Dazzling Waves Lodur
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Basic Info
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Action Skill
Element
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 10% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
200% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
200% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
200% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 12% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
210% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
210% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
210% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 14% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
220% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
220% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
220% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 16% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
230% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
230% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
230% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 18% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
240% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
240% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
240% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 4 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 20% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
250% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
250% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
250% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
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Limit Burst
All Enemies
40% Water ATK/MATK Average damage 5 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
Front Enemy
500% Water ATK damage 3 times
All Allies in Raid Battle
Water Element damage 30% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Quick x 10 turns
Frenzy x 10 turns
Skill Gauge 30% up
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Passive Skill
Self
(Constant) Alternative Synergy *Copy the passive skill in slot 2 of ally 5 from the front
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 20% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 10% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 25% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 15% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 30% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 20% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 35% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 25% up
Ally 3 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Ally 4 from the front
(Opener) Master x 3 turns
(Constant) Damage up 40% against airborne enemies
Self
(Opener) Master x 3 turns
(Constant) HP 30% up
2 Allies with the highest ATK
(Constant) 10% damage up against ♀ Enemies
(Constant) ATK 10% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest ATK
(Constant) 15% damage up against ♀ Enemies
(Constant) ATK 15% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest ATK
(Constant) 20% damage up against ♀ Enemies
(Constant) ATK 20% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest ATK
(Constant) 25% damage up against ♀ Enemies
(Constant) ATK 25% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
2 Allies with the highest ATK
(Constant) 30% damage up against ♀ Enemies
(Constant) ATK 30% up
2 Enemies with the highest MATK *Only affects ♀
(Opener) Silence x 3 turns
Self
(Constant) High Gravity Field Resistance 20% up
Self
(Constant) High Gravity Field Resistance 40% up
Self
(Constant) High Gravity Field Resistance 60% up
Self
(Constant) High Gravity Field Resistance 80% up
Self
(Constant) High Gravity Field Resistance 100% up
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Power Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Knowledge Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bull Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Eclipse Orb
Phoenix Orb
Berserker Orb
Wave Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Mars Orb
Newmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Neptune Orb
Mars Orb
Newmoon Orb
Blackwyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Goddess Orb
Hourglass Orb
Unholywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Domination Orb
Holywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
Self
Water Resonance x 3 turns *Water Element damage 10% up for each Water Element Hero in the party.
Solidarity x 3 turns
Solidarity rate 100% up x 1
All Allies
Feint x 3 turns
100% Water ATK Damage Counterattack x 3 turns
Stack Up x 3 turns*Effects from damage boosts on self are increased by 1% for each stat boost on self
Shadow Clone x 3 turns
Skill Gauge Down Nullified x 3 turns
Skill Gauge 10% up
All Stats excluding HP 20% up x 3 turns
Ally with the highest MATK
Fortify
[On Fortify] Self
Status Ailment Resistance 100% up x 10 turns
Stoneskin x 10 turns
Frenzy x 10 turns
Master x 10 turns
Recover 50% of max HP
3 Enemies with the highest MATK
200% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
3 Enemies with the highest ATK
200% Water ATK damage
Water Element Resistance 20% down x 3 turns
Despair *Extends status ailments by 1 turn(s)
All Enemies
Vortex x 3 turns*Ignores Grace *Only affects Airborne Heroes
200% Water ATK damage
DEF 20% down x 3 turns
MDEF 20% down x 3 turns
[On Solidarity]Self
Skill Gauge 5% up
[On Solidarity]All Allies
Quick x 2 turns
[On Dodge] All Enemies
DEF 5% down x 2 turns
MDEF 5% down x 2 turns
[On Counterattack] Enemy with the highest HP
100% Water ATK damage *Ignores Counterattacks
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Limit Burst
All Enemies
20% Water ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Constant) HP 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Constant) ATK 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Constant) DEF 3% up
Skill Crystal (Water) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 8% up
(Constant) MDEF 8% up
Skill Crystal (Water) ×50
Warning Rune (Water) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Constant) MDEF 3% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Constant) HP 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Constant) ATK 6% up
Skill Crystal (Water) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 11% up
(Constant) MDEF 11% up
Skill Crystal (Water) ×100
Warning Rune (Water) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Constant) DEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Constant) MDEF 6% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Constant) HP 9% up
Skill Crystal (Water) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 14% up
(Constant) MDEF 14% up
Skill Crystal (Water) ×150
Warning Rune (Water) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Constant) ATK 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Constant) DEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Constant) MDEF 9% up
Skill Crystal (Water) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 17% up
(Constant) MDEF 17% up
Skill Crystal (Water) ×200
Warning Rune (Water) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Constant) HP 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Constant) ATK 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Constant) DEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Constant) MDEF 12% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Constant) HP 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Constant) ATK 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Constant) DEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Constant) MDEF 15% up
Skill Crystal (Water) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Status Ailment Resistance 70% up x 5 turns
(Opener) Stoneskin x 5 turns
(Constant) DEF 20% up
(Constant) MDEF 20% up
Skill Crystal (Water) ×300
Warning Rune (Water) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Ofnir Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.