Savior Dis

  • Before Awakening
  • After Awakening
  • ●

    Basic Info

    InitialRarity
    3☆
    Name
    Savior Dis
    Type
    Race
    Aesir
    Gender
    ♂

    ●

    Action Skill

    Element

    Name
    Balefire Salvation
    Effect

    Self

    Grace x 3

    [On Grace]All Allies

    HP 10% up x 1 turn

    All Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Enemy with the lowest Fire Resistance

    100% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    100% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    100% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    100% Fire ATK damage

    All Enemies

    100% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    Name
    Balefire Salvation
    Effect

    Self

    Grace x 3

    [On Grace]All Allies

    HP 12% up x 1 turn

    All Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    ATK 4% up x 3 turns

    Enemy with the lowest Fire Resistance

    110% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    110% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    110% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    110% Fire ATK damage

    All Enemies

    110% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    Name
    Balefire Salvation
    Effect

    Self

    Grace x 3

    [On Grace]All Allies

    HP 14% up x 1 turn

    All Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    ATK 8% up x 3 turns

    Enemy with the lowest Fire Resistance

    120% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    120% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    120% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    120% Fire ATK damage

    All Enemies

    120% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    Name
    Balefire Salvation
    Effect

    Self

    Grace x 3

    [On Grace]All Allies

    HP 16% up x 1 turn

    All Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    ATK 12% up x 3 turns

    Enemy with the lowest Fire Resistance

    130% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    130% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    130% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    130% Fire ATK damage

    All Enemies

    130% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    Name
    Balefire Salvation
    Effect

    Self

    Grace x 3

    [On Grace]All Allies

    HP 18% up x 1 turn

    All Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    ATK 16% up x 3 turns

    Enemy with the lowest Fire Resistance

    140% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    140% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    140% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    140% Fire ATK damage

    All Enemies

    140% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    Name
    Balefire Salvation
    Effect

    Self

    Grace x 3

    [On Grace]All Allies

    HP 20% up x 1 turn

    All Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)
    ATK 20% up x 3 turns

    Enemy with the lowest Fire Resistance

    150% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    150% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    150% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    150% Fire ATK damage

    All Enemies

    150% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, Therian, and Beast heroes

    Status Effects

    ●

    Limit Burst

    Name
    Flame Bulb
    Effect

    All Enemies

    40% Fire ATK/MATK Average damage 5 times

    All Allied Parties

    ATK 10% up x 5 turns
    MATK 10% up x 5 turns

    ●

    Passive Skill

    Name
    Resist Gravity (Con.)
    Skill Lv1

    Self

    (Constant) Gravity Field Resistance 20% up

    Skill Lv2

    Self

    (Constant) Gravity Field Resistance 40% up

    Skill Lv3

    Self

    (Constant) Gravity Field Resistance 60% up

    Skill Lv4

    Self

    (Constant) Gravity Field Resistance 80% up

    Skill Lv5

    Self

    (Constant) Gravity Field Resistance 100% up

    Name
    Ground Flame (Con.)
    Skill Lv1

    All Allies

    (Constant) Damage up 10% against grounded enemies
    (Constant) Fire Element damage 8% up

    Skill Lv2

    All Allies

    (Constant) Damage up 15% against grounded enemies
    (Constant) Fire Element damage 11% up

    Skill Lv3

    All Allies

    (Constant) Damage up 20% against grounded enemies
    (Constant) Fire Element damage 14% up

    Skill Lv4

    All Allies

    (Constant) Damage up 25% against grounded enemies
    (Constant) Fire Element damage 17% up

    Skill Lv5

    All Allies

    (Constant) Damage up 30% against grounded enemies
    (Constant) Fire Element damage 20% up

    Name
    Anti-Petrify (Con.)
    Skill Lv1

    Self

    (Constant) Petrify Resistance 80% up
    (Constant) ATK 8% up

    Skill Lv2

    Self

    (Constant) Petrify Resistance 85% up
    (Constant) ATK 11% up

    Skill Lv3

    Self

    (Constant) Petrify Resistance 90% up
    (Constant) ATK 14% up

    Skill Lv4

    Self

    (Constant) Petrify Resistance 95% up
    (Constant) ATK 17% up

    Skill Lv5

    Self

    (Constant) Petrify Resistance 100% up
    (Constant) ATK 20% up

    Name
    Inherited Immunity (Op/Con)
    Skill Lv1

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 10% up
    (Constant) MDEF 10% up

