up x 5 turns
    (Opener) Stoneskin x 5 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Materials Needed

    Skill Crystal (Water) ×300

    Warning Rune (Water) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.


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