Lightning Valkyrie Sanngrid
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Basic Info
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Action Skill
Element
3 front Allies
150% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
3 front Allies
156% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
220% Light ATK damage *Ignores Barriers *Leech 34% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
220% Light ATK damage *Ignores Barriers *Leech 34% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
220% Light ATK damage *Ignores Barriers *Leech 34% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
3 front Allies
162% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
240% Light ATK damage *Ignores Barriers *Leech 38% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
240% Light ATK damage *Ignores Barriers *Leech 38% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
240% Light ATK damage *Ignores Barriers *Leech 38% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
3 front Allies
168% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
260% Light ATK damage *Ignores Barriers *Leech 42% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
260% Light ATK damage *Ignores Barriers *Leech 42% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
260% Light ATK damage *Ignores Barriers *Leech 42% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
3 front Allies
174% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
280% Light ATK damage *Ignores Barriers *Leech 46% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
280% Light ATK damage *Ignores Barriers *Leech 46% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
280% Light ATK damage *Ignores Barriers *Leech 46% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
3 front Allies
180% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
300% Light ATK damage *Ignores Barriers *Leech 50% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
300% Light ATK damage *Ignores Barriers *Leech 50% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
300% Light ATK damage *Ignores Barriers *Leech 50% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
10% Light ATK/MATK Average damage 20 times
All Allied Parties
DEF 10% up x 5 turns
MDEF 10% up x 5 turns
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Soul Burst
All Allies in Raid Battle
Light Element damage 20% up x 30 seconds
ATK 50% up x 30 seconds
All Allies
Shadow Clone x 10 turns
Boon *Extends beneficial effects by 1 turn(s)
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Passive Skill
Self
(Constant) Eclipse Field Resistance 20% up
Self
(Constant) Eclipse Field Resistance 40% up
Self
(Constant) Eclipse Field Resistance 60% up
Self
(Constant) Eclipse Field Resistance 80% up
Self
(Constant) Eclipse Field Resistance 100% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 30% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 35% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 40% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 45% up
Self
(Opener) Master x 3 turns
(Opener) Skill Gauge 30% up
(Constant) All Stats 50% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 10% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 15% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 20% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 25% up
All Allies
(Opener) Status Ailment Resistance 60% up x 5 turns
(Constant) ATK 30% up
All Enemies
(Opener) DEF 8% down x 15 turns
(Opener) MDEF 8% down x 15 turns
All Allies
(Constant) Damage up 10% against grounded enemies
All Enemies
(Opener) DEF 11% down x 15 turns
(Opener) MDEF 11% down x 15 turns
All Allies
(Constant) Damage up 15% against grounded enemies
All Enemies
(Opener) DEF 14% down x 15 turns
(Opener) MDEF 14% down x 15 turns
All Allies
(Constant) Damage up 20% against grounded enemies
All Enemies
(Opener) DEF 17% down x 15 turns
(Opener) MDEF 17% down x 15 turns
All Allies
(Constant) Damage up 25% against grounded enemies
All Enemies
(Opener) DEF 20% down x 15 turns
(Opener) MDEF 20% down x 15 turns
All Allies
(Constant) Damage up 30% against grounded enemies
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Stats
*Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.
*Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.
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Elemental Resistance
▲PAGE TOP
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Orbs Needed
Earth Orb
Life Orb
Guard Orb
Fang Orb
Hide Orb
Fruit Orb
Warrior Orb
Technique Orb
Bear Orb
Goat Orb
Colt Orb
Redfruit Orb
Jester Orb
Knowledge Orb
Bull Orb
Goat Orb
Colt Orb
Redfruit Orb
Knight Orb
Technique Orb
Bear Orb
Goat Orb
Wyrm Orb
Redfruit Orb
Luxland Orb
Sun Orb
Spring Orb
Thunder Orb
Dawnmist Orb
Redwyrm Orb
Luxsea Orb
Hircus Orb
Pavo Orb
Aquila Orb
Luxfang Orb
Redwyrm Orb
Luxland Orb
Hircus Orb
Moby Orb
Aquila Orb
Luxshell Orb
Redwyrm Orb
Paladin Orb
Lava Orb
Mars Orb
Saturn Orb
Fullmoon Orb
Phoenix Orb
Berserker Orb
Wave Orb
Mars Orb
Neptune Orb
Eclipse Orb
Phoenix Orb
Valor Orb
Samurai Orb
Saturn Orb
Neptune Orb
Fullmoon Orb
Pegasus Orb
Champion Orb
Pride Orb
Saturn Orb
Neptune Orb
Eclipse Orb
Whitewyrm Orb
Champion Orb
Pride Orb
Mars Orb
Venus Orb
Fullmoon Orb
Whitewyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Underworld Orb
Swordmaster Orb
Brave Orb
Valkyrie Orb
Hourglass Orb
Holywyrm Orb
Underworld Orb
Brave Orb
Swordmaster Orb
Valkyrie Orb
Goddess Orb
Unholywyrm Orb
Wicked Hawk Orb (Aesir)
Holy Wolf Orb (Aesir)