    Skill Lv2

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 15% up
    (Constant) MDEF 15% up

    Skill Lv3

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 20% up
    (Constant) MDEF 20% up

    Skill Lv4

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 25% up
    (Constant) MDEF 25% up

    Skill Lv5

    Self

    (Opener) Status Ailment Resistance 50% up x 10 turns
    (Opener) Stoneskin x 10 turns
    (Constant) DEF 30% up
    (Constant) MDEF 30% up

    Status Effects

    ●

    Stats

    -
    HP
    ATK
    MATK
    DEF
    MDEF
    SPD
    EVA
    ACC
    Base
    2,106
    253
    93
    205
    135
    153
    126
    135
    Max※1
    67,474
    12,937
    3,128
    6,555
    4,946
    4,754
    4,648
    4,171
    Max※2
    71,779
    13,470
    3,508
    7,038
    5,288
    5,080
    4,972
    4,493

    *Maxes for 1 are at 5★, max level, and max Purple grade. Supercharge values are not included.

    *Maxes for 2 are at 5★, max level, and Yellow grade. Supercharge values are not included.

    ●

    Elemental Resistance

    ▲PAGE TOP

    ●

    Orbs Needed

    Earth Orb

    Life Orb

    Power Orb

    Fang Orb

    Hide Orb

    Fruit Orb

    Warrior Orb

    Knowledge Orb

    Bear Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bull Orb

    Goat Orb

    Colt Orb

    Redfruit Orb

    Jester Orb

    Technique Orb

    Bear Orb

    Goat Orb

    Wyrm Orb

    Redfruit Orb

    Luxland Orb

    Sun Orb

    Spring Orb

    Thunder Orb

    Dawnmist Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxfang Orb

    Redwyrm Orb

    Luxland Orb

    Hircus Orb

    Pavo Orb

    Aquila Orb

    Luxshell Orb

    Redwyrm Orb

    Paladin Orb

    Lava Orb

    Mars Orb

    Saturn Orb

    Newmoon Orb

    Phoenix Orb

    Berserker Orb

    Wave Orb

    Venus Orb

    Neptune Orb

    Newmoon Orb

    Phoenix Orb

    Valor Orb

    Samurai Orb

    Saturn Orb

    Mars Orb

    Newmoon Orb

    Pegasus Orb

    Champion Orb

    Pride Orb

    Saturn Orb

    Neptune Orb

    Eclipse Orb

    Whitewyrm Orb

    Champion Orb

    Pride Orb

    Venus Orb

    Mars Orb

    Newmoon Orb

    Blackwyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Valkyrie Orb

    Hourglass Orb

    Holywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Unholywyrm Orb

    Underworld Orb

    Swordmaster Orb

    Brave Orb

    Valkyrie Orb

    Goddess Orb

    Holywyrm Orb

    Underworld Orb

    Brave Orb

    Swordmaster Orb

    Hourglass Orb

    Goddess Orb

    Holywyrm Orb

    Wicked Hawk Orb (Aesir)

    Holy Wolf Orb (Aesir)

    Wicked Wolf Orb (Aesir)

    Holy Boar Orb (Aesir)

    Holy Butterfly Orb (Aesir)

    Shell Orb (Aesir)

    Holy Eagle Orb (Aesir)

    Wicked Eagle Orb (Aesir)

    Holy Hawk Orb (Aesir)

    Hunger Orb (Aesir)

    Recital Orb (Aesir)

    Iceberg Orb (Aesir)

    [+] See More

  • ●

    Normal Attack Element

    Element

    ●

    Action Skill

    Element

    Name
    Balefire Salvation
    Effect

    Self

    Fire Ring x 3 turns

    [On Grace]All Allies

    HP 10% up x 1 turn

    3 back Allies

    Fire Ring x 3 turns
    Boon *Extends beneficial effects by 1 turn(s)

    Enemy with the lowest Fire Resistance

    100% Fire ATK damage

    2 Enemies with the lowest Fire Resistance

    100% Fire ATK damage

    3 Enemies with the lowest Fire Resistance

    100% Fire ATK damage

    4 Enemies with the lowest Fire Resistance

    100% Fire ATK damage

    All Enemies

    100% Fire ATK damage
    Flamechain x 3 turns *Only affects Aesir, Elf, and Therian heroes

    ●

    Limit Burst

    Name
    Eldra Steitun
    Effect

    All Enemies

    20% Fire ATK damage 15 times

    All Allied Parties

    ATK 15% up x 5 turns
    DEF 15% up x 5 turns

    ●

    Awakening Lv 2

    Name
    Life Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) HP 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 3

    Name
    Guard Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) DEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 4

    Name
    Mind Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) MDEF 3% up

    Materials Needed

    Skill Crystal (Fire) ×10

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 5

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    1
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 3% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×50

    Fortune Rune (Fire) ×1

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 6

    Name
    Aim Up (Con.)
    Skill Lv
    1
    Effect

    Self

    (Constant) ACC 3% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 7

    Name
    Life Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) HP 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 8

    Name
    Guard Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) DEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×20

    Arena Token ×100

    Friend Token ×100

    ●

    Awakening Lv 9

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    2
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 6% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×100

    Fortune Rune (Fire) ×2

    Arena Token ×500

    Friend Token ×500

    ●

    Awakening Lv 10

    Name
    Mind Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) MDEF 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 11

    Name
    Aim Up (Con.)
    Skill Lv
    2
    Effect

    Self

    (Constant) ACC 6% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 12

    Name
    Life Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) HP 9% up

    Materials Needed

    Skill Crystal (Fire) ×30

    Arena Token ×200

    Friend Token ×200

    ●

    Awakening Lv 13

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    3
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 9% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×150

    Fortune Rune (Fire) ×3

    Arena Token ×1000

    Friend Token ×1000

    ●

    Awakening Lv 14

    Name
    Guard Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) DEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 15

    Name
    Mind Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) MDEF 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 16

    Name
    Aim Up (Con.)
    Skill Lv
    3
    Effect

    Self

    (Constant) ACC 9% up

    Materials Needed

    Skill Crystal (Fire) ×40

    Arena Token ×200

    Guild Token ×100

    ●

    Awakening Lv 17

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    4
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 12% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×200

    Fortune Rune (Fire) ×4

    Arena Token ×1000

    Guild Token ×500

    ●

    Awakening Lv 18

    Name
    Life Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) HP 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 19

    Name
    Guard Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) DEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 20

    Name
    Mind Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) MDEF 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 21

    Name
    Aim Up (Con.)
    Skill Lv
    4
    Effect

    Self

    (Constant) ACC 12% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 22

    Name
    Life Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) HP 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 23

    Name
    Guard Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) DEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 24

    Name
    Mind Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) MDEF 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 25

    Name
    Aim Up (Con.)
    Skill Lv
    5
    Effect

    Self

    (Constant) ACC 15% up

    Materials Needed

    Skill Crystal (Fire) ×50

    Arena Token ×300

    Guild Token ×200

    ●

    Awakening Lv 26

    Name
    Pit Cage <3> (Op/Con)
    Skill Lv
    5
    Effect

    3 Allies with the highest ATK

    (Opener) Quick x 5 turns
    (Constant) ATK 15% up

    3 front Enemies

    (Opener) Pitchain x 5 turns
    (Opener) Fire Wound x 5 turns

    Materials Needed

    Skill Crystal (Fire) ×300

    Fortune Rune (Fire) ×5

    Arena Token ×1500

    Guild Token ×1000

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned when you hire a mercenary hero and when your mercenary hero is hired.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    Earned in the Arena.

    Earned in the Guild.

    Can unlock the power of heroes of this element.

    A Rune earned in the "Demolisha Strikes!" Connect Battle. Can be used to Awaken heroes into this element.

    Earned in the Arena.

    Earned in the Guild.

    ●

    Elemental Resistance

* The Valkypedia is not updated in real time so new information may not appear immediately. See in-game for the latest info.

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