Wicked Wolf Orb (Aesir)
Holy Boar Orb (Aesir)
Holy Butterfly Orb (Aesir)
Shell Orb (Aesir)
Holy Eagle Orb (Aesir)
Wicked Eagle Orb (Aesir)
Holy Hawk Orb (Aesir)
Hunger Orb (Aesir)
Recital Orb (Aesir)
Iceberg Orb (Aesir)
[+] See More
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Normal Attack Element
Element
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Action Skill
Element
3 front Allies
150% Light ATK Damage Counterattack x 3 turns
Status Ailment Resistance 50% up x 3 turns
All Allies
Skill Gauge 30% up
Frenzy x 3 turns
Boon *Extends beneficial effects by 1 turn(s)
All Enemies
200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
Thunderchain x 3 turns *Only affects Airborne Heroes
Exhaust x 3 turns *Only affects Airborne Heroes
Corrupt x 3 turns *Only affects Airborne Heroes
Front Enemy
200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
Back Enemy
200% Light ATK damage *Ignores Barriers *Leech 30% of damage dealt
Holychain x 3 turns *Only affects Grounded Heroes
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Limit Burst
All Enemies
20% Light ATK damage 15 times
All Allied Parties
ATK 15% up x 5 turns
DEF 15% up x 5 turns
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Awakening Lv 2
Self
(Opener) HP 3% up x 10 turns
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 3
Self
(Opener) ATK 3% up x 10 turns
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 4
Self
(Opener) DEF 3% up x 10 turns
Skill Crystal (Light) ×10
Arena Token ×100
Friend Token ×100
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Awakening Lv 5
All Allies
(Opener) Exhaust Resistance 20% up x 10 turns
(Opener) Slow Resistance 20% up x 10 turns
(Opener) ATK 8% up x 10 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×50
Warning Rune (Light) ×1
Arena Token ×500
Friend Token ×500
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Awakening Lv 6
Self
(Opener) ATK 6% up x 10 turns
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 7
Self
(Opener) HP 6% up x 10 turns
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 8
Self
(Opener) ATK 9% up x 10 turns
Skill Crystal (Light) ×20
Arena Token ×100
Friend Token ×100
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Awakening Lv 9
All Allies
(Opener) Exhaust Resistance 40% up x 10 turns
(Opener) Slow Resistance 40% up x 10 turns
(Opener) ATK 11% up x 10 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×100
Warning Rune (Light) ×2
Arena Token ×500
Friend Token ×500
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Awakening Lv 10
Self
(Opener) DEF 6% up x 10 turns
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 11
Self
(Opener) ATK 12% up x 10 turns
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 12
Self
(Opener) HP 9% up x 10 turns
Skill Crystal (Light) ×30
Arena Token ×200
Friend Token ×200
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Awakening Lv 13
All Allies
(Opener) Exhaust Resistance 60% up x 10 turns
(Opener) Slow Resistance 60% up x 10 turns
(Opener) ATK 14% up x 10 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×150
Warning Rune (Light) ×3
Arena Token ×1000
Friend Token ×1000
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Awakening Lv 14
Self
(Opener) ATK 15% up x 10 turns
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 15
Self
(Opener) DEF 9% up x 10 turns
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 16
Self
(Opener) ATK 18% up x 10 turns
Skill Crystal (Light) ×40
Arena Token ×200
Guild Token ×100
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Awakening Lv 17
All Allies
(Opener) Exhaust Resistance 80% up x 10 turns
(Opener) Slow Resistance 80% up x 10 turns
(Opener) ATK 17% up x 10 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×200
Warning Rune (Light) ×4
Arena Token ×1000
Guild Token ×500
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Awakening Lv 18
Self
(Opener) HP 12% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 19
Self
(Opener) ATK 21% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 20
Self
(Opener) DEF 12% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 21
Self
(Opener) ATK 24% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 22
Self
(Opener) HP 15% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 23
Self
(Opener) ATK 27% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 24
Self
(Opener) DEF 15% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 25
Self
(Opener) ATK 30% up x 10 turns
Skill Crystal (Light) ×50
Arena Token ×300
Guild Token ×200
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Awakening Lv 26
All Allies
(Opener) Exhaust Resistance 100% up x 10 turns
(Opener) Slow Resistance 100% up x 10 turns
(Opener) ATK 20% up x 10 turns
All Enemy Aesir, Humans, Jotun
(Opener) Thunderchain x 5 turns
Skill Crystal (Light) ×300
Warning Rune (Light) ×5
Arena Token ×1500
Guild Token ×1000
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned when you hire a mercenary hero and when your mercenary hero is hired.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
Earned in the Arena.
Earned in the Guild.
Can unlock the power of heroes of this element.
A Rune earned in the "Bestla Strikes!" Connect Battle. Can be used to Awaken heroes into this element.
Earned in the Arena.
Earned in the Guild.
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Elemental Resistance
* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.
* The possibility of error exists on this page. Ateam cannot be held responsible for loss incurred by referring to the Valkypedia.